[Cache start]
#171 - Lanturn
PadrãoShiny
Categoria: Light Pokémon
Altura: 1,2 mPeso: 22,5 Kg
Habitat: Sea (Habitat)
Cor: Blue
Formato:
Egg group: Water 220 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 161
Taxa de captura: 75
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Illuminate: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Water Absorb(H): This Pokemon heals 1/4 of its HP máximo when hit by Water Moves; Water immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
125
58
58
76
76
67
Level 50
Level 100
185 232
360 454
56 121
108 236
56 121
108 236
72 140
141 276
72 140
141 276
64 130
125 256
Dano recebido
×1
×1
×1
×1
×1
×1
×½
×½
×1
×2
×2
×½
×1
×1
×1
×1
×¼
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confuse Ray
Level up
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Level up
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flip Turn
Machine
6010020User switches out after damaging the target.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Soak
Egg
10020Changes the target's type to Water.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
Egg
601002020% chance to confuse the target.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Confuse Ray
Level up
10010Confuses the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Eerie Impulse
Level up
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Soak
Egg
10020Changes the target's type to Water.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Egg
601002020% chance to confuse the target.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Egg
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Egg
6510010Power doubles if the target's HP is 50% or less.
Bubble
Level up
Virtual Console
401003010% chance to lower the foe(s) Speed by 1.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
Virtual Console
10010Confuses the target.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Level up
10015Lowers the target's Sp Atk by 2.
Electro Ball
Level up
10010More power the faster the user is than the target.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
Egg
Virtual Console
10015More power the less HP the user has left.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
Virtual Console
110805No additional effect.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Ion Deluge
Level up
25Normal Moves become Electric-type this turn.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Egg
8540Lowers the target's Defense by 2.
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soak
Egg
10020Changes the target's type to Water.
Spark
Level up
Virtual Console
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Spotlight
Level up
15Target's foes' Moves are redirected to it this turn.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
Virtual Console
5520Causes the target to become confused.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
Virtual Console
908520Tem 1/4 de recoil.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
Virtual Console
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
Virtual Console
801001520% chance to causar flinch.
Water Gun
Level up
Virtual Console
4010025No additional effect.
Water Pulse
Egg
Tutor
601002020% chance to confuse the target.
Whirlpool
Egg
Virtual Console
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Egg
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Egg
6510010Power doubles if the target's HP is 50% or less.
Bubble
Level up
401003010% chance to lower the foe(s) Speed by 1.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Level up
10015Lowers the target's Sp Atk by 2.
Electro Ball
Level up
10010More power the faster the user is than the target.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Ion Deluge
Level up
25Normal Moves become Electric-type this turn.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Egg
Tutor
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soak
Egg
10020Changes the target's type to Water.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Egg
Tutor
601002020% chance to confuse the target.
Whirlpool
Egg
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Egg
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Egg
6510010Power doubles if the target's HP is 50% or less.
Bubble
Level up
401003010% chance to lower the foe(s) Speed by 1.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Electro Ball
Level up
10010More power the faster the user is than the target.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Egg
8540Lowers the target's Defense by 2.
Shock Wave
Egg
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Egg
601002020% chance to confuse the target.
Whirlpool
Egg
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Egg
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20User recovers 1/16 HP máximo per turn.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bubble
Level up
401003010% chance to lower the foe(s) Speed by 1.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mist
Egg
30For 5 turns, protects user's time from stat drops.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
601002020% chance to confuse the target.
Whirlpool
Machine
Egg
358515Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bubble
Level up
401003010% chance to lower the foe(s) Speed by 1.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Confuse Ray
Level up
10010Confuses the target.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
Egg
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mimic
Tutor
10The last Move the target used replaces this one.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Take Down
Level up
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
601002020% chance to confuse the target.
Cadeia evolutiva
Chinchou
Lv. 27
Lanturn
2 níveis evolutivos.
Descrição In-game:
Shield
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Sword
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Exibir mais
Ultra Moon
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Ultra Sun
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
Moon
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Sun
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
Alpha Sapphire
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Omega Ruby
Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Y
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
X
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
White 2
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Black 2
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
White
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Black
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
SoulSilver
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
HeartGold
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Platinum
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Pearl
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Diamond
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
LeafGreen
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
FireRed
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Emerald
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.
Sapphire
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Ruby
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Crystal
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Silver
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Gold
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Akala Outskirts Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 29
Ultra Sun
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Akala Outskirts Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 29
Exibir mais
Y
Shalour City
Azure Bay
Shalour City:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 35
Azure Bay:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 35
X
Shalour City
Azure Bay
Shalour City:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 35
Azure Bay:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 35
White 2
Undella Bay
Undella Bay:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 50 ~ Level 70
Black 2
Undella Bay
Undella Bay:
  • Método: Fishing in dark spots
  • 15% de chance
  • Level 50 ~ Level 70
White
Driftveil City
Driftveil City:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 45 ~ Level 70
Black
Driftveil City
Driftveil City:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 45 ~ Level 70
SoulSilver
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 47:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
HeartGold
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 47:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pearl
Road 220
Road 220:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 45
Diamond
Road 220
Road 220:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 45
Crystal
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Silver
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Gold
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Itens que segura
Ultra Moon
Deep Sea Scale
(5% de chance)
Ultra Sun
Deep Sea Scale
(5% de chance)
Exibir mais
Moon
Deep Sea Scale
(5% de chance)
Sun
Deep Sea Scale
(5% de chance)
Alpha Sapphire
Deep Sea Scale
(5% de chance)
Omega Ruby
Deep Sea Scale
(5% de chance)
Y
Deep Sea Scale
(5% de chance)
X
Deep Sea Scale
(5% de chance)
White 2
Deep Sea Scale
(5% de chance)
Black 2
Deep Sea Scale
(5% de chance)
White
Deep Sea Scale
(5% de chance)
Black
Deep Sea Scale
(5% de chance)
SoulSilver
Deep Sea Scale
(5% de chance)
HeartGold
Deep Sea Scale
(5% de chance)
Platinum
Deep Sea Scale
(5% de chance)
Pearl
Deep Sea Scale
(5% de chance)
Diamond
Deep Sea Scale
(5% de chance)
LeafGreen
Yellow Shard
(5% de chance)
FireRed
Yellow Shard
(5% de chance)
Emerald
Yellow Shard
(5% de chance)
Sapphire
Yellow Shard
(5% de chance)
Ruby
Yellow Shard
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Stockpile
Ao Evoluir
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Ao Evoluir
10Heals the user based on uses of Stockpile.
Spit Up
Ao Evoluir
10010More power with more uses of Stockpile.
Electro Ball
Level 1
10010More power the faster the user is than the target.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Water Gun
Level 1
4010025No additional effect.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 1
5520Causes the target to become confused.
Bubble Beam
Level 12
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Confuse Ray
Level 16
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Charge
Level 24
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 30
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 36
20User recovers 1/16 HP máximo per turn.
Flail
Level 42
10015More power the less HP the user has left.
Take Down
Level 48
908520Tem 1/4 de recoil.
Hydro Pump
Level 54
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flip Turn
Machine
6010020User switches out after damaging the target.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Egg
651002010% chance to confuse the target.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Water Pulse
Egg
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Stockpile
Level 1
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Water Gun
Level 1
4010025No additional effect.
Spit Up
Level 1
10010More power with more uses of Stockpile.
Electro Ball
Level 1
10010More power the faster the user is than the target.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Thunder Wave
Level 1
9020Paralisa o alvo.
Swallow
Level 1
10Heals the user based on uses of Stockpile.
Supersonic
Level 1
5520Causes the target to become confused.
Bubble Beam
Level 12
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Confuse Ray
Level 16
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Charge
Level 24
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 30
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 36
20User recovers 1/16 HP máximo per turn.
Flail
Level 42
10015More power the less HP the user has left.
Take Down
Level 48
908520Tem 1/4 de recoil.
Hydro Pump
Level 54
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Stockpile
Level 1
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Water Gun
Level 1
4010025No additional effect.
Spit Up
Level 1
10010More power with more uses of Stockpile.
Electro Ball
Level 1
10010More power the faster the user is than the target.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Thunder Wave
Level 1
9020Paralisa o alvo.
Swallow
Level 1
10Heals the user based on uses of Stockpile.
Supersonic
Level 1
5520Causes the target to become confused.
Bubble Beam
Level 12
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Confuse Ray
Level 16
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Charge
Level 24
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 30
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 36
20User recovers 1/16 HP máximo per turn.
Flail
Level 42
10015More power the less HP the user has left.
Take Down
Level 48
908520Tem 1/4 de recoil.
Hydro Pump
Level 54
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Spit Up
Level 1
10010More power with more uses of Stockpile.
Stockpile
Level 1
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Level 1
10Heals the user based on uses of Stockpile.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Electro Ball
Level 9
10010More power the faster the user is than the target.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Bubble Beam
Level 20
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Spark
Level 23
651002030% chance to paralyze the target.
Signal Beam
Level 29
751001510% chance to confuse the target.
Flail
Level 33
10015More power the less HP the user has left.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Take Down
Level 43
908520Tem 1/4 de recoil.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 51
110805No additional effect.
Ion Deluge
Level 54
25Normal Moves become Electric-type this turn.
Charge
Level 58
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Spit Up
Level 1
10010More power with more uses of Stockpile.
Supersonic
Level 1
5520Causes the target to become confused.
Stockpile
Level 1
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spotlight
Level 1
15Target's foes' Moves are redirected to it this turn.
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Swallow
Level 1
10Heals the user based on uses of Stockpile.
Thunder Wave
Level 6
9020Paralisa o alvo.
Electro Ball
Level 9
10010More power the faster the user is than the target.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Bubble Beam
Level 20
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Spark
Level 23
651002030% chance to paralyze the target.
Signal Beam
Level 29
751001510% chance to confuse the target.
Flail
Level 33
10015More power the less HP the user has left.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Take Down
Level 43
908520Tem 1/4 de recoil.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 51
110805No additional effect.
Ion Deluge
Level 54
25Normal Moves become Electric-type this turn.
Charge
Level 58
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Gun
Level 1
4010025No additional effect.
Supersonic
Level 1
5520Causes the target to become confused.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Bubble
Level 12
401003010% chance to lower the foe(s) Speed by 1.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Electro Ball
Level 30
10010More power the faster the user is than the target.
Bubble Beam
Level 35
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 40
751001510% chance to confuse the target.
Discharge
Level 47
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 52
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 57
110805No additional effect.
Ion Deluge
Level 60
25Normal Moves become Electric-type this turn.
Charge
Level 64
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the target to become confused.
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Eerie Impulse
Level 1
10015Lowers the target's Sp Atk by 2.
Thunder Wave
Level 6
9020Paralisa o alvo.
Electro Ball
Level 9
10010More power the faster the user is than the target.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Bubble Beam
Level 20
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Spark
Level 23
651002030% chance to paralyze the target.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Signal Beam
Level 29
751001510% chance to confuse the target.
Flail
Level 33
10015More power the less HP the user has left.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Take Down
Level 43
908520Tem 1/4 de recoil.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 51
110805No additional effect.
Ion Deluge
Level 54
25Normal Moves become Electric-type this turn.
Charge
Level 58
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Electro Ball
Level 30
10010More power the faster the user is than the target.
Bubble Beam
Level 35
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 40
751001510% chance to confuse the target.
Discharge
Level 47
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 52
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 57
110805No additional effect.
Charge
Level 64
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Electro Ball
Level 30
10010More power the faster the user is than the target.
Bubble Beam
Level 35
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 40
751001510% chance to confuse the target.
Discharge
Level 47
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 52
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 57
110805No additional effect.
Charge
Level 64
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Bubble Beam
Level 30
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 35
751001510% chance to confuse the target.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 52
110805No additional effect.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Bubble Beam
Level 30
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 35
751001510% chance to confuse the target.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 52
110805No additional effect.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Supersonic
Level 1
5520Causes the target to become confused.
Thunder Wave
Level 6
9020Paralisa o alvo.
Flail
Level 9
10015More power the less HP the user has left.
Water Gun
Level 12
4010025No additional effect.
Confuse Ray
Level 17
10010Confuses the target.
Spark
Level 20
651002030% chance to paralyze the target.
Take Down
Level 23
908520Tem 1/4 de recoil.
Swallow
Level 27
10Heals the user based on uses of Stockpile.
Stockpile
Level 27
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 27
10010More power with more uses of Stockpile.
Bubble Beam
Level 30
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Signal Beam
Level 35
751001510% chance to confuse the target.
Discharge
Level 40
801001530% chance to paralyze adjacent Pokemon.
Aqua Ring
Level 47
20User recovers 1/16 HP máximo per turn.
Hydro Pump
Level 52
110805No additional effect.
Charge
Level 57
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 32
10010Confuses the target.
Take Down
Level 43
908520Tem 1/4 de recoil.
Hydro Pump
Level 50
110805No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 32
10010Confuses the target.
Take Down
Level 43
908520Tem 1/4 de recoil.
Hydro Pump
Level 50
110805No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Mimic
Tutor
10The last Move the target used replaces this one.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 32
10010Confuses the target.
Take Down
Level 43
908520Tem 1/4 de recoil.
Hydro Pump
Level 50
110805No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 32
10010Confuses the target.
Take Down
Level 43
908520Tem 1/4 de recoil.
Hydro Pump
Level 50
110805No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 32
10010Confuses the target.
Take Down
Level 43
908520Tem 1/4 de recoil.
Hydro Pump
Level 50
110805No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 33
10010Confuses the target.
Take Down
Level 45
908520Tem 1/4 de recoil.
Hydro Pump
Level 53
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bubble
Level 1
401003010% chance to lower the foe(s) Speed by 1.
Thunder Wave
Level 1
9020Paralisa o alvo.
Supersonic
Level 5
5520Causes the target to become confused.
Flail
Level 13
10015More power the less HP the user has left.
Water Gun
Level 17
4010025No additional effect.
Spark
Level 25
651002030% chance to paralyze the target.
Confuse Ray
Level 33
10010Confuses the target.
Take Down
Level 45
908520Tem 1/4 de recoil.
Hydro Pump
Level 53
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Beam
Tutor
901001010% chance to freeze the target.
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.