[Cache start]
#404 - Luxio
PadrãoShiny
Categoria: Spark Pokémon
Altura: 0,9 mPeso: 30,5 Kg
Cor: Blue
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 100
Experiência base: 127
Taxa de captura: 120
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Rivalry: This Pokemon's attacks do 1,25x on same gender targets; 0,75x on opposite gender.
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Guts(H): If this Pokemon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
85
49
60
49
60
Level 50
Level 100
120 167
230 324
81 150
157 295
48 111
92 216
58 123
112 240
48 111
92 216
58 123
112 240
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baby-Doll Eyes
Egg
10030Lowers the target's Attack by 1.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Night Slash
Egg
7010015High critical hit ratio.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Level up
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
Egg
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Level up
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baby-Doll Eyes
Egg
10030Lowers the target's Attack by 1.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Night Slash
Egg
7010015High critical hit ratio.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Roar
Level up
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Level up
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Level up
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Egg
10015Lowers the target's Sp Atk by 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Egg
10015Lowers the target's Sp Atk by 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Kick
Egg
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Helping Hand
Egg
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Signal Beam
Egg
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Egg
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Howl
Egg
40Raises the user's and ally's Attack by 1.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Night Slash
Egg
7010015High critical hit ratio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Level up
Machine
20Forces the target to switch to a random ally.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Level up
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Egg
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Egg
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Shinx
Lv. 15
Luxio
Lv. 30
Luxray
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Proudly uses its electrified claws as weapons. It seems to be a gracious Pokémon, evenly sharing the spoils of the hunt with others of its kind.
Shield
Upon encountering an opponent, this Pokémon prepares for battle by extending its claws, which can put out 1,000,000 volts of electricity.
Exibir mais
Sword
By joining its tail with that of another Luxio, this Pokémon can receive some of the other Luxio’s electricity and power up its own electric blasts.
Alpha Sapphire
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Omega Ruby
Its claws loose electricity with enough amperage to cause fainting. They live in small groups.
Y
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
X
Its claws loose electricity with enough amperage to cause fainting. They live in small groups.
White 2
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Black 2
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
White
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Black
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
SoulSilver
By gathering their tails together, they collectively generate powerful electricity from their claws.
HeartGold
By gathering their tails together, they collectively generate powerful electricity from their claws.
Platinum
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Pearl
It rests its forelegs on others to communicate with rhythmic electric pulses from its claws.
Diamond
Its claws loose electricity with enough amperage to cause fainting. They live in small groups.
Locais de encontro
Moon
Alola Route 8 Main
Alola Route 8 Main:
  • Método: Island Scan
  • 100% de chance
  • Level 20
Sun
Alola Route 8 Main
Alola Route 8 Main:
  • Método: Island Scan
  • 100% de chance
  • Level 20
Exibir mais
Platinum
Road 222
Road 222:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Pearl
Fuego Ironworks
Fuego Ironworks:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 29
Diamond
Fuego Ironworks
Fuego Ironworks:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 29
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 31
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 36
10010Lowers the target's Speed by 2.
Thunder Wave
Level 42
9020Paralisa o alvo.
Crunch
Level 48
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 54
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 60
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 68
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 31
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 36
10010Lowers the target's Speed by 2.
Thunder Wave
Level 42
9020Paralisa o alvo.
Crunch
Level 48
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 54
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 60
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 68
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 24
20Forces the target to switch to a random ally.
Volt Switch
Level 31
7010020O usuário é trocado após causar dano ao alvo.
Scary Face
Level 36
10010Lowers the target's Speed by 2.
Thunder Wave
Level 42
9020Paralisa o alvo.
Crunch
Level 48
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level 54
801001530% chance to paralyze adjacent Pokemon.
Swagger
Level 60
8515Raises the target's Attack by 2 and confuses it.
Wild Charge
Level 68
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Wild Charge
Level 53
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Spark
Level 18
651002030% chance to paralyze the target.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Crunch
Level 33
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder Fang
Level 38
65951510% chance to paralyze. 10% chance to flinch.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 5
10030Lowers the foe(s) Defense by 1.
Charge
Level 9
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 13
651002030% chance to paralyze the target.
Bite
Level 18
6010025Tem 30% de chance de causar flinch.
Roar
Level 23
20Forces the target to switch to a random ally.
Swagger
Level 28
8515Raises the target's Attack by 2 and confuses it.
Thunder Fang
Level 33
65951510% chance to paralyze. 10% chance to flinch.
Crunch
Level 38
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Scary Face
Level 43
10010Lowers the target's Speed by 2.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Headbutt
Tutor
701001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
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