[Cache start]
#187 - Hoppip
PadrãoShiny
Categoria: Cottonweed Pokémon
Altura: 0,4 mPeso: 0,5 Kg
Habitat: Grassland (Habitat)
Cor: Pink
Formato:
Egg groups: Fairy, Grass20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 50
Taxa de captura: 255
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Abilities
Chlorophyll: Se Sunny Day estiver ativo, a Speed deste Pokémon é duplicada.
Leaf Guard: If Sunny Day is active, this Pokémon cannot be statused and Rest will fail for it.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
35
35
40
35
55
50
Level 50
Level 100
95 142
180 274
36 95
67 185
40 101
76 196
36 95
67 185
54 117
103 229
49 112
94 218
Dano recebido
×1
×1
×1
×1
×1
×½
×2
×2
×1
×¼
×0
×4
×1
×2
×1
×2
×1
×½
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
2010025O usuário recupera 50% do dano causado.
Acrobatics
Level up
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Bounce
Level up
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Cotton Guard
Egg
10Raises the user's Defense by 3.
Cotton Spore
Level up
10040Lowers the alvo's Speed by 2.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Encore
Machine
Egg
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
4010030Nenhum efeito adicional.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Drain
Level up
Machine
7510010O usuário recupera 50% do dano causado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
Egg
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Leaf Storm
Machine
130905Reduz o Sp.Atk do usuário em 2 estágios.
Leech Seed
Level up
90101/8 of alvo's HP is restored to user every turn.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Memento
Level up
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Poison Powder
Level up
7535Envenena o alvo.
Pollen Puff
Machine
9010015If the alvo is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rage Powder
Egg
20Os Moves dos adversários terão o usuário como alvo no turno usado.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Seed Bomb
Machine
Egg
8010015Nenhum efeito adicional.
Sleep Powder
Level up
7515Faz com que o alvo adormeça.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Level up
40No competitive use.
Strength Sap
Egg
10010User heals HP=alvo's Atk stat. Lowers Atk by 1.
Stun Spore
Level up
7530Paralisa o alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Switcheroo
Egg
10010User switches its equipado item with the alvo's.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Level up
5Heals the user by a weather-dependent amount.
Tackle
Level up
4010035Nenhum efeito adicional.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Tailwind
Machine
15For 4 turnos, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Level up
Machine
7010020User switches out after damaging the alvo.
Worry Seed
Egg
10010The alvo's Ability becomes Insomnia.
Cadeia evolutiva
Hoppip
Lv. 18
Skiploom
Lv. 27
Jumpluff
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Omega Ruby
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Exibir mais
Y
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
X
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
White 2
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Black 2
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Black
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
SoulSilver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
HeartGold
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
Platinum
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
Pearl
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
Diamond
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
LeafGreen
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
FireRed
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Emerald
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
Sapphire
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Ruby
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Crystal
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Silver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Gold
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Locais de encontro
SoulSilver
Road 32
Road 33
Road 48
Road 13
Road 14
Road 15
Safari Zone Meadow
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 5% de chance
  • Level 6
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Road 48:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 13:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Road 14:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 5% de chance
  • Level 24
Road 15:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Safari Zone Meadow:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
HeartGold
Road 32
Road 33
Road 48
Road 13
Road 14
Road 15
Safari Zone Meadow
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 5% de chance
  • Level 6
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 8
Road 48:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
Road 13:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Road 14:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 5% de chance
  • Level 24
Road 15:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 1% de chance
  • Level 24
Safari Zone Meadow:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 17
Exibir mais
Platinum
Road 205 (south, towards Floaroma Town)
Road 205 (south, towards Floaroma Town):
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 12
Pearl
Fuego Ironworks
Road 205 (south, towards Floaroma Town)
Fuego Ironworks:
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 10% de chance
  • Level 29
Road 205 (south, towards Floaroma Town):
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 10
Diamond
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 205 (south, towards Floaroma Town):
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 10
Road 205 (east, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 10% de chance
  • Level 11
LeafGreen
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Five Island
Resort Gorgeous:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Water Labyrinth:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Five Isle Meadow:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Memorial Pillar:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Five Island:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
FireRed
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Five Island
Resort Gorgeous:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Water Labyrinth:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Five Isle Meadow:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Memorial Pillar:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Five Island:
  • Método: Surfing
  • 30% de chance
  • Level 5 ~ Level 15
Crystal
Road 29
Road 30
Road 31
Road 32
Road 33
Road 11
Road 13
Road 14
Road 15
Road 29:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 3
Road 30:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 4
Road 31:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 5
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 7
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 7
Road 11:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 1% de chance
  • Level 16
Road 13:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 27
Road 14:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 28
Road 15:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 4% de chance
  • Level 27
Silver
Road 32
Road 33
Road 13
Road 14
Road 15
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 6
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 8
Road 13:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 4% de chance
  • Level 24
Road 14:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 24
Road 15:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 4% de chance
  • Level 24
Gold
Road 32
Road 33
Road 13
Road 14
Road 15
Road 32:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 6
Road 33:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 8
Road 13:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 4% de chance
  • Level 24
Road 14:
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 24
Road 15:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 4% de chance
  • Level 24
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Splash
Level 1
40No competitive use.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Absorb
Level 6
2010025O usuário recupera 50% do dano causado.
Fairy Wind
Level 8
4010030Nenhum efeito adicional.
Poison Powder
Level 10
7535Envenena o alvo.
Stun Spore
Level 10
7530Paralisa o alvo.
Sleep Powder
Level 10
7515Faz com que o alvo adormeça.
Bullet Seed
Level 12
2510030Atinge de 2 a 5 vezes em um turno.
Synthesis
Level 15
5Heals the user by a weather-dependent amount.
Leech Seed
Level 19
90101/8 of alvo's HP is restored to user every turn.
Mega Drain
Level 22
4010015User recovers 50% of the damage dealt.
Acrobatics
Level 24
5510015O Power dobra se o usuário não estiver segurando um item.
Cotton Spore
Level 27
10040Lowers the alvo's Speed by 2.
U-turn
Level 29
7010020User switches out after damaging the alvo.
Giga Drain
Level 32
7510010O usuário recupera 50% do dano causado.
Bounce
Level 35
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Memento
Level 38
10010Lowers alvo's Attack, Sp Atk by 2. User faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Leaf Storm
Machine
130905Reduz o Sp.Atk do usuário em 2 estágios.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Magical Leaf
Machine
6020This Move does not check accuracy.
Pollen Puff
Machine
9010015If the alvo is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tailwind
Machine
15For 4 turnos, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Machine
7010020User switches out after damaging the alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Cotton Guard
Egg
10Raises the user's Defense by 3.
Encore
Egg
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Grassy Terrain
Egg
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Rage Powder
Egg
20Os Moves dos adversários terão o usuário como alvo no turno usado.
Seed Bomb
Egg
8010015Nenhum efeito adicional.
Strength Sap
Egg
10010User heals HP=alvo's Atk stat. Lowers Atk by 1.
Switcheroo
Egg
10010User switches its equipado item with the alvo's.
Worry Seed
Egg
10010The alvo's Ability becomes Insomnia.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.