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#588 - Karrablast
PadrãoShiny
Categoria: Clamping Pokémon
Altura: 0,5 mPeso: 5,9 Kg
Cor: Blue
Formato:
Egg group: Bug15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 63
Taxa de captura: 200
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Swarm: At 1/3 or less of its HP máximo, this Pokémon's offensive stat is 1,5x with Bug attacks.
Shed Skin: This Pokémon has a 33% chance to have its status cured at the end of each turn.
No Guard(H): Every Move used by or against this Pokémon will always hit.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
75
45
40
45
60
Level 50
Level 100
110 157
210 304
72 139
139 273
45 106
85 207
40 101
76 196
45 106
85 207
58 123
112 240
Dano recebido
×1
×1
×1
×1
×1
×½
×2
×2
×1
×½
×½
×1
×1
×1
×1
×2
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Level up
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Bite
Egg
6010020O usuário rouba e come a Berry do alvo.
Bug Buzz
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Double-Edge
Level up
12010015Tem 33% de recoil.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Level up
Machine
4010040Always leaves the alvo with at least 1 HP.
Flail
Level up
10015More power the less HP the user has left.
Fury Cutter
Level up
409520Power doubles with each hit, up to 160.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Headbutt
Level up
701001530% chance to causar flinch.
Iron Defense
Machine
15Raises the user's Defense by 2.
Knock Off
Egg
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Megahorn
Machine
1208510Nenhum efeito adicional.
Night Slash
Egg
7010015Tem altas chances de critical hit.
Peck
Level up
3510035Nenhum efeito adicional.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scary Face
Level up
Machine
10010Lowers the alvo's Speed by 2.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Slash
Egg
7010020Altas chances de causar critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
X-Scissor
Level up
Machine
8010015Nenhum efeito adicional.
Cadeia evolutiva
Karrablast
Trocar
Escavalier
2 níveis evolutivos.
Descrição In-game:
Shield
It spits a liquid from its mouth to melt through Shelmet’s shell. Karrablast doesn’t eat the shell— it eats only the contents.
Sword
Its strange physiology reacts to electrical energy in interesting ways. The presence of a Shelmet will cause this Pokémon to evolve.
Exibir mais
Alpha Sapphire
For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
Omega Ruby
These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
Y
For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
X
These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
White 2
For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
Black 2
For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
White
When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet.
Black
These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
Locais de encontro
Y
Road 14
Road 19
Road 14:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 30
Road 19:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 47
X
Road 14
Road 19
Road 14:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 30
Road 19:
  • Método: Walking on rough terrain
  • 10% de chance
  • Level 47
Exibir mais
White 2
Icirrus City
Road 6
Road 8
Moor of Icirrus
Road 11
Icirrus City:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 20% de chance
  • Level 54
Road 6:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 20% de chance
  • Level 54
Moor of Icirrus:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 20% de chance
  • Level 54
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Black 2
Icirrus City
Road 6
Road 8
Moor of Icirrus
Road 11
Icirrus City:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 1% de chance
  • Level 57
Road 6:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 1% de chance
  • Level 57
Moor of Icirrus:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 1% de chance
  • Level 57
Road 11:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
White
Road 6
Road 11
Road 6:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 28
Road 11:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Black
Road 6
Road 11
Road 6:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 28
Road 11:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Peck
Level 1
3510035Nenhum efeito adicional.
Fury Cutter
Level 4
409520Power doubles with each hit, up to 160.
Endure
Level 8
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
False Swipe
Level 12
4010040Always leaves the alvo with at least 1 HP.
Acid Spray
Level 16
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Headbutt
Level 20
701001530% chance to causar flinch.
Flail
Level 24
10015More power the less HP the user has left.
Scary Face
Level 28
10010Lowers the alvo's Speed by 2.
X-Scissor
Level 32
8010015Nenhum efeito adicional.
Swords Dance
Level 36
20Raises the user's Attack by 2.
Take Down
Level 40
908520Tem 1/4 de recoil.
Bug Buzz
Level 44
901001010% chance to lower the alvo's Sp Def by 1.
Double-Edge
Level 48
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Buzz
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the alvo with at least 1 HP.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Iron Defense
Machine
15Raises the user's Defense by 2.
Megahorn
Machine
1208510Nenhum efeito adicional.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
X-Scissor
Machine
8010015Nenhum efeito adicional.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bug Bite
Egg
6010020O usuário rouba e come a Berry do alvo.
Counter
Egg
10020If hit by physical attack, returns double damage.
Knock Off
Egg
65100201,5x damage if foe holds an item. Removes item.
Night Slash
Egg
7010015Tem altas chances de critical hit.
Slash
Egg
7010020Altas chances de causar critical hit.
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