PadrãoShiny
Categoria: Hypnosis Pokémon
Altura: 1,6 mPeso: 75,6 Kg
Habitat: Grassland (Habitat)
Cor:
Yellow
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 169
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpD +2Total: 2
Competitivo
In-Game
Abilities
Insomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Forewarn: On switch-in, this Pokemon is alerted to the foes' Move with the highest power.
Inner Focus(H): This Pokemon cannot be made to flinch. Immune to Intimidate.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
145 192
280 374
70 137
135 269
67 134
130 262
70 137
135 269
108 183
211 361
64 130
125 256
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Egg | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psycho Cut Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Role Play Egg | — | — | 10 | User replaces its Ability with the target's. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Barrier Virtual Console | — | — | 20 | Raises the user's Defense by 2. | ||
Brick Break Virtual Console | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Virtual Console | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Virtual Console | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disable Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dream Eater Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Virtual Console | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Virtual Console | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Virtual Console | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Virtual Console | — | — | 40 | Raises the user's Attack by 1. | ||
Nasty Plot Virtual Console | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Poison Gas Virtual Console | — | 90 | 40 | Poisons the foe(s). | ||
Pound Virtual Console | 40 | 100 | 35 | No additional effect. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Punch Virtual Console | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assist Egg | — | — | 20 | Uses a random Move known by a team member. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Counter Virtual Console | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dynamic Punch Virtual Console | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Virtual Console Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up Virtual Console | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Egg | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Headbutt Level up Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Virtual Console Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Meditate Level up Virtual Console | — | — | 40 | Raises the user's Attack by 1. | ||
Mega Kick Virtual Console | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Virtual Console | 80 | 85 | 20 | No additional effect. | ||
Metronome Virtual Console | — | — | 10 | Picks a random Move. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Level up Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Nightmare Level up Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Poison Gas Level up Virtual Console | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up Virtual Console | 40 | 100 | 35 | No additional effect. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Egg | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psycho Cut Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Psych Up Level up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Egg Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Virtual Console | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Submission Virtual Console | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Virtual Console Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wake-Up Slap Level up | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assist Egg | — | — | 20 | Uses a random Move known by a team member. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Egg | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Nasty Plot Level up Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Egg Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assist Egg | — | — | 20 | Uses a random Move known by a team member. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Egg | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Nasty Plot Level up Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Egg Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assist Egg | — | — | 20 | Uses a random Move known by a team member. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flatter Egg | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Egg | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Headbutt Level up Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Meditate Level up | — | — | 40 | Raises the user's Attack by 1. | ||
Nasty Plot Level up Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Egg Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Level up | — | 100 | 10 | User switches its held item with the target's. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assist Egg | — | — | 20 | Uses a random Move known by a team member. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Evento | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Meditate Level up Evento | — | — | 40 | Raises the user's Attack by 1. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Level up Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine Evento | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Egg | — | — | 10 | User replaces its Ability with the target's. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Machine Evento | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Descrição In-game:
Let's Go, Eevee!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Let's Go, Pikachu!
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Exibir mais
Ultra Moon
There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.
Ultra Sun
In Alola, Komala is Hypno’s main target. It rarely harms people.
Moon
As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.
Sun
While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.
Alpha Sapphire
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Omega Ruby
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Y
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
X
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
White 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
SoulSilver
Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
HeartGold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Platinum
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pearl
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Diamond
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
LeafGreen
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
FireRed
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Emerald
The arcing movement and glitter of the pendulum in a HYPNO’s hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
Sapphire
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Ruby
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
Crystal
The longer it swings its pendulum, thelonger the effects of its hypnosis last.
Silver
Always holding a pendulum that it rocks at a steadyrhythm, it causes drowsiness in any one nearby.
Gold
When it is very hungry, it puts humans it meets tosleep, then it feasts on their dreams.
Yellow
Avoid eye contact if you come across one. It will tryto put you to sleep by using its pendulum.
Blue
When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION.
Red
When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION.
Locais de encontro
Ultra Moon
Hauoli City Shopping District
Poni Plains North
Hauoli City Shopping District:
- Método: Static encounter, only one chance
- 100% de chance
- Level 29
Poni Plains North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Ultra Sun
Hauoli City Shopping District
Poni Plains North
Hauoli City Shopping District:
- Método: Static encounter, only one chance
- 100% de chance
- Level 29
Poni Plains North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Exibir mais
Moon
Poni Plains North
Poni Plains North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
Sun
Poni Plains North
Poni Plains North:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
SoulSilver
Road 11
Safari Zone Swamp
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 11
Safari Zone Swamp
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Safari Zone Swamp:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
LeafGreen
Berry Forest
Berry Forest:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
FireRed
Berry Forest
Berry Forest:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Crystal
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 16
Silver
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Gold
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Blue
Cerulean Cave (1F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Red
Cerulean Cave (1F)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Psybeam Level 21 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Level 25 | — | — | 10 | Copies the target's current stat stages. | ||
Zen Headbutt Level 32 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 37 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 42 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 47 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 51 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 56 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Hypnosis Level 37 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Wake-Up Slap Level 29 | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Barrier Level 1 | — | — | 20 | Raises the user's Defense by 2. | ||
Disable Level 4 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 13 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 18 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 22 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 27 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psychic Level 36 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 46 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Dream Eater Level 55 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 5 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 17 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Headbutt Level 29 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Synchronoise Level 37 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 53 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psyshock Level 57 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Future Sight Level 61 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 7 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 18 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 28 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Headbutt Level 38 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 55 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Zen Headbutt Level 64 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Future Sight Level 69 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 7 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 18 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 28 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Headbutt Level 38 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 55 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Zen Headbutt Level 64 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Future Sight Level 69 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Switcheroo Level 1 | — | 100 | 10 | User switches its held item with the target's. | ||
Disable Level 7 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Gas Level 18 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 21 | — | — | 40 | Raises the user's Attack by 1. | ||
Psybeam Level 28 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Level 33 | — | — | 10 | Copies the target's current stat stages. | ||
Headbutt Level 38 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 45 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Nasty Plot Level 55 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Zen Headbutt Level 64 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Future Sight Level 69 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Nightmare Level 1 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Disable Level 7 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 21 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 29 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 35 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 43 | — | — | 10 | Copies the target's current stat stages. | ||
Swagger Level 49 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Future Sight Level 57 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Metronome Tutor | — | — | 10 | Picks a random Move. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 10 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 18 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 25 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Meditate Level 40 | — | — | 40 | Raises the user's Attack by 1. | ||
Psychic Level 49 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level 55 | — | — | 10 | Copies the target's current stat stages. | ||
Future Sight Level 60 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dynamic Punch Machine | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 12 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 24 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Meditate Level 43 | — | — | 40 | Raises the user's Attack by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Disable Level 12 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Headbutt Level 24 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Poison Gas Level 33 | — | 90 | 40 | Poisons the foe(s). | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Meditate Level 43 | — | — | 40 | Raises the user's Attack by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Machine | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Seismic Toss Machine | — | 100 | 20 | Does damage equal to the user's level. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Submission Machine | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |