

PadrãoShiny
Categoria: Psi Pokémon
Altura: 1,3 mPeso: 56,5 Kg
Habitat: Urban (Habitat)
Cor:
Brown
Formato: 

Egg group: Human-Like20 ciclos
Gêneros:
75,0%
25,0%


Felicidade base: 50
Experiência base: 140
Taxa de captura: 100
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Magic Guard(H): This Pokemon can only be damaged by direct attacks.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
36 95
67 185
31 90
58 174
112 189
220 372
67 134
130 262
99 172
193 339
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Machine | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Level up Machine Virtual Console | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Confusion Level up Egg Virtual Console | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Dazzling Gleam Machine Virtual Console | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up Virtual Console | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Virtual Console | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Tutor | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Virtual Console | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Foul Play Machine Virtual Console | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with target. | |
Guard Swap Machine | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Ice Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Machine Virtual Console | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up Virtual Console | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Light Screen Machine Virtual Console | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Coat Egg | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Machine | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Night Shade Virtual Console | ![]() | — | 100 | 15 | Does damage equal to the user's level. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up Virtual Console | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine Virtual Console | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Level up Machine | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up Virtual Console | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Reflect Level up Machine Virtual Console | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Role Play Level up | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Seismic Toss Virtual Console | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine Virtual Console | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Speed Swap Machine | ![]() | — | — | 10 | Swaps Speed stat with target. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine Virtual Console | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Teleport Level up Virtual Console | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine Virtual Console | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine Virtual Console | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Machine Virtual Console | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Egg Tutor | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine Virtual Console | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Egg | ![]() | — | — | 20 | Raises the user's Defense by 2. | |
Bide Virtual Console | ![]() | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
Body Slam Virtual Console | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confusion Level up Virtual Console | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Counter Virtual Console | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Curse Virtual Console | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Virtual Console | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Disable Level up Virtual Console | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double-Edge Virtual Console | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine Virtual Console | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine Virtual Console | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Dynamic Punch Virtual Console | ![]() | 100 | 50 | 5 | 100% chance to confuse the target. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Virtual Console | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Egg Virtual Console Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Virtual Console | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Frustration Machine Virtual Console | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Level up Virtual Console | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with target. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine Virtual Console | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Egg Virtual Console Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up Virtual Console | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Knock Off Egg Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Mega Kick Virtual Console | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Virtual Console | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Virtual Console | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Virtual Console | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Miracle Eye Level up | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Nightmare Virtual Console | ![]() | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | |
Power Trick Egg | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up Virtual Console | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine Virtual Console | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Egg | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine Virtual Console | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Psywave Virtual Console | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rage Virtual Console | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Rain Dance Machine Virtual Console | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up Virtual Console | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Level up Machine Virtual Console | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine Virtual Console | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Role Play Level up Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Seismic Toss Virtual Console | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine Virtual Console | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Egg Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Skull Bash Virtual Console | ![]() | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | |
Sleep Talk Machine Virtual Console | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Virtual Console Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Submission Virtual Console | ![]() | 80 | 80 | 20 | Tem 1/4 de recoil. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine Virtual Console | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine Virtual Console | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Take Down Virtual Console | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Telekinesis Level up Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Teleport Level up Virtual Console | ![]() | — | — | 20 | User switches out. | |
Thief Machine Virtual Console | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Egg Virtual Console Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine Virtual Console | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Virtual Console | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Trick Level up Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zap Cannon Virtual Console | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Egg | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Egg | ![]() | — | — | 20 | Raises the user's Defense by 2. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confusion Level up | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with target. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Egg Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Knock Off Egg Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Miracle Eye Level up | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Power Trick Egg | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Cut Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Level up Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Role Play Level up Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Egg Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Telekinesis Level up | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Teleport Level up | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Level up Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Machine | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Egg | ![]() | — | — | 20 | Raises the user's Defense by 2. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confusion Level up | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Guard Split Egg | ![]() | — | — | 10 | Averages Defense and Sp Def stats with target. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Egg Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Knock Off Egg Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Miracle Eye Level up | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Power Trick Egg | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Cut Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Level up Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Role Play Level up Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Egg Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Telekinesis Level up Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Teleport Level up | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Level up Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Egg | ![]() | — | — | 20 | Raises the user's Defense by 2. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confusion Level up | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Headbutt Tutor | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Egg Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Knock Off Egg Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Miracle Eye Level up | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Power Trick Egg | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Cut Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Level up Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Role Play Level up Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Teleport Level up | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Level up Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Barrier Egg | ![]() | — | — | 20 | Raises the user's Defense by 2. | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Confusion Level up | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Disable Level up | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Dynamic Punch Tutor | ![]() | 100 | 50 | 5 | 100% chance to confuse the target. | |
Encore Egg | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Egg Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Kinesis Level up | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Knock Off Egg | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Nightmare Tutor | ![]() | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psych Up Tutor | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recover Level up | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Reflect Level up Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Role Play Level up | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Teleport Level up | ![]() | — | — | 20 | User switches out. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Egg Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Level up | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Cadeia evolutiva
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.
Shield
This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
Exibir mais
Sword
Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
Let's Go, Eevee!
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Let's Go, Pikachu!
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Ultra Moon
It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.
Ultra Sun
It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
Moon
Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck.
Sun
A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon.
Alpha Sapphire
Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
Omega Ruby
Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
Y
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
X
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
White 2
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
Black 2
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
White
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
Black
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
SoulSilver
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
HeartGold
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
Platinum
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
Pearl
When it uses its psychic power, it emits strong ha waves that can ruin precision devices.
Diamond
If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
LeafGreen
It emits special alpha waves from its body that induce headaches just by being close.
FireRed
It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA.
Emerald
It is rumored that a boy with psychic abilities suddenly transformed into KADABRA while he was assisting research into extrasensory powers.
Sapphire
KADABRA holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain.Without the spoon, the POKéMON is said to be limited to half the usual amount of its telekinetic powers.
Ruby
KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strongpsyche can hope to become a TRAINER of this POKéMON.
Crystal
When it closes its eyes, twice as many alpha particles come out of the surface of its body.
Silver
If it uses its abilities, it emits specialalpha waves that cause machines to malfunction.
Gold
It possesses strong spiritual power. The moredanger it faces, the stronger its psychic power.
Yellow
Many odd things happen if this POKéMON is closeby. For example, it makes clocks run backwards.
Blue
It emits special alpha waves from its body thatinduce headaches just by being close by.
Red
It emits special alpha waves from its body thatinduce headaches just by being close by.
Locais de encontro
Moon
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 2% de chance
- Level 49 ~ Level 55
Sun
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 3% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 2% de chance
- Level 49 ~ Level 55
Exibir mais
SoulSilver
Road 8
Cerulean Cave (2F)
Cerulean Cave (B1F)
Road 8:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
HeartGold
Road 8
Cerulean Cave (2F)
Cerulean Cave (B1F)
Road 8:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Platinum
Road 215
Road 215:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Pearl
Victory Road (2F)
Road 215
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 45
Road 215:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
Diamond
Victory Road (2F)
Road 215
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 45
Road 215:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
LeafGreen
Cerulean Cave (2F)
Cerulean Cave (B1F)
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 64
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 67
FireRed
Cerulean Cave (2F)
Cerulean Cave (B1F)
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 64
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 67
Crystal
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 18
Silver
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Gold
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Yellow
Road 8
Road 8:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Blue
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 51
Red
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 51
Itens que segura
Ultra Moon
Twisted Spoon
(5% de chance)
Ultra Sun
Twisted Spoon
(5% de chance)
Exibir mais
Moon
Twisted Spoon
(5% de chance)
Sun
Twisted Spoon
(5% de chance)
Alpha Sapphire
Twisted Spoon
(5% de chance)
Omega Ruby
Twisted Spoon
(5% de chance)
Y
Twisted Spoon
(5% de chance)
X
Twisted Spoon
(5% de chance)
White 2
Twisted Spoon
(5% de chance)
Black 2
Twisted Spoon
(5% de chance)
White
Twisted Spoon
(5% de chance)
Black
Twisted Spoon
(5% de chance)
SoulSilver
Twisted Spoon
(5% de chance)
HeartGold
Twisted Spoon
(5% de chance)
Platinum
Twisted Spoon
(5% de chance)
Pearl
Twisted Spoon
(5% de chance)
Diamond
Twisted Spoon
(5% de chance)
LeafGreen
Twisted Spoon
(5% de chance)
FireRed
Twisted Spoon
(5% de chance)
Emerald
Twisted Spoon
(5% de chance)
Sapphire
Twisted Spoon
(5% de chance)
Ruby
Twisted Spoon
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 1 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Psybeam Level 5 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 10 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Ally Switch Level 15 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psycho Cut Level 20 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psyshock Level 30 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Psychic Level 35 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Role Play Level 40 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Future Sight Level 45 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Calm Mind Level 50 | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Swap Machine | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with target. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magic Room Machine | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Speed Swap Machine | ![]() | — | — | 10 | Swaps Speed stat with target. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 1 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Psybeam Level 5 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 10 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Ally Switch Level 15 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psycho Cut Level 20 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psyshock Level 30 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Psychic Level 35 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Role Play Level 40 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Future Sight Level 45 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Calm Mind Level 50 | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Miracle Eye Level 23 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Reflect Level 26 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Psycho Cut Level 28 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Telekinesis Level 33 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Ally Switch Level 36 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Role Play Level 41 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Future Sight Level 43 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Miracle Eye Level 23 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Reflect Level 26 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Psycho Cut Level 28 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Telekinesis Level 33 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Ally Switch Level 36 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Role Play Level 41 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Future Sight Level 43 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Psybeam Level 1 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Disable Level 6 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Flash Level 13 | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Night Shade Level 19 | ![]() | — | 100 | 15 | Does damage equal to the user's level. | |
Substitute Level 26 | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Reflect Level 32 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 39 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psychic Level 45 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Seismic Toss Machine | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Teleport Machine | ![]() | — | — | 20 | User switches out. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Ally Switch Level 24 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psybeam Level 28 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 30 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Telekinesis Level 34 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Recover Level 36 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 40 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 42 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 46 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 48 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 50 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Miracle Eye Level 23 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Reflect Level 26 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Psycho Cut Level 28 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Telekinesis Level 33 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Ally Switch Level 36 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Role Play Level 41 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Future Sight Level 43 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Ally Switch Level 24 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psybeam Level 28 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 30 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Telekinesis Level 34 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Recover Level 36 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 40 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 42 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 46 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 48 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 52 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Ally Switch Level 24 | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Psybeam Level 28 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 30 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Telekinesis Level 34 | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Recover Level 36 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 40 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 42 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 46 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 48 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 52 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Psybeam Level 24 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 28 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 30 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 34 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 36 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 40 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 42 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Psybeam Level 24 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 28 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 30 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 34 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 36 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 40 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 42 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Miracle Eye Level 22 | ![]() | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | |
Psybeam Level 24 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 28 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 30 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psycho Cut Level 34 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Role Play Level 36 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 40 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Future Sight Level 42 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Trick Level 46 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Headbutt Tutor | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Knock Off Tutor | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Role Play Tutor | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 23 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 30 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Role Play Level 33 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Trick Level 43 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 23 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 30 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Role Play Level 33 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Trick Level 43 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Dynamic Punch Tutor | ![]() | 100 | 50 | 5 | 100% chance to confuse the target. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Ice Punch Tutor | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Psych Up Tutor | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 23 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 30 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Role Play Level 33 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Trick Level 43 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 23 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 30 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Role Play Level 33 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Trick Level 43 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Reflect Level 23 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Recover Level 25 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 30 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Role Play Level 33 | ![]() | — | — | 10 | User replaces its Ability with the target's. | |
Psychic Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Trick Level 43 | ![]() | — | 100 | 10 | User switches its held item with the target's. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turns. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Nightmare Tutor | ![]() | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Recover Level 26 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 31 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Reflect Level 45 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Dynamic Punch Machine | ![]() | 100 | 50 | 5 | 100% chance to confuse the target. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Nightmare Machine | ![]() | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Zap Cannon Machine | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 18 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Recover Level 26 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Future Sight Level 31 | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Reflect Level 45 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Dynamic Punch Machine | ![]() | 100 | 50 | 5 | 100% chance to confuse the target. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | 10% chance to freeze the target. | |
Nightmare Machine | ![]() | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Zap Cannon Machine | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 20 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 27 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Reflect Level 42 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | ![]() | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Machine | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Machine | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psywave Machine | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rage Machine | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Seismic Toss Machine | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Skull Bash Machine | ![]() | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | |
Submission Machine | ![]() | 80 | 80 | 20 | Tem 1/4 de recoil. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Teleport Machine | ![]() | — | — | 20 | User switches out. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Teleport Level 1 | ![]() | — | — | 20 | User switches out. | |
Kinesis Level 1 | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Confusion Level 16 | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Disable Level 20 | ![]() | — | 100 | 20 | For 4 turns, disables the target's last Move used. | |
Psybeam Level 27 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Recover Level 31 | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Psychic Level 38 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Reflect Level 42 | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | ![]() | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Machine | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Machine | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psywave Machine | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rage Machine | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Seismic Toss Machine | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Skull Bash Machine | ![]() | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | |
Submission Machine | ![]() | 80 | 80 | 20 | Tem 1/4 de recoil. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Teleport Machine | ![]() | — | — | 20 | User switches out. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |