[Cache start]
#067 - Machoke
PadrãoShiny
Categoria: Superpower Pokémon
Altura: 1,5 mPeso: 70,5 Kg
Habitat: Mountain (Habitat)
Cor: Gray
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 75,0%25,0%
Felicidade base: 50
Experiência base: 142
Taxa de captura: 90
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Guts: If this Pokemon is statused, its Attack is 1,5x; ignores burn halving physical damage.
No Guard: Every Move used by or against this Pokemon will always hit.
Steadfast(H): If this Pokemon flinches, its Speed is raised by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
100
70
50
60
45
Level 50
Level 100
140 187
270 364
94 167
184 328
67 134
130 262
49 112
94 218
58 123
112 240
45 106
85 207
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
Virtual Console
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
Virtual Console
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Egg
4010030Usually goes first.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
100805High critical hit ratio.
Dig
Machine
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Dual Chop
Level up
409015Hits 2 times in one turn.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Earthquake
Machine
Virtual Console
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
Virtual Console
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
Virtual Console
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Machine
Virtual Console
30Raises the user's critical hit ratio by 2.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
Virtual Console
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
Virtual Console
751001510% chance to freeze the target.
Karate Chop
Virtual Console
5010025High critical hit ratio.
Knock Off
Level up
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Machine
Virtual Console
10020More power the heavier the target.
Low Sweep
Level up
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
Virtual Console
801002030% chance to envenenar the target.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Quick Guard
Egg
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Level up
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
Virtual Console
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Seismic Toss
Level up
Virtual Console
10020Does damage equal to the user's level.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Strength
Level up
8010015Nenhum efeito adicional.
Submission
Egg
Virtual Console
808020Tem 1/4 de recoil.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
Virtual Console
1201005Lowers the user's Attack and Defense by 1.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Machine
Virtual Console
7510015Tem 10% de chance de paralisar o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vital Throw
Level up
7010This Move does not check accuracy. Goes last.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Body Slam
Virtual Console
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Egg
4010030Usually goes first.
Close Combat
Egg
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
Virtual Console
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
Virtual Console
100805High critical hit ratio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Level up
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Level up
Virtual Console
100505100% chance to confuse the target.
Earthquake
Machine
Virtual Console
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Egg
Virtual Console
Tutor
7510015Tem 10% de chance de queimar o alvo.
Fissure
Virtual Console
305OHKOs the target. Fails if user is a lower level.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Virtual Console
30Raises the user's critical hit ratio by 2.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Level up
Virtual Console
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heavy Slam
Egg
10010More power the heavier the user than the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Virtual Console
Tutor
751001510% chance to freeze the target.
Karate Chop
Level up
Virtual Console
5010025High critical hit ratio.
Knock Off
Level up
Egg
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Virtual Console
Tutor
10020More power the heavier the target.
Low Sweep
Level up
Machine
6510020100% chance to lower the target's Speed by 1.
Meditate
Egg
40Raises the user's Attack by 1.
Mega Kick
Virtual Console
120755No additional effect.
Mega Punch
Virtual Console
808520No additional effect.
Metronome
Virtual Console
10Picks a random Move.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Trick
Egg
10Switches user's Attack and Defense stats.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Quick Guard
Egg
15Protects allies from priority attacks this turn.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Revenge
Level up
6010010Power doubles if user is damaged by the target.
Rock Slide
Machine
Virtual Console
75901030% chance to make the foe(s) flinch.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rolling Kick
Egg
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Virtual Console
10010Lowers the target's Speed by 2.
Seismic Toss
Level up
Virtual Console
10020Does damage equal to the user's level.
Skull Bash
Virtual Console
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Strength
Virtual Console
8010015Nenhum efeito adicional.
Submission
Level up
Virtual Console
808020Tem 1/4 de recoil.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the target's.
Thunder Punch
Egg
Virtual Console
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vital Throw
Level up
Virtual Console
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level up
7010010Power doubles if target is asleep, and wakes it.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Egg
4010030Usually goes first.
Close Combat
Egg
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Level up
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Heavy Slam
Egg
10010More power the heavier the user than the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Karate Chop
Level up
5010025High critical hit ratio.
Knock Off
Level up
Egg
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Low Sweep
Level up
Machine
6510020100% chance to lower the target's Speed by 1.
Meditate
Egg
40Raises the user's Attack by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Trick
Egg
10Switches user's Attack and Defense stats.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Guard
Egg
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Level up
6010010Power doubles if user is damaged by the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rolling Kick
Egg
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Level up
10020Does damage equal to the user's level.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Level up
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vital Throw
Level up
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level up
7010010Power doubles if target is asleep, and wakes it.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Punch
Egg
4010030Usually goes first.
Close Combat
Egg
1201005Lowers the user's Defense and Sp Def by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Foresight
Level up
Evento
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Heavy Slam
Egg
10010More power the heavier the user than the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Karate Chop
Level up
5010025High critical hit ratio.
Knock Off
Egg
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Low Sweep
Level up
Machine
Evento
6510020100% chance to lower the target's Speed by 1.
Meditate
Egg
40Raises the user's Attack by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Trick
Egg
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Level up
Evento
6010010Power doubles if user is damaged by the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rolling Kick
Egg
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Seismic Toss
Level up
Evento
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Level up
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vital Throw
Level up
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level up
7010010Power doubles if target is asleep, and wakes it.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bullet Punch
Egg
4010030Usually goes first.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Close Combat
Egg
1201005Lowers the user's Defense and Sp Def by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foresight
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Karate Chop
Level up
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Egg
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Meditate
Egg
40Raises the user's Attack by 1.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Trick
Egg
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Level up
6010010Power doubles if user is damaged by the target.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Slide
Machine
Egg
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rolling Kick
Egg
60851530% chance to causar flinch.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Level up
10020Does damage equal to the user's level.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Level up
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vacuum Wave
Tutor
4010030Usually goes first.
Vital Throw
Level up
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level up
7010010Power doubles if target is asleep, and wakes it.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Counter
Egg
Tutor
10020If hit by physical attack, returns double damage.
Cross Chop
Level up
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Level up
Tutor
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foresight
Level up
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Tutor
751001510% chance to freeze the target.
Karate Chop
Level up
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Egg
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
10020More power the heavier the target.
Meditate
Egg
40Raises the user's Attack by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Level up
6010010Power doubles if user is damaged by the target.
Rock Slide
Egg
Tutor
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rolling Kick
Egg
60851530% chance to causar flinch.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Level up
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Level up
808020Tem 1/4 de recoil.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Vital Throw
Level up
7010This Move does not check accuracy. Goes last.
Cadeia evolutiva
Machop
Lv. 28
Machoke
Trocar
Machamp
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
A sturdy creature boasting a robust physique and boundless stamina. Loves training above all else and voluntarily assists with tasks such as construction and clearing land.
Shield
Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
Exibir mais
Sword
Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
Let's Go, Eevee!
The belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable.
Let's Go, Pikachu!
The belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable.
Ultra Moon
A popular motif for sculptures, its incredibly well-developed muscles have captured the imagination of many an artist.
Ultra Sun
When it encounters an enemy that’s truly mighty, this Pokémon removes the power-save belt from its waist and unleashes its full power.
Moon
It willingly assists with hard labor because it knows the work is good training for its muscles.
Sun
As a result of its continual workouts, it has developed tremendous power. It uses that power to help people with their work.
Alpha Sapphire
Machoke undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this Pokémon heads to the fields and mountains to exercise and train.
Omega Ruby
Machoke’s thoroughly toned muscles possess the hardness of steel. This Pokémon has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
Y
It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
X
Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
White 2
It happily carries heavy cargo to toughen up. It willingly does hard work for people.
Black 2
It happily carries heavy cargo to toughen up. It willingly does hard work for people.
White
It happily carries heavy cargo to toughen up. It willingly does hard work for people.
Black
It happily carries heavy cargo to toughen up. It willingly does hard work for people.
SoulSilver
The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.
HeartGold
It always goes at its full power, but this very tough and durable Pokémon never gets tired.
Platinum
It happily carries heavy cargo to toughen up. It willingly does hard work for people.
Pearl
It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
Diamond
MACHOKE’s boundless power is very dangerous, so it wears a belt that suppresses its energy.
LeafGreen
Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
FireRed
Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
Emerald
A belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
Sapphire
MACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train.
Ruby
MACHOKE’s thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
Crystal
This tough POKéMON always stays in the zone. Its muscles become thicker after every battle.
Silver
The muscles cover­ ing its body teem with power. Even when still, it exudes an amazing sense of strength.
Gold
It always goes at its full power, but this very tough and durable POKéMON never gets tired.
Yellow
The belt around its waist holds back its energy. Without it, this POKéMON would be unstoppable.
Blue
Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.
Red
Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.
Locais de encontro
Ultra Moon
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 43 ~ Level 46
Ultra Sun
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 43 ~ Level 46
Exibir mais
Moon
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 41 ~ Level 44
Sun
Vast Poni Canyon Outside
Vast Poni Canyon Outside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 41 ~ Level 44
SoulSilver
Mount Mortar (Upper Cave)
Road 47 (inside cave)
Rock Tunnel (1F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wasteland
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 22
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 45
Safari Zone Wasteland:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Mount Mortar (Upper Cave)
Road 47 (inside cave)
Rock Tunnel (1F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wasteland
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 22
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 45
Safari Zone Wasteland:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Road 210 (west, towards Celestic Town)
Road 211 (east, towards Celestic Town)
Road 225
Road 226
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 30
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Road 225:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Road 226:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Stark Mountain entrance
Stark Mountain main cavern
Acuity Lakefront
Road 210 (west, towards Celestic Town)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Road 225
Road 226
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Stark Mountain entrance:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Stark Mountain main cavern:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Acuity Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 36
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 26
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 27
Road 216:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 34
Road 217:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 36
Road 225:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 53
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Stark Mountain entrance
Stark Mountain main cavern
Acuity Lakefront
Road 210 (west, towards Celestic Town)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Road 225
Road 226
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Stark Mountain entrance:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Stark Mountain main cavern:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Acuity Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 36
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 26
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 27
Road 216:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 34
Road 217:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 36
Road 225:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 53
LeafGreen
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Mount Ember (inside)
Mount Ember (1F, cave behind team rocket)
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 49
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Mount Ember (inside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Mount Ember (1F, cave behind team rocket):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 42
FireRed
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Mount Ember (inside)
Mount Ember (1F, cave behind team rocket)
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 49
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Mount Ember (inside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Mount Ember (1F, cave behind team rocket):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 42
Crystal
Mount Mortar (Upper Cave)
Mount Silver (2F)
Rock Tunnel (1F)
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 32
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 30% de chance
  • Level 48
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 15
Silver
Mount Mortar (Upper Cave)
Rock Tunnel (1F)
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Gold
Mount Mortar (Upper Cave)
Rock Tunnel (1F)
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Yellow
Victory Road 2 (2F)
Victory Road 2 (3F)
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 42
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 45
Blue
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 42
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 45
Red
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 42
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 45
Itens que segura
Ultra Moon
Focus Band
(5% de chance)
Ultra Sun
Focus Band
(5% de chance)
Exibir mais
Moon
Focus Band
(5% de chance)
Sun
Focus Band
(5% de chance)
Alpha Sapphire
Focus Band
(5% de chance)
Omega Ruby
Focus Band
(5% de chance)
LeafGreen
Focus Band
(5% de chance)
FireRed
Focus Band
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Revenge
Level 1
6010010Power doubles if user is damaged by the target.
Low Sweep
Level 12
6510020100% chance to lower the target's Speed by 1.
Knock Off
Level 16
65100201,5x damage if foe holds an item. Removes item.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Vital Throw
Level 24
7010This Move does not check accuracy. Goes last.
Strength
Level 31
8010015Nenhum efeito adicional.
Dual Chop
Level 36
409015Hits 2 times in one turn.
Bulk Up
Level 42
20Aumenta o Attack e Defense do usuário em 1 estágio.
Seismic Toss
Level 48
10020Does damage equal to the user's level.
Dynamic Punch
Level 54
100505100% chance to confuse the target.
Cross Chop
Level 60
100805High critical hit ratio.
Double-Edge
Level 66
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Revenge
Level 1
6010010Power doubles if user is damaged by the target.
Low Sweep
Level 12
6510020100% chance to lower the target's Speed by 1.
Knock Off
Level 16
65100201,5x damage if foe holds an item. Removes item.
Scary Face
Level 20
10010Lowers the target's Speed by 2.
Vital Throw
Level 24
7010This Move does not check accuracy. Goes last.
Strength
Level 31
8010015Nenhum efeito adicional.
Dual Chop
Level 36
409015Hits 2 times in one turn.
Bulk Up
Level 42
20Aumenta o Attack e Defense do usuário em 1 estágio.
Seismic Toss
Level 48
10020Does damage equal to the user's level.
Dynamic Punch
Level 54
100505100% chance to confuse the target.
Cross Chop
Level 60
100805High critical hit ratio.
Double-Edge
Level 66
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 3
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 7
5010025High critical hit ratio.
Foresight
Level 9
40Fighting, Normal hit Ghost. Evasiveness ignored.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Seismic Toss
Level 15
10020Does damage equal to the user's level.
Revenge
Level 19
6010010Power doubles if user is damaged by the target.
Knock Off
Level 21
65100201,5x damage if foe holds an item. Removes item.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level 27
7010010Power doubles if target is asleep, and wakes it.
Dual Chop
Level 33
409015Hits 2 times in one turn.
Submission
Level 37
808020Tem 1/4 de recoil.
Bulk Up
Level 43
20Aumenta o Attack e Defense do usuário em 1 estágio.
Cross Chop
Level 47
100805High critical hit ratio.
Scary Face
Level 53
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 57
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 3
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 7
5010025High critical hit ratio.
Foresight
Level 9
40Fighting, Normal hit Ghost. Evasiveness ignored.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Seismic Toss
Level 15
10020Does damage equal to the user's level.
Revenge
Level 19
6010010Power doubles if user is damaged by the target.
Knock Off
Level 21
65100201,5x damage if foe holds an item. Removes item.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level 27
7010010Power doubles if target is asleep, and wakes it.
Dual Chop
Level 33
409015Hits 2 times in one turn.
Submission
Level 37
808020Tem 1/4 de recoil.
Bulk Up
Level 43
20Aumenta o Attack e Defense do usuário em 1 estágio.
Cross Chop
Level 47
100805High critical hit ratio.
Scary Face
Level 53
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 57
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Chop
Tutor
409015Hits 2 times in one turn.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 4
30Raises the user's critical hit ratio by 2.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Seismic Toss
Level 12
10020Does damage equal to the user's level.
Karate Chop
Level 16
5010025High critical hit ratio.
Brick Break
Level 21
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Submission
Level 26
808020Tem 1/4 de recoil.
Bulk Up
Level 37
20Aumenta o Attack e Defense do usuário em 1 estágio.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Headbutt
Machine
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Foresight
Level 19
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 22
10020Does damage equal to the user's level.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 32
7010This Move does not check accuracy. Goes last.
Submission
Level 36
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 40
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 44
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 55
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 3
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 7
5010025High critical hit ratio.
Foresight
Level 9
40Fighting, Normal hit Ghost. Evasiveness ignored.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Seismic Toss
Level 15
10020Does damage equal to the user's level.
Revenge
Level 19
6010010Power doubles if user is damaged by the target.
Knock Off
Level 21
65100201,5x damage if foe holds an item. Removes item.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Wake-Up Slap
Level 27
7010010Power doubles if target is asleep, and wakes it.
Dual Chop
Level 33
409015Hits 2 times in one turn.
Submission
Level 37
808020Tem 1/4 de recoil.
Bulk Up
Level 43
20Aumenta o Attack e Defense do usuário em 1 estágio.
Cross Chop
Level 47
100805High critical hit ratio.
Scary Face
Level 53
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 57
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Chop
Tutor
409015Hits 2 times in one turn.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Foresight
Level 19
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 22
10020Does damage equal to the user's level.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 32
7010This Move does not check accuracy. Goes last.
Submission
Level 36
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 40
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 44
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 55
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Low Sweep
Level 13
6510020100% chance to lower the target's Speed by 1.
Foresight
Level 19
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 22
10020Does damage equal to the user's level.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 32
7010This Move does not check accuracy. Goes last.
Submission
Level 36
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 40
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 44
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 55
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Chop
Tutor
409015Hits 2 times in one turn.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Foresight
Level 13
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Revenge
Level 22
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Submission
Level 32
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 36
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 40
100805High critical hit ratio.
Scary Face
Level 44
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 51
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Foresight
Level 13
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Revenge
Level 22
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Submission
Level 32
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 36
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 40
100805High critical hit ratio.
Scary Face
Level 44
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 51
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Vacuum Wave
Tutor
4010030Usually goes first.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 10
5010025High critical hit ratio.
Foresight
Level 13
40Fighting, Normal hit Ghost. Evasiveness ignored.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Revenge
Level 22
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 25
7010This Move does not check accuracy. Goes last.
Submission
Level 32
808020Tem 1/4 de recoil.
Wake-Up Slap
Level 36
7010010Power doubles if target is asleep, and wakes it.
Cross Chop
Level 40
100805High critical hit ratio.
Scary Face
Level 44
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 51
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Low Kick
Tutor
10020More power the heavier the target.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Vacuum Wave
Tutor
4010030Usually goes first.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 13
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 22
40Fighting, Normal hit Ghost. Evasiveness ignored.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 33
7010This Move does not check accuracy. Goes last.
Submission
Level 41
808020Tem 1/4 de recoil.
Cross Chop
Level 46
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 59
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 13
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 22
40Fighting, Normal hit Ghost. Evasiveness ignored.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 33
7010This Move does not check accuracy. Goes last.
Submission
Level 41
808020Tem 1/4 de recoil.
Cross Chop
Level 46
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 59
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Tutor
751001510% chance to freeze the target.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 13
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 22
40Fighting, Normal hit Ghost. Evasiveness ignored.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 33
7010This Move does not check accuracy. Goes last.
Submission
Level 41
808020Tem 1/4 de recoil.
Cross Chop
Level 46
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 59
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 13
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 22
40Fighting, Normal hit Ghost. Evasiveness ignored.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 33
7010This Move does not check accuracy. Goes last.
Submission
Level 41
808020Tem 1/4 de recoil.
Cross Chop
Level 46
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 59
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 7
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 13
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 22
40Fighting, Normal hit Ghost. Evasiveness ignored.
Revenge
Level 25
6010010Power doubles if user is damaged by the target.
Vital Throw
Level 33
7010This Move does not check accuracy. Goes last.
Submission
Level 41
808020Tem 1/4 de recoil.
Cross Chop
Level 46
100805High critical hit ratio.
Scary Face
Level 51
10010Lowers the target's Speed by 2.
Dynamic Punch
Level 59
100505100% chance to confuse the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 8
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 15
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 25
40Fighting, Normal hit Ghost. Evasiveness ignored.
Vital Throw
Level 34
7010This Move does not check accuracy. Goes last.
Cross Chop
Level 43
100805High critical hit ratio.
Scary Face
Level 52
10010Lowers the target's Speed by 2.
Submission
Level 61
808020Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Machine
751001510% chance to freeze the target.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Low Kick
Level 1
10020More power the heavier the target.
Focus Energy
Level 8
30Raises the user's critical hit ratio by 2.
Karate Chop
Level 15
5010025High critical hit ratio.
Seismic Toss
Level 19
10020Does damage equal to the user's level.
Foresight
Level 25
40Fighting, Normal hit Ghost. Evasiveness ignored.
Vital Throw
Level 34
7010This Move does not check accuracy. Goes last.
Cross Chop
Level 43
100805High critical hit ratio.
Scary Face
Level 52
10010Lowers the target's Speed by 2.
Submission
Level 61
808020Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Machine
751001510% chance to freeze the target.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flamethrower
Tutor
9010015Tem 10% de chance de queimar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Low Kick
Level 20
10020More power the heavier the target.
Leer
Level 25
10030Lowers the foe(s) Defense by 1.
Focus Energy
Level 36
30Raises the user's critical hit ratio by 2.
Seismic Toss
Level 44
10020Does damage equal to the user's level.
Submission
Level 52
808020Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Counter
Machine
10020If hit by physical attack, returns double damage.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fissure
Machine
305OHKOs the target. Fails if user is a lower level.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Machine
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Low Kick
Level 20
10020More power the heavier the target.
Leer
Level 25
10030Lowers the foe(s) Defense by 1.
Focus Energy
Level 36
30Raises the user's critical hit ratio by 2.
Seismic Toss
Level 44
10020Does damage equal to the user's level.
Submission
Level 52
808020Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Counter
Machine
10020If hit by physical attack, returns double damage.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fissure
Machine
305OHKOs the target. Fails if user is a lower level.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Machine
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
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