

PadrãoShiny
Categoria: Eon Pokémon
Altura: 1,4 mPeso: 40,0 Kg
Habitat: Waters-edge (Habitat)
Cor:
Red
Formato: 

Egg group: Undiscovered
Gênero:
100%

Felicidade base: 90
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpD +3Total: 3
Tier: UUBL
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
80
90
110
130
110
Level 50
Level 100
140 187
270 364
76 145
148 284
85 156
166 306
103 178
202 350
121 200
238 394
103 178
202 350
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Air Cutter Machine | ![]() ![]() | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. |
Air Slash Machine | ![]() ![]() | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Alluring Voice Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. |
Aura Sphere Machine | ![]() ![]() | ![]() | 80 | — | 20 | Este Move não verifica accuracy. |
Baton Pass Machine | ![]() ![]() | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. |
Body Slam Machine | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Breaking Swipe Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Level up Machine | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Chilling Water Machine | ![]() ![]() | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. |
Confusion Level up | ![]() ![]() | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. |
Disarming Voice Machine | ![]() ![]() | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. |
Double-Edge Machine | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Draco Meteor Machine | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Cheer Machine | ![]() ![]() | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Dance Machine | ![]() ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. |
Dragon Pulse Level up Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Draining Kiss Machine | ![]() ![]() | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. |
Dual Wingbeat Machine | ![]() ![]() | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Future Sight Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Guard Split Level up Evento | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level up Evento | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Heal Pulse Level up | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Helping Hand Level up Machine | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Liquidation Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. |
Mist Ball Level up | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Outrage Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Reflect Type Level up Evento | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Scale Shot Machine | ![]() ![]() | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Stored Power Level up Machine | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tailwind Level up Machine | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Take Down Machine | ![]() ![]() | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. |
Tera Blast Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Weather Ball Machine | ![]() ![]() | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Air Slash Machine | ![]() ![]() | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Ally Switch Machine | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Aura Sphere Machine | ![]() ![]() | ![]() | 80 | — | 20 | Este Move não verifica accuracy. |
Baton Pass Machine | ![]() ![]() | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. |
Body Slam Machine | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Breaking Swipe Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charm Level up Machine | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Confusion Level up | ![]() ![]() | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. |
Dive Machine Evento | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up Evento | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Dance Machine | ![]() ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. |
Dragon Pulse Level up Machine Evento | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dual Wingbeat Tutor | ![]() ![]() | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Future Sight Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Guard Split Level up | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level up | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Heal Pulse Level up | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Helping Hand Level up Machine | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Room Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Mist Ball Level up Evento | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Mystical Fire Machine | ![]() ![]() | ![]() | 75 | 100 | 10 | 100% chance to lower the alvo's Sp Atk by 1. |
Outrage Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Cut Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. |
Psycho Shift Level up | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Reflect Type Level up Evento | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Scale Shot Tutor | ![]() ![]() | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Stored Power Level up Machine | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Sweet Kiss Evento | ![]() ![]() | ![]() | — | 75 | 10 | Causes the alvo to become confused. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tailwind Level up | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Tri Attack Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Machine Evento | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Ally Switch Tutor | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Level up | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Defog Tutor | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Draco Meteor Tutor Evento | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Level up Tutor Evento | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Guard Split Level up | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level up | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Heal Pulse Level up | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Helping Hand Level up Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Laser Focus Tutor | ![]() ![]() | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Mist Ball Level up Evento | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Shift Level up Evento | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Psywave Level up | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Reflect Type Level up | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Refresh Level up | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Level up Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Stored Power Level up | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Tailwind Tutor Evento | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Telekinesis Tutor | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Pulse Tutor | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Water Sport Level up | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Wish Level up Evento | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Level up | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up Evento | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Level up Tutor | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Guard Split Level up | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level up | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Heal Pulse Level up Evento | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Helping Hand Level up Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Mist Ball Level up Evento | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Shift Level up Evento | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Psywave Level up | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Reflect Type Level up | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Refresh Level up | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Level up Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Stored Power Level up | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Pulse Tutor | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Water Sport Level up | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Level up Evento | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Level up Tutor | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Guard Split Level up | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level up | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Heal Pulse Level up Evento | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Helping Hand Level up Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Mist Ball Level up | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Shift Level up Evento | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Psywave Level up | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Reflect Type Level up | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Refresh Level up | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Roost Tutor | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Level up Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Telekinesis Machine | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Sport Level up | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Captivate Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Level up | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Defog Machine | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Dive Tutor | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Breath Level up Evento | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Level up Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Fury Cutter Tutor | ![]() ![]() | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Healing Wish Level up | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Helping Hand Level up Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Mist Ball Level up Evento | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Mud-Slap Tutor | ![]() ![]() | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Shift Level up | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psywave Level up | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Refresh Level up Evento | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Safeguard Level up Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sucker Punch Tutor | ![]() ![]() | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Twister Tutor | ![]() ![]() | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Water Sport Level up Evento | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Zen Headbutt Level up Tutor Evento | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Body Slam Tutor | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charm Level up Evento | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Breath Level up | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Fury Cutter Tutor | ![]() ![]() | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. |
Helping Hand Level up | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Mist Ball Level up Evento | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Mud-Slap Tutor | ![]() ![]() | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Level up Machine Evento | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psych Up Tutor | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psywave Level up | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Recover Level up Evento | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Refresh Level up Evento | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Level up Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Water Sport Level up Evento | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Wish Level up | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
Latias is highly intelligent and capable of understanding human speech. It is covered with a glass-like down. The Pokémon enfolds its body with its down and refracts light to alter its appearance.
Omega Ruby
Latias is highly sensitive to the emotions of people. If it senses any hostility, this Pokémon ruffles the feathers all over its body and cries shrilly to intimidate the foe.
Exibir mais
Y
It can telepathically communicate with people. It changes its appearance using its down that refracts light.
X
It communicates using telepathy. Its body is covered in down that refracts light to make it invisible.
White 2
Its body is covered with a down that can refract light in such a way that it becomes invisible.
Black 2
Its body is covered with a down that can refract light in such a way that it becomes invisible.
White
Its body is covered with a down that can refract light in such a way that it becomes invisible.
Black
Its body is covered with a down that can refract light in such a way that it becomes invisible.
SoulSilver
It communicates using telepathy. Its body is covered in down that refracts light to make it invisible.
HeartGold
It communicates using telepathy. Its body is covered in down that refracts light to make it invisible.
Platinum
Its body is covered with a down that can refract light in such a way that it becomes invisible.
Pearl
Its body is covered with a down that can refract light in such a way that it becomes invisible.
Diamond
Its body is covered with a down that can refract light in such a way that it becomes invisible.
LeafGreen
It can telepathically communicate with people. It changes its appearance using its down that refracts light.
FireRed
It can telepathically communicate with people. It changes its appearance using its down that refracts light.
Emerald
They make a small herd of only several members. They rarely make contact with people or other POKéMON. They disappear if they sense enemies.
Sapphire
LATIAS is highly intelligent and capable of understanding human speech. It is covered with a glass-like down.The POKéMON enfolds its body with its down and refracts light to alter its appearance.
Ruby
LATIAS is highly sensitive to the emotions of people. If it senses any hostility, this POKéMON ruffles thefeathers all over its body and cries shrilly to intimidate the foe.
Locais de encontro
Ultra Moon
Ultra Space Wilds Waterfall
Ultra Space Wilds Water World
Ultra Space Wilds Waterfall:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Space Wilds Water World:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Alpha Sapphire
Southern Island
Southern Island:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
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Omega Ruby
Southern Island
Southern Island:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
White 2
Dreamyard
Dreamyard:
- Método: Static encounter, only one chance
- 100% de chance
- Level 68
HeartGold
Roaming Johto
Roaming Johto:
- Método: On any overworld patch of grass
- Condição: Visited the Pokémon Fan Club with Copycat’s doll
- 25% de chance
- Level 35
Emerald
Southern Island
Roaming Hoenn
Southern Island:
- Método: Static encounter, only one chance
- 100% de chance
- Level 50
Roaming Hoenn:
- Método: On any overworld water tile
- 25% de chance
- Level 40
Sapphire
Roaming Hoenn
Roaming Hoenn:
- Método: On any overworld water tile
- Condição: Enter the Hall of Fame
- 25% de chance
- Level 40
Ruby
Southern Island
Southern Island:
- Método: Static encounter, only one chance
- 100% de chance
- Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Sword/Shield
Brilliant Diamond/Shining Pearl
Sun/Moon
Ultra Sun/Ultra Moon
X/Y
Omega Ruby/Alpha Sapphire
Black/White
Black 2/White 2
Diamond/Pearl
Platinum
HeartGold/SoulSilver
Ruby/Sapphire
Emerald
FireRed/LeafGreen
Colosseum
XD
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Charm Level 1 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 1 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Helping Hand Level 5 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Recover Level 10 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Confusion Level 15 | ![]() ![]() | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. |
Tailwind Level 20 | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Dragon Breath Level 25 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Wish Level 30 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Dragon Pulse Level 45 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Heal Pulse Level 50 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 55 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Guard Split Level 65 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level 70 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Air Cutter Machine | ![]() ![]() | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. |
Air Slash Machine | ![]() ![]() | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Alluring Voice Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno. |
Aura Sphere Machine | ![]() ![]() | ![]() | 80 | — | 20 | Este Move não verifica accuracy. |
Baton Pass Machine | ![]() ![]() | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. |
Body Slam Machine | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Breaking Swipe Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Charm Machine | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Chilling Water Machine | ![]() ![]() | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. |
Disarming Voice Machine | ![]() ![]() | ![]() | 40 | — | 15 | This Move does not check accuracy. Hits foes. |
Double-Edge Machine | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Draco Meteor Machine | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Cheer Machine | ![]() ![]() | ![]() | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Dance Machine | ![]() ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Draining Kiss Machine | ![]() ![]() | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. |
Dual Wingbeat Machine | ![]() ![]() | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Future Sight Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Helping Hand Machine | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Liquidation Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. |
Outrage Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Scale Shot Machine | ![]() ![]() | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Stored Power Machine | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tailwind Machine | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Take Down Machine | ![]() ![]() | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. |
Tera Blast Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Weather Ball Machine | ![]() ![]() | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Charm Level 1 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 1 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Helping Hand Level 5 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Recover Level 10 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Confusion Level 15 | ![]() ![]() | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. |
Tailwind Level 20 | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Dragon Breath Level 25 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Wish Level 30 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Dragon Pulse Level 45 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Heal Pulse Level 50 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 55 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Guard Split Level 65 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level 70 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Psycho Shift Level 75 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Agility Machine | ![]() ![]() | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Air Slash Machine | ![]() ![]() | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Ally Switch Machine | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Aura Sphere Machine | ![]() ![]() | ![]() | 80 | — | 20 | Este Move não verifica accuracy. |
Baton Pass Machine | ![]() ![]() | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. |
Body Slam Machine | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Breaking Swipe Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charm Machine | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Dance Machine | ![]() ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by 1. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Future Sight Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Helping Hand Machine | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Icy Wind Machine | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Magic Room Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Mystical Fire Machine | ![]() ![]() | ![]() | 75 | 100 | 10 | 100% chance to lower the alvo's Sp Atk by 1. |
Outrage Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psycho Cut Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Machine | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Stored Power Machine | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swift Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Tri Attack Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze alvo. |
Trick Machine | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Zen Headbutt Machine | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dual Wingbeat Tutor | ![]() ![]() | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. |
Scale Shot Tutor | ![]() ![]() | ![]() | 25 | 90 | 20 | Atinge 2-5 vezes. O usuário perde -1 Def e ganha +1 Spe após o último golpe. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Charm Level 1 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 1 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Helping Hand Level 5 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Recover Level 10 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Confusion Level 15 | ![]() ![]() | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. |
Tailwind Level 20 | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Dragon Breath Level 25 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Wish Level 30 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Dragon Pulse Level 45 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Heal Pulse Level 50 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 55 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Guard Split Level 65 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Healing Wish Level 70 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Psycho Shift Level 75 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Defog Machine | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Safeguard Level 1 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Helping Hand Level 1 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Wish Level 1 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Water Sport Level 4 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Charm Level 7 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 10 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Refresh Level 13 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Heal Pulse Level 16 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Mist Ball Level 24 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psycho Shift Level 28 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Recover Level 32 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Type Level 36 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Zen Headbutt Level 41 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Guard Split Level 46 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Psychic Level 51 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 56 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 61 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Safeguard Level 1 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Helping Hand Level 1 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Wish Level 1 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Water Sport Level 4 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Charm Level 7 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 10 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Refresh Level 13 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Heal Pulse Level 16 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Mist Ball Level 24 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psycho Shift Level 28 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Recover Level 32 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Type Level 36 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Zen Headbutt Level 41 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Guard Split Level 46 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Psychic Level 51 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 56 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 61 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Ally Switch Tutor | ![]() ![]() | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Defog Tutor | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Pulse Tutor | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Helping Hand Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Laser Focus Tutor | ![]() ![]() | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Telekinesis Tutor | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Water Pulse Tutor | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Heal Pulse Level 65 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 70 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Guard Split Level 75 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Dragon Pulse Level 80 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 85 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Safeguard Level 1 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Helping Hand Level 1 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Wish Level 1 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Water Sport Level 4 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Charm Level 7 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Stored Power Level 10 | ![]() ![]() | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. |
Refresh Level 13 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Heal Pulse Level 16 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Mist Ball Level 24 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psycho Shift Level 28 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Recover Level 32 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Reflect Type Level 36 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Zen Headbutt Level 41 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Guard Split Level 46 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Psychic Level 51 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 56 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 61 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Confide Machine | ![]() ![]() | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Pulse Tutor | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Helping Hand Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Shock Wave Tutor | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Water Pulse Tutor | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Heal Pulse Level 65 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 70 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Guard Split Level 75 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Dragon Pulse Level 80 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 85 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Telekinesis Machine | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Psychic Level 60 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Heal Pulse Level 65 | ![]() ![]() | ![]() | — | — | 10 | Cura o alvo em 50% de seu HP máximo. |
Reflect Type Level 70 | ![]() ![]() | ![]() | — | — | 15 | User becomes the same type as the alvo. |
Guard Split Level 75 | ![]() ![]() | ![]() | — | — | 10 | Averages Defense and Sp Def stats with alvo. |
Dragon Pulse Level 80 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Healing Wish Level 85 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Bulldoze Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hone Claws Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Psyshock Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Retaliate Machine | ![]() ![]() | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Round Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Telekinesis Machine | ![]() ![]() | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Covet Tutor | ![]() ![]() | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Dragon Pulse Tutor | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Helping Hand Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Magic Room Tutor | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, all equipado items have no effect. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Roost Tutor | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Healing Wish Level 60 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Psychic Level 65 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 70 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Captivate Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Defog Machine | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Healing Wish Level 60 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Psychic Level 65 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 70 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Captivate Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Defog Machine | ![]() ![]() | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Dive Tutor | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Fury Cutter Tutor | ![]() ![]() | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. |
Helping Hand Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Mud-Slap Tutor | ![]() ![]() | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Sucker Punch Tutor | ![]() ![]() | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Twister Tutor | ![]() ![]() | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Zen Headbutt Level 40 | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Psycho Shift Level 50 | ![]() ![]() | ![]() | — | 100 | 10 | Transfers the user's status ailment to the alvo. |
Charm Level 55 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Healing Wish Level 60 | ![]() ![]() | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Psychic Level 65 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Dragon Pulse Level 70 | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Captivate Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. |
Charge Beam Machine | ![]() ![]() | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Dragon Pulse Machine | ![]() ![]() | ![]() | 85 | 100 | 10 | Nenhum efeito adicional. |
Dream Eater Machine | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Endure Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Energy Ball Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Giga Impact Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Grass Knot Machine | ![]() ![]() | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Natural Gift Machine | ![]() ![]() | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psych Up Machine | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Roost Machine | ![]() ![]() | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shadow Claw Machine | ![]() ![]() | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Sleep Talk Machine | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Substitute Machine | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Swagger Machine | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunder Wave Machine | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Whirlpool Machine | ![]() ![]() | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Dive Tutor | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Draco Meteor Tutor | ![]() ![]() | ![]() | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Fury Cutter Tutor | ![]() ![]() | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. |
Helping Hand Tutor | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Last Resort Tutor | ![]() ![]() | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Magic Coat Tutor | ![]() ![]() | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. |
Mud-Slap Tutor | ![]() ![]() | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |
Outrage Tutor | ![]() ![]() | ![]() | 120 | 100 | 10 | Dura 2-3 turnos. Confunde o usuário depois. |
Role Play Tutor | ![]() ![]() | ![]() | — | — | 10 | User replaces its Ability with the alvo's. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Sucker Punch Tutor | ![]() ![]() | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Tailwind Tutor | ![]() ![]() | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. |
Trick Tutor | ![]() ![]() | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Twister Tutor | ![]() ![]() | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Zen Headbutt Tutor | ![]() ![]() | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psychic Level 40 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Charm Level 50 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psychic Level 40 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Charm Level 50 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Body Slam Tutor | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Endure Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. |
Fury Cutter Tutor | ![]() ![]() | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Mud-Slap Tutor | ![]() ![]() | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. |
Psych Up Tutor | ![]() ![]() | ![]() | — | — | 10 | Copies the alvo's current stat stages. |
Sleep Talk Tutor | ![]() ![]() | ![]() | — | — | 10 | User must be asleep. Uses another known Move. |
Snore Tutor | ![]() ![]() | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Swift Tutor | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psychic Level 40 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Charm Level 50 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Body Slam Tutor | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psychic Level 40 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Charm Level 50 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Psywave Level 1 | ![]() ![]() | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Wish Level 5 | ![]() ![]() | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Helping Hand Level 10 | ![]() ![]() | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Safeguard Level 15 | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Dragon Breath Level 20 | ![]() ![]() | ![]() | 60 | 100 | 20 | 30% chance to paralyze the alvo. |
Water Sport Level 25 | ![]() ![]() | ![]() | — | — | 15 | Por 5 turnos, moves do tipo Fire têm 1/3 de Power. |
Refresh Level 30 | ![]() ![]() | ![]() | — | — | 20 | User cures its burn, envenenar, or paralisar. |
Mist Ball Level 35 | ![]() ![]() | ![]() | 95 | 100 | 5 | 50% chance to lower the alvo's Sp Atk by 1. |
Psychic Level 40 | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Recover Level 45 | ![]() ![]() | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. |
Charm Level 50 | ![]() ![]() | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Aerial Ace Machine | ![]() ![]() | ![]() | 60 | — | 20 | Este Move não verifica accuracy. |
Attract Machine | ![]() ![]() | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. |
Calm Mind Machine | ![]() ![]() | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. |
Cut Machine | ![]() ![]() | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. |
Dive Machine | ![]() ![]() | ![]() | 80 | 100 | 10 | Mergulha no turno 1, ataca turno 2. |
Double Team Machine | ![]() ![]() | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. |
Dragon Claw Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. |
Earthquake Machine | ![]() ![]() | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. |
Facade Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. |
Flash Machine | ![]() ![]() | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. |
Fly Machine | ![]() ![]() | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. |
Frustration Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. |
Hidden Power Machine | ![]() ![]() | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. |
Hyper Beam Machine | ![]() ![]() | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Ice Beam Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. |
Light Screen Machine | ![]() ![]() | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. |
Protect Machine | ![]() ![]() | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. |
Psychic Machine | ![]() ![]() | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Rain Dance Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Reflect Machine | ![]() ![]() | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. |
Rest Machine | ![]() ![]() | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. |
Return Machine | ![]() ![]() | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. |
Roar Machine | ![]() ![]() | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Safeguard Machine | ![]() ![]() | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. |
Sandstorm Machine | ![]() ![]() | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. |
Secret Power Machine | ![]() ![]() | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. |
Shadow Ball Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. |
Shock Wave Machine | ![]() ![]() | ![]() | 60 | — | 20 | This Move does not check accuracy. |
Solar Beam Machine | ![]() ![]() | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
Steel Wing Machine | ![]() ![]() | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. |
Sunny Day Machine | ![]() ![]() | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. |
Surf Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. |
Thunder Machine | ![]() ![]() | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. |
Thunderbolt Machine | ![]() ![]() | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Toxic Machine | ![]() ![]() | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Water Pulse Machine | ![]() ![]() | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |
Waterfall Machine | ![]() ![]() | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Base Power | AccuracyAcc. | PP | Descrição |
Body Slam Tutor | ![]() ![]() | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. |
Double-Edge Tutor | ![]() ![]() | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Dream Eater Tutor | ![]() ![]() | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. |
Icy Wind Tutor | ![]() ![]() | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. |
Mimic Tutor | ![]() ![]() | ![]() | — | — | 10 | The last Move the alvo used replaces this one. |
Substitute Tutor | ![]() ![]() | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Swagger Tutor | ![]() ![]() | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Thunder Wave Tutor | ![]() ![]() | ![]() | — | 90 | 20 | Paralisa o alvo. |