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#115 - Kangaskhan
PadrãoShiny
Categoria: Parent Pokémon
Altura: 2,2 mPeso: 80,0 Kg
Habitat: Grassland (Habitat)
Cor: Brown
Formato:
Egg group: Monster20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 172
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Early Bird: A contagem de Sleep deste Pokémon cai 2 níveis por turno, ao invés de 1.
Scrappy: Fighting, Normal Moves hit Ghost. Immune to Intimidate.
Inner Focus(H): This Pokémon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
105
95
80
40
80
90
Level 50
Level 100
165 212
320 414
90 161
175 317
76 145
148 284
40 101
76 196
76 145
148 284
85 156
166 306
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the alvo.
Beat Up
Machine
10010All healthy allies aid in damaging the alvo.
Bite
Level up
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
Virtual Console
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Circle Throw
Egg
609010Forces the alvo to switch to a random ally.
Comet Punch
Virtual Console
188515Hits 2-5 times in one turn.
Counter
Egg
10020If hit by physical attack, returns double damage.
Crunch
Level up
Machine
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Machine
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Dizzy Punch
Virtual Console
701001020% chance to confuse the alvo.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Hit
Level up
359010Hits 2 times in one turn.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
Virtual Console
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endeavor
Egg
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Level up
Virtual Console
4010010Hits first. First turn out only. 100% flinch chance.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
Virtual Console
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
Virtual Console
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Hail
Machine
10For 5 turnos, hail crashes down.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Headbutt
Level up
Virtual Console
701001530% chance to causar flinch.
Helping Hand
Machine
Virtual Console
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805Nenhum efeito adicional.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the alvo.
Ice Punch
Machine
Virtual Console
7510015Tem 10% de chance de congelar o alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
Virtual Console
100751530% chance to lower the alvo's Defense by 1.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Leer
Virtual Console
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
Virtual Console
808520Nenhum efeito adicional.
Outrage
Level up
Machine
Virtual Console
12010010Dura 2-3 turnos. Confunde o usuário depois.
Pound
Level up
4010035Nenhum efeito adicional.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user neste turno.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
Virtual Console
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Safeguard
Machine
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Seismic Toss
Virtual Console
10020Does damage equal to the user's level.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
Virtual Console
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stomp
Level up
6510020Tem 30% de chance de causar flinch.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Virtual Console
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Terrain Pulse
Tutor
5010010User on terrain: power doubles, type varies.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
Virtual Console
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Cadeia evolutiva
Kangaskhan
Mega Evoluir
Kangaskhan-Mega
2 níveis evolutivos.
Descrição In-game:
Shield
There are records of a lost human child being raised by a childless Kangaskhan.
Sword
Although it’s carrying its baby in a pouch on its belly, Kangaskhan is swift on its feet. It intimidates its opponents with quick jabs.
Exibir mais
Let's Go, Eevee!
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Let's Go, Pikachu!
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Ultra Moon
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Ultra Sun
Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
Moon
The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Sun
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
Alpha Sapphire
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.
Omega Ruby
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.
Y
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
X
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
White 2
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Black 2
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
White
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Black
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
SoulSilver
To protect its young, it will never give up during battle, no matter how badly wounded it is.
HeartGold
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
Platinum
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Pearl
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
Diamond
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
LeafGreen
The infant rarely ventures out of its mother’s protective pouch until it is three years old.
FireRed
The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH.
Emerald
If you come across a young KANGASKHAN playing by itself, never try to catch it. The baby’s parent is sure to be in the area, and it will become violently enraged.
Sapphire
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it. The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
Ruby
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it. The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
Crystal
To avoid crushing the baby it carries in its pouch, it always sleeps standing up.
Silver
To protect its young, it will never give up during battle, no matter how badly wounded it is.
Gold
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
Yellow
Raises its young in its belly pouch. Won't run from any fight to keep its young protected.
Blue
The infant rarely ventures out of its mother's protective pouch until it is 3 years old.
Red
The infant rarely ventures out of its mother's protective pouch until it is 3 years old.
Locais de encontro
Ultra Moon
Wela Volcano Park Area
Wela Volcano Park Area:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16 ~ Level 19
Ultra Sun
Wela Volcano Park Area
Wela Volcano Park Area:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16 ~ Level 19
Exibir mais
Moon
Wela Volcano Park Area
Wela Volcano Park Area:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16 ~ Level 19
Sun
Wela Volcano Park Area
Wela Volcano Park Area:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16 ~ Level 19
Y
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
X
Glittering Cave (unknown area 303)
Glittering Cave (unknown area 303):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
White
Road 15
Road 15:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
Black
Road 15
Road 15:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 59
SoulSilver
Rock Tunnel (B1F)
Safari Zone Wasteland
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Safari Zone Wasteland:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
HeartGold
Rock Tunnel (B1F)
Safari Zone Wasteland
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Safari Zone Wasteland:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
LeafGreen
Safari Zone (Area 1, east)
Safari Zone (Area 3, west)
Safari Zone (Area 1, east):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 25
Safari Zone (Area 3, west):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
FireRed
Safari Zone (Area 1, east)
Safari Zone (Area 3, west)
Safari Zone (Area 1, east):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 25
Safari Zone (Area 3, west):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
Crystal
Rock Tunnel (B1F)
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 15
Silver
Rock Tunnel (B1F)
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Gold
Rock Tunnel (B1F)
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Yellow
Safari Zone (Area 2, north)
Safari Zone (Area 2, north):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Blue
Safari Zone (Area 1, east)
Safari Zone (Area 3, west)
Safari Zone (Area 1, east):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 25
Safari Zone (Area 3, west):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
Red
Safari Zone (Area 1, east)
Safari Zone (Area 3, west)
Safari Zone (Area 1, east):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 25
Safari Zone (Area 3, west):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035Nenhum efeito adicional.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Fake Out
Level 8
4010010Hits first. First turn out only. 100% flinch chance.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Stomp
Level 16
6510020Tem 30% de chance de causar flinch.
Focus Energy
Level 20
30Raises the user's critical hit ratio by 2.
Headbutt
Level 24
701001530% chance to causar flinch.
Sucker Punch
Level 28
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Double Hit
Level 32
359010Hits 2 times in one turn.
Crunch
Level 36
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Endure
Level 40
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Reversal
Level 44
10015More power the less HP the user has left.
Outrage
Level 48
12010010Dura 2-3 turnos. Confunde o usuário depois.
Last Resort
Level 52
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the alvo.
Beat Up
Machine
10010All healthy allies aid in damaging the alvo.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turnos, hail crashes down.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805Nenhum efeito adicional.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
808520Nenhum efeito adicional.
Outrage
Machine
12010010Dura 2-3 turnos. Confunde o usuário depois.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Safeguard
Machine
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Terrain Pulse
Tutor
5010010User on terrain: power doubles, type varies.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Circle Throw
Egg
609010Forces the alvo to switch to a random ally.
Counter
Egg
10020If hit by physical attack, returns double damage.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Double-Edge
Egg
12010015Tem 33% de recoil.
Endeavor
Egg
1005Reduz o HP do alvo para mesmo HP do usuário.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.