PadrãoShiny
Competitivo
In-Game
Abilities
Swift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
Storm Drain: This Pokemon draws Water Moves to itself to raise Sp Atk by 1; Water immunity.
Water Veil(H): This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
129 176
248 342
66 133
128 260
72 140
141 276
66 133
128 260
81 151
159 298
86 157
168 309
Moves que aprende
SV
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Aqua Ring Level up | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Attract Level up | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aurora Beam Egg | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charm Machine Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confuse Ray Machine Egg | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Level up | — | — | 25 | For 5 turns, protects user's time from status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Level up Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Ring Level up | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aurora Beam Egg | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Egg | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Signal Beam Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Splash Egg | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Ring Level up | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aurora Beam Egg | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Egg | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Splash Egg | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Ring Level up | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aurora Beam Egg | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Egg | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Signal Beam Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Splash Egg | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Aqua Ring Level up | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Level up Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Level up Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Splash Egg | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Descrição In-game:
Legends: Arceus
Uses its gleaming fins to hunt its prey. The view of Lumineon schooling near the surface of the sea at night is breathtaking— it's as though there were shining stars right there.
Ultra Moon
They traverse the deep waters as if crawling over the seafloor. The fantastic lights of its fins shine like stars in the night sky.
Exibir mais
Ultra Sun
Deep down at the bottom of the ocean, prey is scarce. Lumineon get into fierce disputes with Lanturn over food.
Moon
This deep-sea Pokémon lives at the bottom of the sea. Its fins haul it over the seabed in search of its favorite food—Starmie.
Sun
With its shining light, it lures its prey close. However, the light also happens to attract ferocious fish Pokémon—its natural predators.
Alpha Sapphire
To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.
Omega Ruby
It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.
Y
To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.
X
It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.
White 2
It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.
Black 2
It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.
White
It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.
Black
It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.
SoulSilver
LUMINEON swimming in the darkness of the deep sea look like stars shining in the night sky.
HeartGold
LUMINEON swimming in the darkness of the deep sea look like stars shining in the night sky.
Platinum
It crawls along the seafloor using its long front fins like legs. It competes for food with LANTURN.
Pearl
To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.
Diamond
It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.
Locais de encontro
Ultra Moon
Alola Route 15 Main
Ancient Poni Path Area
Poni Breaker Coast Area
Alola Route 15 Main:
- Método: Sos Encounter
- 15% de chance
- Level 32 ~ Level 35
Ancient Poni Path Area:
- Método: Surfing
- 25% de chance
- Level 41 ~ Level 44
Poni Breaker Coast Area:
- Método: Surfing
- 25% de chance
- Level 41 ~ Level 44
Ultra Sun
Alola Route 15 Main
Ancient Poni Path Area
Poni Breaker Coast Area
Alola Route 15 Main:
- Método: Sos Encounter
- 15% de chance
- Level 32 ~ Level 35
Ancient Poni Path Area:
- Método: Surfing
- 25% de chance
- Level 41 ~ Level 44
Poni Breaker Coast Area:
- Método: Surfing
- 25% de chance
- Level 41 ~ Level 44
Exibir mais
Moon
Poni Wilds Area
Poni Wilds Area:
- Método: Surfing
- 25% de chance
- Level 40 ~ Level 43
Sun
Poni Wilds Area
Poni Wilds Area:
- Método: Surfing
- 25% de chance
- Level 40 ~ Level 43
White 2
P2 Laboratory
Road 4
Road 18
Road 17
Virbank City
Virbank Complex (outer)
P2 Laboratory:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 4:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Road 18:
- Método: Fishing in dark spots
- 40% de chance
- Level 50 ~ Level 60
Road 17:
- Método: Fishing in dark spots
- 40% de chance
- Level 50 ~ Level 60
Virbank City:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Virbank Complex (outer):
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Black 2
P2 Laboratory
Road 4
Road 18
Road 17
Virbank City
Virbank Complex (outer)
P2 Laboratory:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 4:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Road 18:
- Método: Fishing in dark spots
- 40% de chance
- Level 50 ~ Level 60
Road 17:
- Método: Fishing in dark spots
- 40% de chance
- Level 50 ~ Level 60
Virbank City:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Virbank Complex (outer):
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
White
P2 Laboratory
Road 18
Road 17
P2 Laboratory:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 18:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 17:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Black
P2 Laboratory
Road 18
Road 17
P2 Laboratory:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 18:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Road 17:
- Método: Fishing in dark spots
- 15% de chance
- Level 35 ~ Level 70
Platinum
Canalave City
Valley Windworks
Fuego Ironworks
Iron Island area
Road 205 (south, towards Floaroma Town)
Road 218
Road 219
Road 221
Road 220
Canalave City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Valley Windworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Iron Island area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Road 218:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Road 219:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Road 221:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Road 220:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Pearl
Canalave City
Valley Windworks
Fuego Ironworks
Iron Island area
Road 205 (south, towards Floaroma Town)
Road 218
Road 219
Road 221
Road 220
Canalave City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Valley Windworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 30 ~ Level 50
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Iron Island area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 218:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 219:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 221:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 220:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 30 ~ Level 40
Diamond
Canalave City
Valley Windworks
Fuego Ironworks
Iron Island area
Road 205 (south, towards Floaroma Town)
Road 218
Road 219
Road 221
Road 220
Canalave City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Valley Windworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 30 ~ Level 50
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Iron Island area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 218:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 219:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 221:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Road 220:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 30 ~ Level 40
Itens que segura
White 2
Rindo Berry
(5% de chance)
Black 2
Rindo Berry
(5% de chance)
Exibir mais
White
Rindo Berry
(5% de chance)
Black
Rindo Berry
(5% de chance)
SoulSilver
Rindo Berry
(5% de chance)
HeartGold
Rindo Berry
(5% de chance)
Platinum
Rindo Berry
(5% de chance)
Pearl
Rindo Berry
(5% de chance)
Diamond
Rindo Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Soak Level 1 | — | 100 | 20 | Changes the target's type to Water. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Attract Level 26 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Tailwind Level 59 | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Tailwind Level 59 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Soak Level 66 | — | 100 | 20 | Changes the target's type to Water. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Water Gun Level 6 | 40 | 100 | 25 | No additional effect. | ||
Attract Level 10 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Rain Dance Level 13 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Gust Level 17 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Water Pulse Level 22 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Captivate Level 26 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Safeguard Level 29 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Aqua Ring Level 35 | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Whirlpool Level 42 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
U-turn Level 48 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Bounce Level 53 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Silver Wind Level 59 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |