[Cache start]
#405 - Luxray
PadrãoShiny
Categoria: Gleam Eyes Pokémon
Altura: 1,4 mPeso: 42,0 Kg
Cor: Blue
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 262
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +3Total: 3
Competitivo
In-Game
Abilities
Rivalry: This Pokemon's attacks do 1,25x on same gender targets; 0,75x on opposite gender.
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Guts(H): If this Pokemon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
120
79
95
79
70
Level 50
Level 100
140 187
270 364
112 189
220 372
75 144
146 282
90 161
175 317
75 144
146 282
67 134
130 262
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baby-Doll Eyes
Egg
10030Lowers the target's Attack by 1.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Night Slash
Egg
7010015High critical hit ratio.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swagger
Level up
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
Egg
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Level up
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baby-Doll Eyes
Egg
10030Lowers the target's Attack by 1.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Night Slash
Egg
7010015High critical hit ratio.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Roar
Level up
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Level up
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Egg
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
105 turns. Grounded: +Electric power, can't adormecer.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Egg
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
105 turns. Grounded: +Electric power, can't adormecer.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Egg
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Shinx
Lv. 15
Luxio
Lv. 30
Luxray
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.
Shield
Seeing through solid objects uses up a lot of Luxray’s electricity, so the Pokémon sleeps for long periods of time to store up energy.
Exibir mais
Sword
Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.
Alpha Sapphire
Luxray’s ability to see through objects comes in handy when it’s scouting for danger.
Omega Ruby
When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall.
Y
Luxray’s ability to see through objects comes in handy when it’s scouting for danger.
X
When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.
White 2
It can see clearly through walls to track down its prey and seek its lost young.
Black 2
It can see clearly through walls to track down its prey and seek its lost young.
White
It can see clearly through walls to track down its prey and seek its lost young.
Black
It can see clearly through walls to track down its prey and seek its lost young.
SoulSilver
LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.
HeartGold
LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.
Platinum
It can see clearly through walls to track down its prey and seek its lost young.
Pearl
When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.
Diamond
It has eyes that can see through anything. It spots and captures prey hiding behind objects.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 33
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 40
10010Lowers the target's Speed by 2.
Thunder Wave
Level 48
9020Paralisa o alvo.
Crunch
Level 56
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 72
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 80
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 33
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 40
10010Lowers the target's Speed by 2.
Thunder Wave
Level 48
9020Paralisa o alvo.
Crunch
Level 56
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 72
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 80
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Electric Terrain
Level 1
105 turns. Grounded: +Electric power, can't adormecer.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 33
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 40
10010Lowers the target's Speed by 2.
Thunder Wave
Level 48
9020Paralisa o alvo.
Crunch
Level 56
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 64
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 72
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 80
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Electric Terrain
Level 67
105 turns. Grounded: +Electric power, can't adormecer.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Electric Terrain
Level 67
105 turns. Grounded: +Electric power, can't adormecer.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Electric Terrain
Level 67
105 turns. Grounded: +Electric power, can't adormecer.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Electric Terrain
Level 67
105 turns. Grounded: +Electric power, can't adormecer.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 63
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Crunch
Level 35
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder Fang
Level 42
65951510% chance to paralyze. 10% chance to flinch.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 35
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 42
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 49
10010Lowers the target's Speed by 2.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Headbutt
Tutor
701001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.