PadrãoShiny
Competitivo
In-Game
Abilities
Tough Claws: This Pokemon's contact Moves have their power multiplied by 1,3.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
109 185
215 366
63 128
121 251
54 117
103 229
63 128
121 251
103 178
202 350
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Accelerock Level up | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Crush Claw Level up | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endeavor Machine Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Level up Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Level up Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Level up | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb Level up Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stealth Rock Level up Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Level up Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Egg | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Accelerock Level up | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Crush Claw Level up | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Level up Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Level up Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Level up | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb Level up Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Level up Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Level up Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Slap Machine | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Accelerock Level up | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Crush Claw Egg | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Odor Sleuth Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Level up | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Level up Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Throw Level up | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb Level up Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Level up Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Level up Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Egg | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
Rockruff
|
2 níveis evolutivos.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Shield
With swift movements, this Pokémon gradually backs its prey into a corner. Lycanroc’s fangs are always aimed toward opponents’ weak spots.
Sword
This Lycanroc is calm and cautious. The rocks jutting from its mane are razor sharp.
Exibir mais
Ultra Moon
The rocks in its mane are sharper than a knife. Fragments that break off are treasured as good luck charms.
Ultra Sun
The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.
Moon
When properly raised from a young age, it will become a trustworthy partner that will absolutely never betray its Trainer.
Sun
Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Crush Claw Ao Evoluir | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Sand Attack Level 1 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sucker Punch Level 1 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Double Team Level 1 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Counter Level 1 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Quick Guard Level 1 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Level 1 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Accelerock Level 1 | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Rock Throw Level 12 | 50 | 90 | 15 | No additional effect. | ||
Howl Level 16 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Rock Tomb Level 24 | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roar Level 30 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Level 36 | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Scary Face Level 48 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Stealth Rock Level 54 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stone Edge Level 60 | 100 | 80 | 5 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Level 1 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double Team Level 1 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Sucker Punch Level 1 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Crush Claw Level 1 | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Sand Attack Level 1 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Quick Guard Level 1 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Endure Level 1 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level 1 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Accelerock Level 1 | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Rock Throw Level 12 | 50 | 90 | 15 | No additional effect. | ||
Howl Level 16 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Rock Tomb Level 24 | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roar Level 30 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Level 36 | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Crunch Level 42 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Scary Face Level 48 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Stealth Rock Level 54 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stone Edge Level 60 | 100 | 80 | 5 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tail Slap Machine | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Accelerock Level 1 | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Counter Level 1 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Sand Attack Level 4 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Bite Level 7 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Howl Level 12 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Rock Throw Level 15 | 50 | 90 | 15 | No additional effect. | ||
Odor Sleuth Level 18 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Rock Tomb Level 23 | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roar Level 26 | — | — | 20 | Forces the target to switch to a random ally. | ||
Stealth Rock Level 29 | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Rock Slide Level 34 | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Scary Face Level 37 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Crunch Level 40 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Rock Climb Level 45 | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Stone Edge Level 48 | 100 | 80 | 5 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |