PadrãoShiny
Gêneros: 87,5%12,5%
Felicidade base: 50
Experiência base: 184
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +1SpA +1Total: 2
Competitivo
In-Game
Abilities
Steadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
103 178
202 350
67 134
130 262
108 183
211 361
67 134
130 262
85 156
166 306
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Level up Machine Evento | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bone Rush Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg Evento | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Level up Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Copycat Level up | — | — | 20 | Uses the last Move used in the battle. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Pulse Level up Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extreme Speed Level up | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Final Gambit Level up | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flash Cannon Machine Evento | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Egg | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Howl Egg | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine Evento | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metal Claw Level up Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Meteor Mash Level up | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Level up Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Level up | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Vacuum Wave Level up Machine | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Machine Evento | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blaze Kick Machine | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Bone Rush Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg Evento | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Level up Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Copycat Level up | — | — | 20 | Uses the last Move used in the battle. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Pulse Level up Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extreme Speed Level up | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Final Gambit Level up | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Egg | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Howl Egg | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Laser Focus Level up | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Meteor Mash Level up | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Mind Reader Egg | — | — | 5 | User's next Move will not miss the target. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Level up | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Level up Machine Evento | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Level up | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Beam Tutor Evento | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Terrain Pulse Tutor | 50 | 100 | 10 | User on terrain: power doubles, type varies. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Vacuum Wave Egg | 40 | 100 | 30 | Usually goes first. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Evento | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blaze Kick Egg | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Bone Rush Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Level up | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Level up Tutor Evento | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Extreme Speed Level up Evento | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Follow Me Egg | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Egg Evento | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Egg Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Laser Focus Level up Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Me First Level up | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Meteor Mash Egg | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Mind Reader Egg | — | — | 5 | User's next Move will not miss the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Level up | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vacuum Wave Egg | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Evento | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blaze Kick Egg | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Bone Rush Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Level up Evento | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Level up Tutor | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Extreme Speed Level up | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Flash Cannon Machine Evento | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Follow Me Egg | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Egg | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Egg Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Me First Level up | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mind Reader Egg | — | — | 5 | User's next Move will not miss the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Level up Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up Evento | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vacuum Wave Egg | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blaze Kick Egg | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Bone Rush Level up | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch Egg Evento | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat Level up Evento | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Level up Evento | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Level up Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg Evento | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Level up Tutor | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Extreme Speed Level up | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Follow Me Egg | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Force Palm Level up | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Egg | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Egg Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Me First Level up | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Metal Claw Level up Evento | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mind Reader Egg | — | — | 5 | User's next Move will not miss the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine Evento | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine Evento | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vacuum Wave Egg | 40 | 100 | 30 | Usually goes first. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Evento | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blaze Kick Egg Evento | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Bone Rush Level up Evento | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bullet Punch Egg | 40 | 100 | 30 | Usually goes first. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Close Combat Level up | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Level up Machine Evento | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Detect Level up Egg | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Level up Machine Evento | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extreme Speed Level up | 80 | 100 | 5 | Nearly always goes first. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Follow Me Egg | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Force Palm Level up Evento | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Egg | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Egg Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Me First Level up | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mind Reader Egg | — | — | 5 | User's next Move will not miss the target. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Evento | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vacuum Wave Egg Tutor | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Machine Evento | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
Riolu Baby Pokémon |
|
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.
Shield
It can tell what people are thinking. Only Trainers who have justice in their hearts can earn this Pokémon’s trust.
Exibir mais
Sword
It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.
Ultra Moon
Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.
Ultra Sun
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.
Moon
They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
Sun
Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
Alpha Sapphire
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
Omega Ruby
By catching the aura emanating from others, it can read their thoughts and movements.
Y
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
X
By catching the aura emanating from others, it can read their thoughts and movements.
White 2
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
Black 2
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
White
A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
Black
A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
SoulSilver
It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
HeartGold
It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
Platinum
A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
Pearl
By catching the aura emanating from others, it can read their thoughts and movements.
Diamond
It has the ability to sense the auras of all things. It understands human speech.
Locais de encontro
Ultra Moon
Poni Grove Area
Poni Grove Area:
- Método: Sos Encounter
- 15% de chance
- Level 52 ~ Level 55
Ultra Sun
Poni Grove Area
Poni Grove Area:
- Método: Sos Encounter
- 15% de chance
- Level 52 ~ Level 55
Exibir mais
Moon
Poni Grove Area
Poni Grove Area:
- Método: Sos Encounter
- 15% de chance
- Level 52 ~ Level 55
Sun
Poni Grove Area
Poni Grove Area:
- Método: Sos Encounter
- 15% de chance
- Level 52 ~ Level 55
Y
Tower of Mastery
Tower of Mastery:
- Método: Receive as a gift
- 100% de chance
- Level 32
X
Tower of Mastery
Tower of Mastery:
- Método: Receive as a gift
- 100% de chance
- Level 32
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Ao Evoluir | 80 | — | 20 | Este Move não verifica accuracy. | ||
Vacuum Wave Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Copycat Level 1 | — | — | 20 | Uses the last Move used in the battle. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Life Dew Level 1 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Final Gambit Level 1 | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Level 1 | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Counter Level 12 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Work Up Level 16 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Force Palm Level 20 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Metal Sound Level 28 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Quick Guard Level 32 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bone Rush Level 36 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Swords Dance Level 40 | — | — | 20 | Raises the user's Attack by 2. | ||
Heal Pulse Level 44 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Meteor Mash Level 48 | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Dragon Pulse Level 52 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 56 | 80 | 100 | 5 | Nearly always goes first. | ||
Close Combat Level 60 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Level 1 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Final Gambit Level 1 | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Nasty Plot Level 1 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Force Palm Level 1 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Work Up Level 1 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Life Dew Level 1 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Copycat Level 1 | — | — | 20 | Uses the last Move used in the battle. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Level 1 | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 12 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Laser Focus Level 16 | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Power-Up Punch Level 20 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Metal Sound Level 28 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Quick Guard Level 32 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bone Rush Level 36 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Swords Dance Level 40 | — | — | 20 | Raises the user's Attack by 2. | ||
Heal Pulse Level 44 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Meteor Mash Level 48 | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Dragon Pulse Level 52 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 56 | 80 | 100 | 5 | Nearly always goes first. | ||
Close Combat Level 60 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Blaze Kick Machine | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Terrain Pulse Tutor | 50 | 100 | 10 | User on terrain: power doubles, type varies. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Level 1 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Final Gambit Level 1 | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Nasty Plot Level 1 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Force Palm Level 1 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Work Up Level 1 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Life Dew Level 1 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Copycat Level 1 | — | — | 20 | Uses the last Move used in the battle. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Reversal Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash Level 1 | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 12 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Laser Focus Level 16 | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Power-Up Punch Level 20 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Calm Mind Level 24 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Metal Sound Level 28 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Quick Guard Level 32 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Bone Rush Level 36 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Swords Dance Level 40 | — | — | 20 | Raises the user's Attack by 2. | ||
Heal Pulse Level 44 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Meteor Mash Level 48 | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Dragon Pulse Level 52 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 56 | 80 | 100 | 5 | Nearly always goes first. | ||
Close Combat Level 60 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Level 1 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Laser Focus Level 1 | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Feint Level 11 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Power-Up Punch Level 15 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Swords Dance Level 19 | — | — | 20 | Raises the user's Attack by 2. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Bone Rush Level 29 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Me First Level 37 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Work Up Level 42 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Heal Pulse Level 51 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Level 1 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Laser Focus Level 1 | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Feint Level 11 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Power-Up Punch Level 15 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Swords Dance Level 19 | — | — | 20 | Raises the user's Attack by 2. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Bone Rush Level 29 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Me First Level 37 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Work Up Level 42 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Heal Pulse Level 51 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Feint Level 11 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Power-Up Punch Level 15 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Swords Dance Level 19 | — | — | 20 | Raises the user's Attack by 2. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Bone Rush Level 29 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Me First Level 37 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Aura Sphere Level 42 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Heal Pulse Level 51 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Feint Level 11 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Power-Up Punch Level 15 | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Swords Dance Level 19 | — | — | 20 | Raises the user's Attack by 2. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Bone Rush Level 29 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Me First Level 37 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Aura Sphere Level 42 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Heal Pulse Level 51 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Dark Pulse Level 1 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Force Palm Level 11 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Bone Rush Level 19 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Me First Level 29 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Swords Dance Level 37 | — | — | 20 | Raises the user's Attack by 2. | ||
Heal Pulse Level 42 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Aura Sphere Level 51 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Dark Pulse Level 1 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Feint Level 11 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Force Palm Level 15 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Me First Level 19 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Bone Rush Level 29 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Quick Guard Level 33 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Swords Dance Level 37 | — | — | 20 | Raises the user's Attack by 2. | ||
Heal Pulse Level 42 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Aura Sphere Level 51 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Close Combat Level 55 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 60 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 65 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Dark Pulse Level 1 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Force Palm Level 11 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Bone Rush Level 19 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Me First Level 29 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Swords Dance Level 33 | — | — | 20 | Raises the user's Attack by 2. | ||
Aura Sphere Level 37 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Close Combat Level 42 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 47 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 51 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Dark Pulse Level 1 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Force Palm Level 11 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Bone Rush Level 19 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Me First Level 29 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Swords Dance Level 33 | — | — | 20 | Raises the user's Attack by 2. | ||
Aura Sphere Level 37 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Close Combat Level 42 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 47 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 51 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Vacuum Wave Tutor | 40 | 100 | 30 | Usually goes first. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Dark Pulse Level 1 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Counter Level 6 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Force Palm Level 11 | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Bone Rush Level 19 | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Metal Sound Level 24 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Me First Level 29 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Swords Dance Level 33 | — | — | 20 | Raises the user's Attack by 2. | ||
Aura Sphere Level 37 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Close Combat Level 42 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Pulse Level 47 | 85 | 100 | 10 | No additional effect. | ||
Extreme Speed Level 51 | 80 | 100 | 5 | Nearly always goes first. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Climb Machine | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Vacuum Wave Tutor | 40 | 100 | 30 | Usually goes first. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |