PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Soul-Heart: This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
140 187
270 364
90 161
175 317
108 183
211 361
121 200
238 394
108 183
211 361
63 128
121 251
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Aurora Beam Level up | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fleur Cannon Level up | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Level up Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magnetic Flux Level up | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Misty Explosion Machine | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Level up Machine | — | — | 20 | Shares HP of user and target equally. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Level up Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Aurora Beam Level up | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Crafty Shield Level up | — | — | 10 | Protects allies from Status Moves this turn. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Level up Evento | — | — | 40 | Raises the user's Defense by 1. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Level up Machine Evento | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fleur Cannon Level up Evento | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Gear Up Level up | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Level up Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mind Reader Level up | — | — | 5 | User's next Move will not miss the target. | ||
Misty Explosion Tutor | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Pain Split Level up | — | — | 20 | Shares HP of user and target equally. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Evento | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Ultra Moon
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Ultra Sun
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Exibir mais
Moon
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Sun
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gyro Ball Level 1 | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Defense Curl Level 6 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 12 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Iron Defense Level 18 | — | — | 15 | Raises the user's Defense by 2. | ||
Magnetic Flux Level 24 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Psybeam Level 30 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Aurora Beam Level 36 | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Lock-On Level 42 | — | — | 5 | User's next Move will not miss the target. | ||
Shift Gear Level 48 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Trick Level 54 | — | 100 | 10 | User switches its held item with the target's. | ||
Iron Head Level 60 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Aura Sphere Level 66 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Flash Cannon Level 72 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 78 | — | — | 20 | Shares HP of user and target equally. | ||
Zap Cannon Level 84 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Fleur Cannon Level 90 | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Gyro Ball Level 1 | — | 100 | 5 | More power the slower the user than the target. | ||
Defense Curl Level 6 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 12 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Iron Defense Level 18 | — | — | 15 | Raises the user's Defense by 2. | ||
Gear Up Level 24 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Psybeam Level 30 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Aurora Beam Level 36 | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Mind Reader Level 42 | — | — | 5 | User's next Move will not miss the target. | ||
Shift Gear Level 48 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Crafty Shield Level 54 | — | — | 10 | Protects allies from Status Moves this turn. | ||
Iron Head Level 60 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Aura Sphere Level 66 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Flash Cannon Level 72 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 78 | — | — | 20 | Shares HP of user and target equally. | ||
Zap Cannon Level 84 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Fleur Cannon Level 90 | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Misty Explosion Tutor | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Psybeam Level 1 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Head Level 1 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Shift Gear Level 1 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Crafty Shield Level 1 | — | — | 10 | Protects allies from Status Moves this turn. | ||
Gear Up Level 1 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Aurora Beam Level 17 | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Mind Reader Level 33 | — | — | 5 | User's next Move will not miss the target. | ||
Flash Cannon Level 41 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fleur Cannon Level 49 | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Iron Defense Level 57 | — | — | 15 | Raises the user's Defense by 2. | ||
Pain Split Level 65 | — | — | 20 | Shares HP of user and target equally. | ||
Aura Sphere Level 81 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Psybeam Level 1 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Head Level 1 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Shift Gear Level 1 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Crafty Shield Level 1 | — | — | 10 | Protects allies from Status Moves this turn. | ||
Gear Up Level 1 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Aurora Beam Level 17 | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Mind Reader Level 33 | — | — | 5 | User's next Move will not miss the target. | ||
Flash Cannon Level 41 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fleur Cannon Level 49 | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Iron Defense Level 57 | — | — | 15 | Raises the user's Defense by 2. | ||
Pain Split Level 65 | — | — | 20 | Shares HP of user and target equally. | ||
Aura Sphere Level 81 | 80 | — | 20 | Este Move não verifica accuracy. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |