[Cache start]
#941 - Kilowattrel
PadrãoShiny
Categoria: Frigatebird Pokémon
Altura: 1,4 mPeso: 38,6 Kg
Cor: Yellow
Egg groups: Water 1, Flying20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 172
Taxa de captura: 90
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Wind Power: This Pokemon gains the Charge effect when hit by a wind Move or Tailwind begins.
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Competitive(H): This Pokemon's Sp Atk is raised by 2 for each of its stats that is lowered by a foe.
Base stats
HP
Atk
Def
SpA
SpD
Spe
70
70
60
105
60
125
Level 50
Level 100
130 177
250 344
67 134
130 262
58 123
112 240
99 172
193 339
58 123
112 240
117 194
229 383
Dano recebido
×½
×1
×1
×1
×1
×½
×1
×½
×1
×½
×0
×2
×1
×1
×1
×2
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Machine
609525High critical hit ratio. Hits adjacent foes.
Air Slash
Machine
75951530% chance to causar flinch.
Brave Bird
Machine
12010015Has 33% recoil.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dual Wingbeat
Level up
Machine
409010Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Machine
Egg
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feather Dance
Machine
Egg
10015Lowers the target's Attack by 2.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Hurricane
Level up
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Peck
Level up
3510035No additional effect.
Pluck
Level up
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Level up
4010030Usually goes first.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roost
Level up
5Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Spit Up
Egg
10010More power with more uses of Stockpile.
Stockpile
Egg
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swallow
Egg
10Heals the user based on uses of Stockpile.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Uproar
Level up
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Level up
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
Egg
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Wattrel
Lv. 25
Kilowattrel
2 níveis evolutivos.
Descrição In-game:
Violet
It uses its throat sac to store electricity generated by its wings. There’s hardly any oil in its feathers, so it is a poor swimmer.
Scarlet
Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Electro Ball
Ao Evoluir
10010More power the faster the user is than the target.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Quick Attack
Level 7
4010030Usually goes first.
Pluck
Level 11
6010020User steals and eats the target's Berry.
Spark
Level 15
651002030% chance to paralyze the target.
Uproar
Level 19
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Roost
Level 24
5Heals 50% HP. Flying-type removed 'til turn ends.
Dual Wingbeat
Level 30
409010Hits 2 times in one turn.
Agility
Level 36
30Aumenta a Speed do usuário em 2 estágios.
Volt Switch
Level 43
7010020O usuário é trocado após causar dano ao alvo.
Discharge
Level 48
801001530% chance to paralyze adjacent Pokemon.
Hurricane
Level 55
110701030% chance to confuse target. Can't miss in rain.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Machine
609525High critical hit ratio. Hits adjacent foes.
Air Slash
Machine
75951530% chance to causar flinch.
Brave Bird
Machine
12010015Has 33% recoil.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dual Wingbeat
Machine
409010Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feather Dance
Machine
10015Lowers the target's Attack by 2.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
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