PadrãoShiny
Competitivo
In-Game
Abilities
Flash Fire: Os Moves Fire deste Pokémon causam 1,5x dano se ele tiver sido atacado com um move do tipo Fire; tem imunidade a Fire.
Flame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
31 90
58 174
54 117
103 229
63 128
121 251
54 117
103 229
22 79
40 152
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Burning Jealousy Machine | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Curse Level up Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Ember Level up | 40 | 100 | 25 | 10% chance to burn the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flare Blitz Machine | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | ||
Haze Machine Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Level up Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Inferno Level up | 100 | 50 | 5 | 100% chance to burn the target. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Night Shade Level up Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Level up Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Level up Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Level up Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Burning Jealousy Tutor | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Ember Level up | 40 | 100 | 25 | 10% chance to burn the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Level up Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Inferno Level up | 100 | 50 | 5 | 100% chance to burn the target. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Level up Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Level up | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Level up Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Ember Level up | 40 | 100 | 25 | 10% chance to burn the target. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flame Burst Level up | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Inferno Level up | 100 | 50 | 5 | 100% chance to burn the target. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Level up Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Level up Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Ember Level up | 40 | 100 | 25 | 10% chance to burn the target. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flame Burst Level up | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Inferno Level up | 100 | 50 | 5 | 100% chance to burn the target. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Level up Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Level up Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Ember Level up | 40 | 100 | 25 | 10% chance to burn the target. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Level up | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flame Burst Level up | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Inferno Level up | 100 | 50 | 5 | 100% chance to burn the target. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Minimize Level up | — | — | 10 | Raises the user's evasiveness by 2. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Level up Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Level up Machine | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
Litwick |
|
3 níveis evolutivos.
Descrição In-game:
Shield
The younger the life this Pokémon absorbs, the brighter and eerier the flame on its head burns.
Sword
The flame on its head keeps its body slightly warm. This Pokémon takes lost children by the hand to guide them to the spirit world.
Exibir mais
Alpha Sapphire
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
Omega Ruby
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Y
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
X
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
White 2
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Black 2
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
White
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Black
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
Locais de encontro
Ultra Moon
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Island Scan
- 100% de chance
- Level 9
Ultra Sun
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Island Scan
- 100% de chance
- Level 9
Exibir mais
Moon
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Island Scan
- 100% de chance
- Level 10
Sun
Hauoli Cemetery Area
Hauoli Cemetery Area:
- Método: Island Scan
- 100% de chance
- Level 10
Y
Lost Hotel
Lost Hotel:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 38
X
Lost Hotel
Lost Hotel:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 38
White 2
Celestial Tower (2F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Celestial Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 33
Strange House (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Strange House (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31
Black 2
Celestial Tower (2F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Celestial Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 33
Strange House (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Strange House (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31
White
Celestial Tower (2F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Celestial Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Black
Celestial Tower (2F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Celestial Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Ember Level 4 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 8 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Confuse Ray Level 12 | — | 100 | 10 | Confuses the target. | ||
Hex Level 16 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Will-O-Wisp Level 20 | — | 85 | 15 | Queima o alvo. | ||
Fire Spin Level 24 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Night Shade Level 28 | — | 100 | 15 | Does damage equal to the user's level. | ||
Curse Level 32 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Inferno Level 40 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Imprison Level 44 | — | — | 10 | No foe can use any Move known by the user. | ||
Pain Split Level 48 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 52 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Memento Level 56 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Burning Jealousy Machine | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flare Blitz Machine | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Ember Level 4 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 8 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Confuse Ray Level 12 | — | 100 | 10 | Confuses the target. | ||
Hex Level 16 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Will-O-Wisp Level 20 | — | 85 | 15 | Queima o alvo. | ||
Fire Spin Level 24 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Night Shade Level 28 | — | 100 | 15 | Does damage equal to the user's level. | ||
Curse Level 32 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Inferno Level 40 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Imprison Level 44 | — | — | 10 | No foe can use any Move known by the user. | ||
Pain Split Level 48 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 52 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Memento Level 56 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Burning Jealousy Tutor | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Ember Level 1 | 40 | 100 | 25 | 10% chance to burn the target. | ||
Minimize Level 3 | — | — | 10 | Raises the user's evasiveness by 2. | ||
Smog Level 5 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Fire Spin Level 7 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Confuse Ray Level 10 | — | 100 | 10 | Confuses the target. | ||
Night Shade Level 13 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 16 | — | 85 | 15 | Queima o alvo. | ||
Flame Burst Level 20 | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Imprison Level 24 | — | — | 10 | No foe can use any Move known by the user. | ||
Hex Level 28 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Inferno Level 38 | 100 | 50 | 5 | 100% chance to burn the target. | ||
Curse Level 43 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Shadow Ball Level 49 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Pain Split Level 55 | — | — | 20 | Shares HP of user and target equally. | ||
Overheat Level 61 | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Charge Machine | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Egg | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp Def by 1. | ||
Acid Armor Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Captivate Egg | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Egg | 95 | 90 | 10 | 10% chance to burn the foe(s). |