[Cache start]
#891 - Kubfu
PadrãoShiny
Pokémon lendário
Categoria: Wushu Pokémon
Altura: 0,6 mPeso: 12,0 Kg
Cor: Gray
Formato:
Egg group: Undiscovered
Gêneros: 87,5%12,5%
Felicidade base: 50
Experiência base: 77
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
90
60
53
50
72
Level 50
Level 100
120 167
230 324
85 156
166 306
58 123
112 240
52 115
99 225
49 112
94 218
69 136
134 267
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Level up
Machine
6020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Level up
Machine
Evento
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Detect
Level up
Evento
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
Machine
15010020Fails if the user takes damage before it hits.
Headbutt
Level up
Evento
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Smash
Level up
401001550% chance to lower the target's Defense by 1.
Scary Face
Level up
Machine
Evento
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Level up
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Level up
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Endure
Level up
Machine
Evento
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Focus Energy
Level up
Machine
Evento
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
15010020Fails if the user takes damage before it hits.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Leer
Level up
Evento
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Smash
Level up
Evento
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Kubfu
Tower of Waters
Urshifu
Tower of Waters
Urshifu-Rapid-Strike
2 níveis evolutivos.
Descrição In-game:
Shield
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
Sword
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rock Smash
Level 1
401001550% chance to lower the target's Defense by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Endure
Level 4
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Focus Energy
Level 8
30Raises the user's critical hit ratio by 2.
Aerial Ace
Level 12
6020Este Move não verifica accuracy.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Headbutt
Level 20
701001530% chance to causar flinch.
Brick Break
Level 24
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Detect
Level 28
5Prevents Moves from affecting the user this turn.
Bulk Up
Level 32
20Aumenta o Attack e Defense do usuário em 1 estágio.
Iron Head
Level 36
801001530% chance to causar flinch.
Dynamic Punch
Level 40
100505100% chance to confuse the target.
Counter
Level 44
10020If hit by physical attack, returns double damage.
Close Combat
Level 48
1201005Lowers the user's Defense and Sp Def by 1.
Focus Punch
Level 52
15010020Fails if the user takes damage before it hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Head
Machine
801001530% chance to causar flinch.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rock Smash
Level 1
401001550% chance to lower the target's Defense by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Endure
Level 4
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Focus Energy
Level 8
30Raises the user's critical hit ratio by 2.
Aerial Ace
Level 12
6020Este Move não verifica accuracy.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Headbutt
Level 20
701001530% chance to causar flinch.
Brick Break
Level 24
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Detect
Level 28
5Prevents Moves from affecting the user this turn.
Bulk Up
Level 32
20Aumenta o Attack e Defense do usuário em 1 estágio.
Iron Head
Level 36
801001530% chance to causar flinch.
Dynamic Punch
Level 40
100505100% chance to confuse the target.
Counter
Level 44
10020If hit by physical attack, returns double damage.
Close Combat
Level 48
1201005Lowers the user's Defense and Sp Def by 1.
Focus Punch
Level 52
15010020Fails if the user takes damage before it hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Head
Machine
801001530% chance to causar flinch.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
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