[Cache start]
#337 - Lunatone
PadrãoShiny
Categoria: Meteorite Pokémon
Altura: 1,0 mPeso: 168,0 Kg
Habitat: Cave (Habitat)
Cor: Yellow
Formato:
Egg group: Mineral25 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 161
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
55
65
95
85
70
Level 50
Level 100
150 197
290 384
54 117
103 229
63 128
121 251
90 161
175 317
81 150
157 295
67 134
130 262
Dano recebido
×2
×2
×1
×1
×1
×1
×½
×½
×2
×2
×2
×1
×½
×½
×½
×1
×2
×2
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
Machine
20Raises the user's Defense and Sp Def by 1.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hail
Machine
10For 5 turns, hail crashes down.
Harden
Level up
30Raises the user's Defense by 1.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Level up
Machine
10For 5 turns, all held items have no effect.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Gem
Machine
8010020No additional effect.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Polish
Level up
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
Evento
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Evento
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Level up
Tutor
10For 5 turns, all held items have no effect.
Moonblast
Level up
Evento
951001530% chance to lower the target's Sp Atk by 1.
Pain Split
Tutor
20Shares HP of user and target equally.
Power Gem
Level up
Evento
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Level up
Tutor
10For 5 turns, all held items have no effect.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
Dream World
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
Dream World
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Level up
Tutor
10For 5 turns, all held items have no effect.
Moonlight
Dream World
5Heals the user by a weather-dependent amount.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Level up
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Level up
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Level up
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Evento
40User switches, passing stat changes and more.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
Evento
501002510% chance to confuse the target.
Cosmic Power
Level up
20Raises the user's Defense and Sp Def by 1.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Tutor
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Harden
Level up
Evento
30Raises the user's Defense by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mimic
Tutor
10The last Move the target used replaces this one.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
Evento
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rock Throw
Level up
509015No additional effect.
Rock Tomb
Machine
Evento
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Evento
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Lunatone
1 nível evolutivo.
Descrição In-game:
Shield
It was discovered at the site of a meteor strike 40 years ago. Its stare can lull its foes to sleep.
Sword
The phase of the moon apparently has some effect on its power. It’s active on the night of a full moon.
Exibir mais
Alpha Sapphire
Lunatone becomes active around the time of the full moon. Instead of walking, it moves by floating in midair. The Pokémon’s intimidating red eyes cause all those who see it to become transfixed with fear.
Omega Ruby
Lunatone was discovered at a location where a meteoroid fell. As a result, some people theorize that this Pokémon came from space. However, no one has been able to prove this theory so far.
Y
It was discovered at the site of a meteor strike 40 years ago. Its stare can lull its foes to sleep.
X
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
White 2
The phase of the moon apparently has some effect on its power. It’s active on the night of a full moon.
Black 2
The phase of the moon apparently has some effect on its power. It’s active on the night of a full moon.
White
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Black
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
SoulSilver
It was discovered at the site of a meteor strike 40 years ago. Its stare can lull its foes to sleep.
HeartGold
It was discovered at the site of a meteor strike 40 years ago. Its stare can lull its foes to sleep.
Platinum
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Pearl
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Diamond
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
LeafGreen
Its health ebbs and flows with the lunar cycle. It brims with power when exposed to the light of the full moon.
FireRed
Its health ebbs and flows with the lunar cycle. It brims with power when exposed to the light of the full moon.
Emerald
It becomes very active on the night of a full moon. This POKéMON was first discovered 40 years ago at the site of a meteor strike.
Sapphire
LUNATONE becomes active around the time of the full moon. Instead of walking, it moves by floating in midair. The POKéMON’s intimidating red eyes cause all those who see it to become transfixed with fear.
Ruby
LUNATONE was discovered at a location where a meteorite fell. As a result, some people theorize that this POKéMON came from space. However, no one has been able to prove this theory so far.
Locais de encontro
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 17
X
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 17
Exibir mais
White 2
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Road 22
Giant Chasm (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 45
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Road 13:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Black 2
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Road 22
Giant Chasm (outside):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 45
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Road 13:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 36
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
White
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Black
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest)
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Giant Chasm (forest):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 40
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 18
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 37
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 18
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 28
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 45
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 41
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 40
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 52
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 36
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 39
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 52
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 56
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Sapphire in slot 2
  • 4% de chance
  • Level 36
Sapphire
Meteor Falls
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Meteor Falls:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Meteor Falls (back):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Meteor Falls (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Meteor Falls (back/small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 39
Itens que segura
Ultra Moon
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Ultra Sun
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Exibir mais
Moon
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Sun
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Alpha Sapphire
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Omega Ruby
Moon Stone
(5% de chance)
Stardust
(50% de chance)
Y
Moon Stone
(5% de chance)
X
Moon Stone
(5% de chance)
White 2
Moon Stone
(5% de chance)
Comet Shard
(1% de chance)
Black 2
Moon Stone
(5% de chance)
Comet Shard
(1% de chance)
White
Moon Stone
(5% de chance)
Comet Shard
(1% de chance)
Black
Moon Stone
(5% de chance)
Comet Shard
(1% de chance)
SoulSilver
Moon Stone
(5% de chance)
HeartGold
Moon Stone
(5% de chance)
Platinum
Moon Stone
(5% de chance)
Pearl
Moon Stone
(5% de chance)
Diamond
Moon Stone
(5% de chance)
LeafGreen
Moon Stone
(5% de chance)
FireRed
Moon Stone
(5% de chance)
Emerald
Moon Stone
(5% de chance)
Sapphire
Moon Stone
(5% de chance)
Ruby
Moon Stone
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 10
20Raises the user's Speed by 2.
Rock Slide
Level 15
75901030% chance to make the foe(s) flinch.
Psyshock
Level 20
8010010Damages target based on Defense, not Sp Def.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 30
901001010% chance to lower the target's Sp Def by 1.
Stone Edge
Level 35
100805High critical hit ratio.
Future Sight
Level 40
12010010Hits two turns after being used.
Magic Room
Level 45
10For 5 turns, all held items have no effect.
Explosion
Level 50
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Gem
Machine
8010020No additional effect.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sand Tomb
Machine
358515Traps and damages the target for 4-5 turns.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 10
20Raises the user's Speed by 2.
Rock Slide
Level 15
75901030% chance to make the foe(s) flinch.
Psyshock
Level 20
8010010Damages target based on Defense, not Sp Def.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 30
901001010% chance to lower the target's Sp Def by 1.
Stone Edge
Level 35
100805High critical hit ratio.
Future Sight
Level 40
12010010Hits two turns after being used.
Magic Room
Level 45
10For 5 turns, all held items have no effect.
Explosion
Level 50
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hail
Machine
10For 5 turns, hail crashes down.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Power Gem
Level 1
8010020No additional effect.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Harden
Level 1
30Raises the user's Defense by 1.
Psyshock
Level 1
8010010Damages target based on Defense, not Sp Def.
Rock Throw
Level 1
509015No additional effect.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Future Sight
Level 41
12010010Hits two turns after being used.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Magic Room
Level 49
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Power Gem
Level 1
8010020No additional effect.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Harden
Level 1
30Raises the user's Defense by 1.
Psyshock
Level 1
8010010Damages target based on Defense, not Sp Def.
Rock Throw
Level 1
509015No additional effect.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Future Sight
Level 41
12010010Hits two turns after being used.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Magic Room
Level 49
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 5
509015No additional effect.
Hypnosis
Level 9
6020Causes the target to fall asleep.
Rock Polish
Level 13
20Raises the user's Speed by 2.
Psywave
Level 17
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 21
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 25
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 29
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 33
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 37
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 41
100805High critical hit ratio.
Future Sight
Level 45
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Moonblast
Level 50
951001530% chance to lower the target's Sp Atk by 1.
Magic Room
Level 53
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rock Throw
Level 1
509015No additional effect.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Rock Polish
Level 9
20Raises the user's Speed by 2.
Psywave
Level 13
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 17
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 21
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 25
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 29
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 33
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 37
100805High critical hit ratio.
Future Sight
Level 41
12010010Hits two turns after being used.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Magic Room
Level 49
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Hypnosis
Level 12
6020Causes the target to fall asleep.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Psychic
Level 45
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 53
12010010Hits two turns after being used.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Magic Room
Level 64
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 5
509015No additional effect.
Hypnosis
Level 9
6020Causes the target to fall asleep.
Rock Polish
Level 13
20Raises the user's Speed by 2.
Psywave
Level 17
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 21
10015For 5 turns, the target's item has no effect.
Rock Slide
Level 25
75901030% chance to make the foe(s) flinch.
Cosmic Power
Level 29
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 33
901001010% chance to lower the target's Sp Def by 1.
Heal Block
Level 37
10015For 5 turns, the foe(s) is prevented from healing.
Stone Edge
Level 41
100805High critical hit ratio.
Future Sight
Level 45
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Magic Room
Level 53
10For 5 turns, all held items have no effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Smack Down
Machine
5010015Removes the target's Ground immunity.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Hypnosis
Level 12
6020Causes the target to fall asleep.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Psychic
Level 45
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 53
12010010Hits two turns after being used.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Hypnosis
Level 12
6020Causes the target to fall asleep.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Psychic
Level 45
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 53
12010010Hits two turns after being used.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Head
Tutor
801001530% chance to causar flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Throw
Level 9
509015No additional effect.
Hypnosis
Level 12
6020Causes the target to fall asleep.
Rock Polish
Level 20
20Raises the user's Speed by 2.
Psywave
Level 23
10015Random damage equal to 0,5x-1,5x user's level.
Embargo
Level 31
10015For 5 turns, the target's item has no effect.
Cosmic Power
Level 34
20Raises the user's Defense and Sp Def by 1.
Heal Block
Level 42
10015For 5 turns, the foe(s) is prevented from healing.
Psychic
Level 45
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 53
12010010Hits two turns after being used.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Head
Tutor
801001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 37
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 43
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 37
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 43
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Psych Up
Tutor
10Copies the target's current stat stages.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 37
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 43
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 37
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 43
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Confusion
Level 7
501002510% chance to confuse the target.
Rock Throw
Level 13
509015No additional effect.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Cosmic Power
Level 31
20Raises the user's Defense and Sp Def by 1.
Psychic
Level 37
901001010% chance to lower the target's Sp Def by 1.
Future Sight
Level 43
12010010Hits two turns after being used.
Explosion
Level 49
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
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