[Cache start]
#647 - Keldeo
PadrãoShiny
Pokémon mítico
Categoria: Colt Pokémon
Altura: 1,4 mPeso: 48,5 Kg
Cor: Yellow
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Justified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type Move.
Base stats
HP
Atk
Def
SpA
SpD
Spe
91
72
90
129
90
108
Level 50
Level 100
151 198
292 386
69 136
134 267
85 156
166 306
120 199
236 392
85 156
166 306
101 176
198 346
Dano recebido
×½
×½
×1
×2
×2
×1
×½
×2
×1
×2
×1
×½
×1
×1
×2
×½
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Slash
Machine
75951530% chance to causar flinch.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Kick
Level up
3010030Hits 2 times in one turn.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flip Turn
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Secret Sword
Level up
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Vacuum Wave
Machine
4010030Usually goes first.
Water Pulse
Machine
601002020% chance to confuse the target.
Work Up
Level up
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
75951530% chance to causar flinch.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Double Kick
Level up
3010030Hits 2 times in one turn.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flip Turn
Tutor
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
Evento
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Megahorn
Machine
1208510No additional effect.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Sword
Level up
Evento
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double Kick
Level up
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Level up
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Tutor
601002020% chance to confuse the target.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Aqua Jet
Level up
Evento
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bubble Beam
Level up
Evento
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Cut
Machine
509530Nenhum efeito adicional.
Double Kick
Level up
Evento
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Level up
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
Evento
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
Evento
10030Lowers the foe(s) Defense by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Tutor
601002020% chance to confuse the target.
Work Up
Level up
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Aqua Jet
Level up
Evento
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bubble Beam
Level up
Evento
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Cut
Machine
509530Nenhum efeito adicional.
Double Kick
Level up
Evento
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Level up
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
Evento
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
Evento
10030Lowers the foe(s) Defense by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Cadeia evolutiva
Keldeo
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.
Sword
Cobalion, Terrakion, and Virizion taught this Pokémon how to fight. It dashes across the world, seeking more opportunities to further its training.
Exibir mais
Alpha Sapphire
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
Omega Ruby
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
Y
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
X
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
White 2
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
Black 2
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
White
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
Black
By blasting water from its hooves, it can glide across water. It excels at using leg moves while battling.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Work Up
Level 1
30Raises the user's Attack and Sp Atk by 1.
Secret Sword
Level 1
8510010Damages target based on Defense, not Sp Def.
Bubble Beam
Level 7
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Quick Guard
Level 14
15Protects allies from priority attacks this turn.
Double Kick
Level 21
3010030Hits 2 times in one turn.
Retaliate
Level 28
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 35
909010No additional effect.
Take Down
Level 42
908520Tem 1/4 de recoil.
Sacred Sword
Level 49
9010015Ignores the target's stat stage changes.
Swords Dance
Level 56
20Raises the user's Attack by 2.
Hydro Pump
Level 63
110805No additional effect.
Close Combat
Level 70
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Slash
Machine
75951530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flip Turn
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Vacuum Wave
Machine
4010030Usually goes first.
Water Pulse
Machine
601002020% chance to confuse the target.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Work Up
Level 1
30Raises the user's Attack and Sp Atk by 1.
Secret Sword
Level 1
8510010Damages target based on Defense, not Sp Def.
Bubble Beam
Level 7
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Quick Guard
Level 14
15Protects allies from priority attacks this turn.
Double Kick
Level 21
3010030Hits 2 times in one turn.
Retaliate
Level 28
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 35
909010No additional effect.
Take Down
Level 42
908520Tem 1/4 de recoil.
Sacred Sword
Level 49
9010015Ignores the target's stat stage changes.
Swords Dance
Level 56
20Raises the user's Attack by 2.
Hydro Pump
Level 63
110805No additional effect.
Close Combat
Level 70
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
75951530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Megahorn
Machine
1208510No additional effect.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Flip Turn
Tutor
6010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Bubble Beam
Level 13
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Aqua Tail
Level 37
909010No additional effect.
Sacred Sword
Level 43
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Hydro Pump
Level 67
110805No additional effect.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Secret Sword
Tutor
8510010Damages target based on Defense, not Sp Def.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
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