PadrãoShiny
Categoria: Superpower Pokémon
Altura: 0,8 mPeso: 19,5 Kg
Habitat: Mountain (Habitat)
Cor:
Gray
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 75,0%25,0%
Felicidade base: 50
Experiência base: 61
Taxa de captura: 180
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
76 145
148 284
49 112
94 218
36 95
67 185
36 95
67 185
36 95
67 185
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine Virtual Console | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine Virtual Console | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dual Chop Level up | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dynamic Punch Level up | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine Virtual Console | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up Machine Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine Virtual Console | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Machine Virtual Console | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Karate Chop Virtual Console | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Level up | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up Machine Virtual Console | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine Virtual Console | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Level up Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine Virtual Console | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seismic Toss Level up Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Level up | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Egg Virtual Console | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine Virtual Console | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine Virtual Console | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg Virtual Console | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up Virtual Console | 100 | 80 | 5 | High critical hit ratio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Virtual Console | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dual Chop Level up Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dynamic Punch Level up Virtual Console | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Egg Virtual Console | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Egg Virtual Console Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fissure Virtual Console | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up Virtual Console | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Egg Virtual Console Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Karate Chop Level up Virtual Console | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Level up Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up Virtual Console Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Egg Virtual Console | — | — | 40 | Raises the user's Attack by 1. | ||
Mega Kick Virtual Console | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Virtual Console | 80 | 85 | 20 | No additional effect. | ||
Metronome Virtual Console | — | — | 10 | Picks a random Move. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Slide Machine Virtual Console | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Virtual Console | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Rolling Kick Egg Virtual Console | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up Virtual Console | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seismic Toss Level up Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Virtual Console | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Level up Virtual Console | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Virtual Console Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vital Throw Level up Virtual Console | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level up | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dual Chop Level up Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dynamic Punch Level up | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Level up Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Level up | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Level up | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level up | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg Dream World | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dynamic Punch Level up | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Tutor Dream World | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off Egg Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up Tutor Dream World | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Level up Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seismic Toss Level up | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Level up | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level up | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Level up | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up Tutor | — | 100 | 20 | More power the heavier the target. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Level up | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Level up | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vacuum Wave Tutor | 40 | 100 | 30 | Usually goes first. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level up | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Counter Egg Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Level up Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Level up | — | 100 | 20 | More power the heavier the target. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Slide Egg Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Level up Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Level up | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vital Throw Level up | 70 | — | 10 | This Move does not check accuracy. Goes last. |
Descrição In-game:
Legends: Arceus
Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.
Shield
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Exibir mais
Sword
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Let's Go, Eevee!
Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
Let's Go, Pikachu!
Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
Ultra Moon
It likes food that’s highly nutritious because its instincts drive it to build muscle efficiently.
Ultra Sun
Once this Pokémon has gained enough confidence and muscle from training with its friends, it challenges Makuhita to a battle.
Moon
With its superhuman strength, it’s able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day.
Sun
It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training.
Alpha Sapphire
Machop exercises by hefting around a Graveler as if it were a barbell. There are some Machop that travel the world in a quest to master all kinds of martial arts.
Omega Ruby
Machop’s muscles are special—they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.
Y
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
X
It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.
White 2
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Black 2
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
White
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Black
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
SoulSilver
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
HeartGold
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Platinum
Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.
Pearl
Its muscles never cramp however much it trains. It lives in the mountains away from humans.
Diamond
It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
LeafGreen
Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
FireRed
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Emerald
It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
Sapphire
MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travelthe world in a quest to master all kinds of martial arts.
Ruby
MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise.This POKéMON has sufficient power to hurl a hundred adult humans.
Crystal
It trains by lifting rocks in the mountains. Itcan even pick up a GRAVELER with ease.
Silver
It loves to work out and build its muscles. It isnever satisfied, even if it trains hard all day long.
Gold
Always brimming with power, it passes time bylifting boulders. Doing so makes it even stronger.
Yellow
Very powerful in spite of its small size. Its masteryof many types of martial arts makes it very tough.
Blue
Loves to build its muscles. It trains in allstyles of martial arts to become even stronger.
Red
Loves to build its muscles. It trains in allstyles of martial arts to become even stronger.
Locais de encontro
Ultra Moon
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 11 ~ Level 14
Ultra Sun
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 11 ~ Level 14
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Moon
Alola Route 2 Main
Ten Carat Hill Farthest Hollow
Alola Route 2 Main:
- Método: NPC Troca
- 100% de chance
- Level 9
Ten Carat Hill Farthest Hollow:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Sun
Alola Route 2 Main
Ten Carat Hill Farthest Hollow
Alola Route 2 Main:
- Método: NPC Troca
- 100% de chance
- Level 9
Ten Carat Hill Farthest Hollow:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
X
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
SoulSilver
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 47 (inside cave)
Rock Tunnel (1F)
Safari Zone Wasteland
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 28
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 19
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 12
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Road 47 (inside cave)
Rock Tunnel (1F)
Safari Zone Wasteland
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 28
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 19
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 12
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 211)
Road 206
Road 207
Road 210 (west, towards Celestic Town)
Road 211 (west, towards Eterna City)
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Road 206:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 19
Road 207:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 29
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 15
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 211)
Road 207
Road 208
Road 210 (west, towards Celestic Town)
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
Road 207:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 7
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 17
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 26
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 211)
Road 207
Road 208
Road 210 (west, towards Celestic Town)
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
Road 207:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 7
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 17
Road 210 (west, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 26
LeafGreen
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Mount Ember
Mount Ember (cave)
Mount Ember (inside)
Mount Ember (1F, cave behind team rocket)
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 34
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Mount Ember:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Mount Ember (cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Ember (inside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Mount Ember (1F, cave behind team rocket):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
FireRed
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Mount Ember
Mount Ember (cave)
Mount Ember (inside)
Mount Ember (1F, cave behind team rocket)
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 34
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32
Mount Ember:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Mount Ember (cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Ember (inside):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Mount Ember (1F, cave behind team rocket):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Emerald
Jagged Pass
Fiery Path
Jagged Pass:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Fiery Path:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Sapphire
Jagged Pass
Fiery Path
Road 112
Jagged Pass:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 22
Fiery Path:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Road 112:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Ruby
Jagged Pass
Fiery Path
Road 112
Jagged Pass:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Fiery Path:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Road 112:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
Crystal
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Rock Tunnel (1F)
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 28
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 16
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 12
Silver
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Rock Tunnel (1F)
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 16
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 12
Gold
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Rock Tunnel (1F)
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 14
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 16
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 12
Yellow
Rock Tunnel (B1F)
Road 10
Rock Tunnel (B2F)
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 21
Road 10:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Blue
Rock Tunnel (B1F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24
Red
Rock Tunnel (B1F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24
Itens que segura
Ultra Moon
Focus Band
(5% de chance)
Ultra Sun
Focus Band
(5% de chance)
Exibir mais
Moon
Focus Band
(5% de chance)
Sun
Focus Band
(5% de chance)
Alpha Sapphire
Focus Band
(5% de chance)
Omega Ruby
Focus Band
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Revenge Level 8 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Low Sweep Level 12 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Knock Off Level 16 | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Scary Face Level 20 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Vital Throw Level 24 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Strength Level 29 | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dual Chop Level 32 | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Bulk Up Level 36 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Seismic Toss Level 40 | — | 100 | 20 | Does damage equal to the user's level. | ||
Dynamic Punch Level 44 | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Cross Chop Level 48 | 100 | 80 | 5 | High critical hit ratio. | ||
Double-Edge Level 52 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Submission Egg | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Revenge Level 8 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Low Sweep Level 12 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Knock Off Level 16 | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Scary Face Level 20 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Vital Throw Level 24 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Strength Level 29 | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dual Chop Level 32 | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Bulk Up Level 36 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Seismic Toss Level 40 | — | 100 | 20 | Does damage equal to the user's level. | ||
Dynamic Punch Level 44 | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Cross Chop Level 48 | 100 | 80 | 5 | High critical hit ratio. | ||
Double-Edge Level 52 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Submission Egg | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 3 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 7 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 9 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Seismic Toss Level 15 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Knock Off Level 21 | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level 27 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Dual Chop Level 31 | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Submission Level 33 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Bulk Up Level 37 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Cross Chop Level 39 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 45 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 3 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 7 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 9 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Seismic Toss Level 15 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Knock Off Level 21 | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level 27 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Dual Chop Level 31 | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Submission Level 33 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Bulk Up Level 37 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Cross Chop Level 39 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 45 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bide Level 8 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Seismic Toss Level 12 | — | 100 | 20 | Does damage equal to the user's level. | ||
Karate Chop Level 16 | 50 | 100 | 25 | High critical hit ratio. | ||
Brick Break Level 21 | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Submission Level 26 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Bulk Up Level 31 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Superpower Level 36 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Foresight Level 19 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 22 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 34 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 37 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 43 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 46 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 3 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 7 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 9 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Seismic Toss Level 15 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Knock Off Level 21 | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap Level 27 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Dual Chop Level 31 | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Submission Level 33 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Bulk Up Level 37 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Cross Chop Level 39 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 45 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Foresight Level 19 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 22 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 34 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 37 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 43 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 46 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Low Sweep Level 13 | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Foresight Level 19 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 22 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 34 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 37 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 43 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 46 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heavy Slam Egg | — | 100 | 10 | More power the heavier the user than the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 13 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 22 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 31 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 34 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 37 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 46 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 13 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 22 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 31 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 34 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 37 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 46 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Vacuum Wave Tutor | 40 | 100 | 30 | Usually goes first. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 10 | 50 | 100 | 25 | High critical hit ratio. | ||
Foresight Level 13 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Revenge Level 22 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 25 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 31 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Wake-Up Slap Level 34 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Cross Chop Level 37 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 46 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Vacuum Wave Tutor | 40 | 100 | 30 | Usually goes first. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 22 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 37 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Cross Chop Level 40 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 22 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 37 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Cross Chop Level 40 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rock Slide Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 22 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 37 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Cross Chop Level 40 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Rock Slide Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 22 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 37 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Cross Chop Level 40 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 22 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Revenge Level 25 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Submission Level 37 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Cross Chop Level 40 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dynamic Punch Level 49 | 100 | 50 | 5 | 100% chance to confuse the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 25 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Cross Chop Level 37 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Submission Level 49 | 80 | 80 | 20 | Tem 1/4 de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level 1 | — | 100 | 20 | More power the heavier the target. | ||
Focus Energy Level 7 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Karate Chop Level 13 | 50 | 100 | 25 | High critical hit ratio. | ||
Seismic Toss Level 19 | — | 100 | 20 | Does damage equal to the user's level. | ||
Foresight Level 25 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Vital Throw Level 31 | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Cross Chop Level 37 | 100 | 80 | 5 | High critical hit ratio. | ||
Scary Face Level 43 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Submission Level 49 | 80 | 80 | 20 | Tem 1/4 de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Tutor | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Rolling Kick Egg | 60 | 85 | 15 | 30% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Karate Chop Level 1 | 50 | 100 | 25 | High critical hit ratio. | ||
Low Kick Level 20 | — | 100 | 20 | More power the heavier the target. | ||
Leer Level 25 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Seismic Toss Level 39 | — | 100 | 20 | Does damage equal to the user's level. | ||
Submission Level 46 | 80 | 80 | 20 | Tem 1/4 de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fissure Machine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Karate Chop Level 1 | 50 | 100 | 25 | High critical hit ratio. | ||
Low Kick Level 20 | — | 100 | 20 | More power the heavier the target. | ||
Leer Level 25 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Seismic Toss Level 39 | — | 100 | 20 | Does damage equal to the user's level. | ||
Submission Level 46 | 80 | 80 | 20 | Tem 1/4 de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fissure Machine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |