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#039 - Jigglypuff
PadrãoShiny
Categoria: Balloon Pokémon
Altura: 0,5 mPeso: 5,5 Kg
Habitat: Grassland (Habitat)
Cor: Pink
Formato:
Egg group: Fairy10 ciclos
Gêneros: 25,0%75,0%
Felicidade base: 50
Experiência base: 95
Taxa de captura: 170
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Cute Charm: 30% chance of infatuating Pokémon of the opposite gender if they make contact.
Competitive: This Pokémon's Sp Atk is raised by 2 for each of its stats that is lowered by a foe.
Friend Guard(H): Os aliados deste Pokémon receive 3/4 damage from other Pokémon's attacks.
Base stats
HP
Atk
Def
SpA
SpD
Spe
115
45
20
45
25
20
Level 50
Level 100
175 222
340 434
45 106
85 207
22 79
40 152
45 106
85 207
27 84
49 163
22 79
40 152
Dano recebido
×½
×½
×0
×1
×1
×1
×1
×1
×0
×1
×1
×1
×1
×2
×1
×1
×2
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Level up
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Level up
Egg
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Disarming Voice
Level up
Machine
4015This Move does not check accuracy. Hits foes.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Echoed Voice
Level up
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
Egg
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the alvo.
Heal Pulse
Egg
10Cura o alvo em 50% de seu HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Level up
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Egg
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Mimic
Level up
10The last Move the alvo used replaces this one.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Perish Song
Egg
5All active Pokémon will faint in 3 turnos.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Pound
Level up
4010035Nenhum efeito adicional.
Present
Egg
901540, 80, 120 power, or heals alvo 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Level up
Machine
5User sleeps 2 turnos and restores HP and status.
Rollout
Egg
309020Power doubles with each hit. Repeats for 5 turnos.
Round
Level up
6010015Power doubles if others used Round neste turno.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sing
Level up
5515Causes the alvo to fall asleep.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
Level up
10010More power with more uses of Stockpile.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stockpile
Level up
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swallow
Level up
10Heals the user based on uses of Stockpile.
Sweet Kiss
Level up
7510Causes the alvo to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Igglybuff
Baby Pokémon
Lv. up
Jigglypuff
Usar item
Wigglytuff
3 níveis evolutivos.
Descrição In-game:
Shield
By freely changing the wavelength of its voice, Jigglypuff sings a mysterious melody sure to make any listener sleepy.
Sword
Jigglypuff has top-notch lung capacity, even by comparison to other Pokémon. It won’t stop singing its lullabies until its foes fall asleep.
Exibir mais
Let's Go, Eevee!
Uses its cute round eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Let's Go, Pikachu!
Uses its cute round eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Ultra Moon
The songs they sing are totally different depending on the region they live in. Some even sound like they’re shouting!
Ultra Sun
Recordings of Jigglypuff’s strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Moon
Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort.
Sun
It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away.
Alpha Sapphire
When this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, Jigglypuff cannot breathe, endangering its life.
Omega Ruby
Jigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Y
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
X
It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
White 2
Looking into its cute, round eyes makes it start singing a song so pleasant listeners can’t help but fall asleep.
Black 2
Looking into its cute, round eyes makes it start singing a song so pleasant listeners can’t help but fall asleep.
White
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Black
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
SoulSilver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
HeartGold
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
Platinum
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Pearl
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Diamond
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
LeafGreen
When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep.
FireRed
It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
Emerald
Nothing can avoid falling asleep hearing a JIGGLYPUFF’s song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
Sapphire
When this POKéMON sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, JIGGLYPUFF cannot breathe, endangering its life.
Ruby
JIGGLYPUFF’s vocal chords can freely adjust the wavelength of its voice. This POKéMON uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Crystal
It rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.
Silver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Gold
If it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
Yellow
Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Blue
When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Red
When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Locais de encontro
Ultra Moon
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 4 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 11 ~ Level 14
Alola Route 6 North:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Alola Route 6 South:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Ultra Sun
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 4 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 11 ~ Level 14
Alola Route 6 North:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Alola Route 6 South:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Exibir mais
Moon
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 4 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 11 ~ Level 14
Alola Route 6 North:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Alola Route 6 South:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Sun
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 4 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 11 ~ Level 14
Alola Route 6 North:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Alola Route 6 South:
  • Método: Sos Encounter
  • 15% de chance
  • Level 14 ~ Level 17
Y
Road 20
Pokémon Village
Road 20:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 50
Pokemon Village:
  • Método: Walking in purple flowers
  • 10% de chance
  • Level 49
X
Road 20
Pokémon Village
Road 20:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 50
Pokemon Village:
  • Método: Walking in purple flowers
  • 10% de chance
  • Level 49
White 2
Dreamyard
Dreamyard (B1F)
Road 1
Road 2
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Road 1:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Road 2:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Black 2
Dreamyard
Dreamyard (B1F)
Road 1
Road 2
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
Road 1:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Road 2:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
White
Road 14
Road 14:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 58
Black
Road 14
Road 14:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 58
SoulSilver
Road 3
Road 4
Safari Zone Meadow
Safari Zone Swamp
Road 3:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Safari Zone Meadow:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 17
Safari Zone Swamp:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
HeartGold
Road 3
Road 4
Safari Zone Meadow
Safari Zone Swamp
Road 3:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Road 4:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 6
Safari Zone Meadow:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 17
Safari Zone Swamp:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
LeafGreen
Road 3
Road 3:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
FireRed
Road 3
Road 3:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Emerald
Road 115
Road 115:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Sapphire
Road 115
Road 115:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Ruby
Road 115
Road 115:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Crystal
Road 34
Road 35
Road 5
Road 6
Road 7
Road 8
Road 34:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 12
Road 35:
  • Método: Walking in tall grass or a cave
  • Condições: 1) Not during a swarm; 2) At night
  • 5% de chance
  • Level 12
Road 5:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 14
Road 6:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 12
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 18
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 16
Silver
Road 46
Road 3
Road 4
Road 46:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 5
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 6
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 6
Gold
Road 46
Road 3
Road 4
Road 46:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 5
Road 3:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 6
Road 4:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 6
Yellow
Road 5
Road 6
Road 7
Road 8
Road 5:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Road 6:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Road 7:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Road 8:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Blue
Road 3
Road 3:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Red
Road 3
Road 3:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Itens que segura
Ultra Moon
Moon Stone
(5% de chance)
Ultra Sun
Moon Stone
(5% de chance)
Exibir mais
Moon
Moon Stone
(5% de chance)
Sun
Moon Stone
(5% de chance)
LeafGreen
Oran Berry
(50% de chance)
FireRed
Oran Berry
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035Nenhum efeito adicional.
Sing
Level 1
5515Causes the alvo to fall asleep.
Disable
Level 1
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Sweet Kiss
Level 1
7510Causes the alvo to become confused.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Copycat
Level 1
20Uses the last Move used in the battle.
Disarming Voice
Level 1
4015This Move does not check accuracy. Hits foes.
Echoed Voice
Level 4
4010015O Power aumenta quando usado em turnos consecutivos.
Covet
Level 8
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Stockpile
Level 12
20Raises user's Defense, Sp Def by 1. Max 3 uses.
Spit Up
Level 12
10010More power with more uses of Stockpile.
Swallow
Level 12
10Heals the user based on uses of Stockpile.
Round
Level 16
6010015Power doubles if others used Round neste turno.
Rest
Level 20
5User sleeps 2 turnos and restores HP and status.
Body Slam
Level 24
8510015Tem 30% de chance de paralisar o alvo.
Mimic
Level 28
10The last Move the alvo used replaces this one.
Gyro Ball
Level 32
1005More power the slower the user than the alvo.
Hyper Voice
Level 36
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Level 44
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010Tem 100% de chance de confundir o alvo que tenha recebido um aumento de stat no turno.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the alvo's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010Nenhum efeito adicional. Acerta adversários adjacentes.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turnos. Can't status,-Dragon power vs grounded.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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