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#801 - Magearna-Original
PadrãoShiny
Pokémon mítico
Categoria: Artificial Pokémon
Altura: 1,0 mPeso: 80,5 Kg
Cor: Red
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Soul-Heart: This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
95
115
130
115
65
Level 50
Level 100
140 187
270 364
90 161
175 317
108 183
211 361
121 200
238 394
108 183
211 361
63 128
121 251
Dano recebido
×¼
×½
×0
×1
×½
×1
×2
×½
×1
×½
×2
×½
×½
×0
×½
×½
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Sphere
Level up
Machine
8020Este Move não verifica accuracy.
Aurora Beam
Level up
651002010% chance to lower the target's Attack by 1.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Fleur Cannon
Level up
130905Lowers the user's Sp Atk by 2.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lock-On
Level up
5User's next Move will not miss the target.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Pain Split
Level up
Machine
20Shares HP of user and target equally.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Level up
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Sphere
Level up
Machine
8020Este Move não verifica accuracy.
Aurora Beam
Level up
651002010% chance to lower the target's Attack by 1.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crafty Shield
Level up
10Protects allies from Status Moves this turn.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Level up
Evento
40Raises the user's Defense by 1.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Level up
Machine
Evento
801001010% chance to lower the target's Sp Def by 1.
Fleur Cannon
Level up
Evento
130905Lowers the user's Sp Atk by 2.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Gear Up
Level up
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mind Reader
Level up
5User's next Move will not miss the target.
Misty Explosion
Tutor
1001005User faints. User on Misty Terrain: 1,5x power.
Pain Split
Level up
20Shares HP of user and target equally.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Evento
5User sleeps 2 turns and restores HP and status.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Magearna-Original
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Ultra Moon
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Ultra Sun
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Exibir mais
Moon
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Sun
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gyro Ball
Level 1
1005More power the slower the user than the target.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Defense Curl
Level 6
40Raises the user's Defense by 1.
Rollout
Level 12
309020Power doubles with each hit. Repeats for 5 turns.
Iron Defense
Level 18
15Raises the user's Defense by 2.
Magnetic Flux
Level 24
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Psybeam
Level 30
651002010% chance to confuse the target.
Aurora Beam
Level 36
651002010% chance to lower the target's Attack by 1.
Lock-On
Level 42
5User's next Move will not miss the target.
Shift Gear
Level 48
10Raises the user's Speed by 2 and Attack by 1.
Trick
Level 54
10010User switches its held item with the target's.
Iron Head
Level 60
801001530% chance to causar flinch.
Aura Sphere
Level 66
8020Este Move não verifica accuracy.
Flash Cannon
Level 72
801001010% chance to lower the target's Sp Def by 1.
Pain Split
Level 78
20Shares HP of user and target equally.
Zap Cannon
Level 84
120505100% chance to paralyze the target.
Fleur Cannon
Level 90
130905Lowers the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Gyro Ball
Level 1
1005More power the slower the user than the target.
Defense Curl
Level 6
40Raises the user's Defense by 1.
Rollout
Level 12
309020Power doubles with each hit. Repeats for 5 turns.
Iron Defense
Level 18
15Raises the user's Defense by 2.
Gear Up
Level 24
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Psybeam
Level 30
651002010% chance to confuse the target.
Aurora Beam
Level 36
651002010% chance to lower the target's Attack by 1.
Mind Reader
Level 42
5User's next Move will not miss the target.
Shift Gear
Level 48
10Raises the user's Speed by 2 and Attack by 1.
Crafty Shield
Level 54
10Protects allies from Status Moves this turn.
Iron Head
Level 60
801001530% chance to causar flinch.
Aura Sphere
Level 66
8020Este Move não verifica accuracy.
Flash Cannon
Level 72
801001010% chance to lower the target's Sp Def by 1.
Pain Split
Level 78
20Shares HP of user and target equally.
Zap Cannon
Level 84
120505100% chance to paralyze the target.
Fleur Cannon
Level 90
130905Lowers the user's Sp Atk by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Misty Explosion
Tutor
1001005User faints. User on Misty Terrain: 1,5x power.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Head
Level 1
801001530% chance to causar flinch.
Shift Gear
Level 1
10Raises the user's Speed by 2 and Attack by 1.
Crafty Shield
Level 1
10Protects allies from Status Moves this turn.
Gear Up
Level 1
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Aurora Beam
Level 17
651002010% chance to lower the target's Attack by 1.
Mind Reader
Level 33
5User's next Move will not miss the target.
Flash Cannon
Level 41
801001010% chance to lower the target's Sp Def by 1.
Fleur Cannon
Level 49
130905Lowers the user's Sp Atk by 2.
Iron Defense
Level 57
15Raises the user's Defense by 2.
Pain Split
Level 65
20Shares HP of user and target equally.
Aura Sphere
Level 81
8020Este Move não verifica accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Head
Level 1
801001530% chance to causar flinch.
Shift Gear
Level 1
10Raises the user's Speed by 2 and Attack by 1.
Crafty Shield
Level 1
10Protects allies from Status Moves this turn.
Gear Up
Level 1
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Aurora Beam
Level 17
651002010% chance to lower the target's Attack by 1.
Mind Reader
Level 33
5User's next Move will not miss the target.
Flash Cannon
Level 41
801001010% chance to lower the target's Sp Def by 1.
Fleur Cannon
Level 49
130905Lowers the user's Sp Atk by 2.
Iron Defense
Level 57
15Raises the user's Defense by 2.
Pain Split
Level 65
20Shares HP of user and target equally.
Aura Sphere
Level 81
8020Este Move não verifica accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Pain Split
Tutor
20Shares HP of user and target equally.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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