PadrãoShiny
Competitivo
In-Game
Abilities
Chlorophyll: Se Sunny Day estiver ativo, a Speed deste Pokémon é duplicada.
Leaf Guard: If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
54 117
103 229
67 134
130 262
54 117
103 229
90 161
175 317
103 178
202 350
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bullet Seed Level up Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Cotton Guard Egg | — | — | 10 | Raises the user's Defense by 3. | ||
Cotton Spore Level up | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Encore Machine Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fairy Wind Level up | 40 | 100 | 30 | No additional effect. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Drain Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine Egg | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Egg | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seed Bomb Machine Egg | 80 | 100 | 15 | No additional effect. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Strength Sap Egg | — | 100 | 10 | User heals HP=target's Atk stat. Lowers Atk by 1. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aromatherapy Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bullet Seed Level up | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Egg | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cotton Guard Egg | — | — | 10 | Raises the user's Defense by 3. | ||
Cotton Spore Level up Virtual Console | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Virtual Console | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fairy Wind Level up | 40 | 100 | 30 | No additional effect. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Level up Virtual Console Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Egg | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Seed Level up Virtual Console | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level up Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Poison Powder Level up Virtual Console | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Powder Level up Virtual Console | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine Virtual Console | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up Virtual Console | — | — | 40 | No competitive use. | ||
Strength Sap Egg | — | 100 | 10 | User heals HP=target's Atk stat. Lowers Atk by 1. | ||
Stun Spore Level up Virtual Console | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Virtual Console | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up Virtual Console Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level up Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aromatherapy Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bullet Seed Level up | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Egg | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cotton Guard Egg | — | — | 10 | Raises the user's Defense by 3. | ||
Cotton Spore Level up | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fairy Wind Level up | 40 | 100 | 30 | No additional effect. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Egg | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level up Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aromatherapy Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bullet Seed Level up Evento | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confusion Egg | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cotton Guard Egg | — | — | 10 | Raises the user's Defense by 3. | ||
Cotton Spore Level up | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Evento | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Seed Level up Evento | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Powder Level up Evento | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level up Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aromatherapy Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bullet Seed Level up Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confusion Egg | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cotton Spore Level up | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Level up Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level up Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confusion Egg | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cotton Spore Level up | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Tutor | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Descrição In-game:
Alpha Sapphire
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Omega Ruby
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Exibir mais
Y
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
X
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
White 2
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Black 2
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
White
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Black
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
SoulSilver
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
HeartGold
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
Platinum
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Pearl
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Diamond
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
LeafGreen
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
FireRed
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Emerald
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
Sapphire
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the groundwhen it encounters cold air while it is floating.
Ruby
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the groundwhen it encounters cold air while it is floating.
Crystal
Even in the fierc est wind, it can control its fluffto make its way to any place in the world it wants.
Silver
Drifts on seasonal winds and spreads its cotton-likespores all over the world to make more offspring.
Gold
Once it catches the wind, it deft ly controls itscotton-puff spores to float, even around the world.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 1 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Stun Spore Level 12 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 12 | — | 75 | 15 | Causes the target to fall asleep. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Bullet Seed Level 15 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 20 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 24 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Cotton Spore Level 35 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 39 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Giga Drain Level 43 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 49 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 55 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 8 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Fairy Wind Level 10 | 40 | 100 | 30 | No additional effect. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 29 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Acrobatics Level 34 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Rage Powder Level 39 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Cotton Spore Level 44 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 49 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 54 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 59 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 64 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 69 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 28 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Cotton Spore Level 32 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 36 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 40 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 44 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 48 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 52 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 28 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Cotton Spore Level 32 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 36 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 40 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 44 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 48 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 52 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 4 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 12 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 14 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 16 | — | 75 | 15 | Causes the target to fall asleep. | ||
Bullet Seed Level 20 | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Leech Seed Level 24 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mega Drain Level 28 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Cotton Spore Level 32 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
U-turn Level 36 | 70 | 100 | 20 | User switches out after damaging the target. | ||
Worry Seed Level 40 | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Giga Drain Level 44 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bounce Level 48 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Memento Level 52 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Tutor | — | — | 20 | Raises the user's Attack by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swords Dance Tutor | — | — | 20 | Raises the user's Attack by 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 1 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Synthesis Level 5 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Whip Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 10 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 15 | — | 75 | 30 | Paralisa o alvo. | ||
Sleep Powder Level 17 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Seed Level 22 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Cotton Spore Level 33 | — | 100 | 40 | Lowers the target's Speed by 2. | ||
Mega Drain Level 44 | 40 | 100 | 15 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |