PadrãoShiny
Competitivo
In-Game
Abilities
Pickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
Gluttony: This Pokemon eats Berries at 1/2 HP máximo or less instead of their usual 1/4 HP máximo.
Quick Feet(H): If this Pokemon is statused, its Speed is 1,5x; ignores Speed drop from paralisar.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
138 185
266 360
67 134
130 262
59 124
114 243
49 112
94 218
59 124
114 243
94 167
184 328
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Level up | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Parting Shot Egg | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up Machine | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Level up Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Cadeia evolutiva
Zigzagoon-Galar |
|
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
It uses its explosive speed and razor-sharp claws to bring down prey. Running along winding paths is not its strong suit.
Sword
Its fur is strong and supple. Shaving brushes made with shed Linoone hairs are highly prized.
Exibir mais
Alpha Sapphire
When hunting, Linoone will make a beeline straight for the prey at a full run. While this Pokémon is capable of topping 60 mph, it has to come to a screeching halt before it can turn.
Omega Ruby
Linoone always runs full speed and only in straight lines. If facing an obstacle, it makes a right-angle turn to evade it. This Pokémon is very challenged by gently curving roads.
Y
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
X
When running in a straight line, it can easily top 60 miles an hour. It has a tough time with curved roads.
White 2
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
Black 2
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
White
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
Black
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
SoulSilver
When running in a straight line, it can easily top 60 miles an hour. It has a tough time with curved roads.
HeartGold
When running in a straight line, it can easily top 60 miles an hour. It has a tough time with curved roads.
Platinum
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
Pearl
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
Diamond
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.
LeafGreen
When running in a straight line, it can top 60 miles per hour. However, it has a tough time with curved roads.
FireRed
When running in a straight line, it can top 60 miles per hour. However, it has a tough time with curved roads.
Emerald
It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws.
Sapphire
When hunting, LINOONE will make a beeline straight for the prey at a full run. While this POKéMON is capable oftopping 60 mph, it has to come to a screeching halt before it can turn.
Ruby
LINOONE always runs full speed and only in straight lines. If facing an obstacle, it makes a right-angle turn to evade it.This POKéMON is very challenged by gently curving roads.
Moves que aprende
Gen VIII
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Baby-Doll Eyes Level 1 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Sand Attack Level 1 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Pin Missile Level 1 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Night Slash Level 1 | 70 | 100 | 15 | High critical hit ratio. | ||
Snarl Level 9 | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hone Claws Level 15 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Fury Swipes Level 18 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Rest Level 23 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Take Down Level 28 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Scary Face Level 33 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Counter Level 38 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Taunt Level 43 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Double-Edge Level 48 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Machine | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |