[Cache start]
#876 - Indeedee
PadrãoShiny
Categoria: Emotion Pokémon
Altura: 0,9 mPeso: 28,0 Kg
Cor: Purple
Formato:
Egg group: Fairy40 ciclos
Gênero: 100%
Felicidade base: 140
Experiência base: 166
Taxa de captura: 30
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Psychic Surge(H): Ao dar switch-in, este Pokémon invoca Psychic Terrain.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
65
55
105
95
95
Level 50
Level 100
120 167
230 324
63 128
121 251
54 117
103 229
99 172
193 339
90 161
175 317
90 161
175 317
Dano recebido
×2
×2
×1
×1
×1
×1
×1
×1
×0
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
15The target makes its Move right after the user.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disarming Voice
Level up
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Healing Wish
Level up
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Play Nice
Level up
20Lowers the target's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
Egg
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Level up
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
15The target makes its Move right after the user.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Aromatherapy
Level up
5Cures the user's time of all status conditions.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disarming Voice
Level up
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Future Sight
Machine
12010010Hits two turns after being used.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Magical Leaf
Machine
6020This Move does not check accuracy.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Metronome
Machine
10Picks a random Move.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Pay Day
Machine
4010020Scatters coins.
Play Nice
Level up
20Lowers the target's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Egg
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Level up
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Terrain Pulse
Tutor
5010010User on terrain: power doubles, type varies.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Indeedee
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Sword
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Play Nice
Level 1
20Lowers the target's Attack by 1.
Encore
Level 5
1005Target repeats its last Move for its next 3 turns.
Disarming Voice
Level 10
4015This Move does not check accuracy. Hits foes.
Psybeam
Level 15
651002010% chance to confuse the target.
Helping Hand
Level 20
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
After You
Level 25
15The target makes its Move right after the user.
Healing Wish
Level 30
10User faints. Next hurt Pokemon is fully healed.
Psychic
Level 35
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 40
20Raises the user's Sp Atk and Sp Def by 1.
Power Split
Level 45
10Averages Attack and Sp Atk stats with target.
Psychic Terrain
Level 50
105 turns. Grounded: +Psychic power, priority-safe.
Last Resort
Level 55
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Extrasensory
Egg
801002010% chance to causar flinch.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Psych Up
Egg
10Copies the target's current stat stages.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Play Nice
Level 1
20Lowers the target's Attack by 1.
Encore
Level 5
1005Target repeats its last Move for its next 3 turns.
Disarming Voice
Level 10
4015This Move does not check accuracy. Hits foes.
Psybeam
Level 15
651002010% chance to confuse the target.
Helping Hand
Level 20
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
After You
Level 25
15The target makes its Move right after the user.
Aromatherapy
Level 30
5Cures the user's time of all status conditions.
Psychic
Level 35
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 40
20Raises the user's Sp Atk and Sp Def by 1.
Power Split
Level 45
10Averages Attack and Sp Atk stats with target.
Psychic Terrain
Level 50
105 turns. Grounded: +Psychic power, priority-safe.
Last Resort
Level 55
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Pay Day
Machine
4010020Scatters coins.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Terrain Pulse
Tutor
5010010User on terrain: power doubles, type varies.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Extrasensory
Egg
801002010% chance to causar flinch.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Psych Up
Egg
10Copies the target's current stat stages.
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