[Cache start]
#097 - Hypno
PadrãoShiny
Categoria: Hypnosis Pokémon
Altura: 1,6 mPeso: 75,6 Kg
Habitat: Grassland (Habitat)
Cor: Yellow
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 169
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpD +2Total: 2
Competitivo
In-Game
Abilities
Insomnia: This Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.
Forewarn: On switch-in, this Pokémon is alerted to the foes' Move with the highest power.
Inner Focus(H): This Pokémon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
73
70
73
115
67
Level 50
Level 100
145 192
280 374
70 137
135 269
67 134
130 262
70 137
135 269
108 183
211 361
64 130
125 256
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Confuse Ray
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Disable
Level up
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
Egg
7510015Tem 10% de chance de queimar o alvo.
Flatter
Egg
10015Raises the alvo's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with alvo.
Haze
Machine
30Elimina todas as alterações de stat.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Ice Punch
Machine
Egg
7510015Tem 10% de chance de congelar o alvo.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Poison Gas
Level up
9040Poisons the foe(s).
Pound
Level up
4010035Nenhum efeito adicional.
Power Split
Egg
10Averages Attack and Sp Atk stats with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Egg
7010020Tem altas chances de critical hit.
Psych Up
Level up
Machine
10Copies the alvo's current stat stages.
Psyshock
Level up
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Role Play
Egg
10User replaces its Ability with the alvo's.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Level up
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Switcheroo
Level up
10010User switches its equipado item with the alvo's.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
Egg
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Level up
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Drowzee
Lv. 26
Hypno
2 níveis evolutivos.
Descrição In-game:
Let's Go, Eevee!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Let's Go, Pikachu!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Exibir mais
Ultra Moon
There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.
Ultra Sun
In Alola, Komala is Hypno’s main target. It rarely harms people.
Moon
As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.
Sun
While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.
Alpha Sapphire
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Omega Ruby
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Y
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
X
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
White 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
SoulSilver
Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
HeartGold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Platinum
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pearl
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Diamond
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
LeafGreen
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
FireRed
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Emerald
The arcing movement and glitter of the pendulum in a HYPNO’s hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
Sapphire
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Ruby
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Crystal
The longer it swings its pendulum, the longer the effects of its hypnosis last.
Silver
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any­ one nearby.
Gold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Yellow
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Blue
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
Red
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
Locais de encontro
Ultra Moon
Hauoli City Main
Hauoli City Shopping District
Poni Plains North
Hauoli City Main:
  • Método: Static encounter, only one chance
  • Condição: After finishing Olivia's trial
  • 15% de chance
  • Level 29
Hauoli City Shopping District:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 29
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Ultra Sun
Hauoli City Main
Hauoli City Shopping District
Poni Plains North
Hauoli City Main:
  • Método: Static encounter, only one chance
  • Condição: After finishing Olivia's trial
  • 15% de chance
  • Level 29
Hauoli City Shopping District:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 29
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54 ~ Level 57
Exibir mais
Moon
Poni Plains North
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 54 ~ Level 57
Sun
Poni Plains North
Poni Plains North:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 54 ~ Level 57
SoulSilver
Road 11
Safari Zone Swamp
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Safari Zone Swamp:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Road 11
Safari Zone Swamp
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Safari Zone Swamp:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
LeafGreen
Berry Forest
Berry Forest:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
FireRed
Berry Forest
Berry Forest:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Crystal
Road 11
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 16
Silver
Road 11
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Gold
Road 11
Road 11:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Blue
Cerulean Cave (1F)
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 46
Red
Cerulean Cave (1F)
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 46
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035Nenhum efeito adicional.
Disable
Level 1
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Hypnosis
Level 1
6020Causes the alvo to fall asleep.
Switcheroo
Level 1
10010User switches its equipado item with the alvo's.
Headbutt
Level 13
701001530% chance to causar flinch.
Poison Gas
Level 17
9040Poisons the foe(s).
Psybeam
Level 21
651002010% chance to confuse the alvo.
Psych Up
Level 25
10Copies the alvo's current stat stages.
Zen Headbutt
Level 32
809015Tem 20% de chance de causar flinch.
Swagger
Level 37
8515Raises the alvo's Attack by 2 and confuses it.
Psychic
Level 42
901001010% chance to lower the alvo's Sp Def by 1.
Nasty Plot
Level 47
20Raises the user's Sp Atk by 2.
Psyshock
Level 51
8010010Causa dano com base na Def do adversário, não Sp.Def.
Future Sight
Level 56
12010010Ataca por dois turnos após ser usado.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010O usuário recupera 75% do dano causado.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Haze
Machine
30Elimina todas as alterações de stat.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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