

PadrãoShiny
Categoria: Hypnosis Pokémon
Altura: 1,6 mPeso: 75,6 Kg
Habitat: Grassland (Habitat)
Cor:
Yellow
Formato: 

Egg group: Human-Like20 ciclos
Gêneros:
50,0%
50,0%


Felicidade base: 70
Experiência base: 169
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpD +2Total: 2
Competitivo
In-Game
Abilities
Insomnia: This Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.
Forewarn: On switch-in, this Pokémon is alerted to the foes' Move with the highest power.
Inner Focus(H): This Pokémon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
145 192
280 374
70 137
135 269
67 134
130 262
70 137
135 269
108 183
211 361
64 130
125 256
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Disable Level up | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flatter Egg | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Swap Egg | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Haze Machine | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Headbutt Level up | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Ice Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Level up Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Poison Gas Level up | ![]() | — | 90 | 40 | Poisons the foe(s). | |
Pound Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Power Split Egg | ![]() | — | — | 10 | Averages Attack and Sp Atk stats with alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psycho Cut Egg | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Psych Up Level up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Role Play Egg | ![]() | — | — | 10 | User replaces its Ability with the alvo's. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Level up | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Switcheroo Level up | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine Egg | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Let's Go, Eevee!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Let's Go, Pikachu!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Exibir mais
Ultra Moon
There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.
Ultra Sun
In Alola, Komala is Hypno’s main target. It rarely harms people.
Moon
As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.
Sun
While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.
Alpha Sapphire
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Omega Ruby
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Y
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
X
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
White 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
SoulSilver
Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
HeartGold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Platinum
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pearl
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Diamond
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
LeafGreen
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
FireRed
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Emerald
The arcing movement and glitter of the pendulum in a HYPNO’s hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
Sapphire
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Ruby
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Crystal
The longer it swings its pendulum, thelonger the effects of its hypnosis last.
Silver
Always holding a pendulum that it rocks at a steadyrhythm, it causes drowsiness in any one nearby.
Gold
When it is very hungry, it puts humans it meets tosleep, then it feasts on their dreams.
Yellow
Avoid eye contact if you come across one. It will tryto put you to sleep by using its pendulum.
Blue
When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION.
Red
When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION.
Locais de encontro
Ultra Moon
Hauoli City Main
Hauoli City Shopping District
Poni Plains North
Hauoli City Main:
- Método: Static encounter, only one chance
- Condição: After finishing Olivia's trial
- 15% de chance
- Level 29
Hauoli City Shopping District:
- Método: Static encounter, only one chance
- 100% de chance
- Level 29
Poni Plains North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Ultra Sun
Hauoli City Main
Hauoli City Shopping District
Poni Plains North
Hauoli City Main:
- Método: Static encounter, only one chance
- Condição: After finishing Olivia's trial
- 15% de chance
- Level 29
Hauoli City Shopping District:
- Método: Static encounter, only one chance
- 100% de chance
- Level 29
Poni Plains North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Exibir mais
Moon
Poni Plains North
Poni Plains North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
Sun
Poni Plains North
Poni Plains North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
SoulSilver
Road 11
Safari Zone Swamp
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 11
Safari Zone Swamp
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
LeafGreen
Berry Forest
Berry Forest:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
FireRed
Berry Forest
Berry Forest:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Crystal
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 16
Silver
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Gold
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Blue
Cerulean Cave (1F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Red
Cerulean Cave (1F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Disable Level 1 | ![]() | — | 100 | 20 | Por 4 turnos, desabilita o último Move usado pelo alvo. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 1 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Switcheroo Level 1 | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Headbutt Level 13 | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Poison Gas Level 17 | ![]() | — | 90 | 40 | Poisons the foe(s). | |
Psybeam Level 21 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Level 25 | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Zen Headbutt Level 32 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Swagger Level 37 | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Psychic Level 42 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Nasty Plot Level 47 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Psyshock Level 51 | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Future Sight Level 56 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | O usuário recupera 75% do dano causado. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Haze Machine | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Knock Off Machine | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |