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#720 - Hoopa-Unbound
PadrãoShiny
Pokémon mítico
Categoria: Mischief Pokémon
Altura: 6,5 mPeso: 490,0 Kg
Cor: Purple
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 100
Experiência base: 306
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Magician: If this Pokémon has no item, it steals the item off a Pokémon it hits with an attack.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
160
60
170
130
80
Level 50
Level 100
140 187
270 364
148 233
292 460
58 123
112 240
157 244
310 482
121 200
238 394
76 145
148 284
Dano recebido
×4
×1
×1
×1
×2
×1
×1
×1
×1
×1
×1
×1
×1
×1
×0
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Level up
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Astonish
Level up
301001530% chance to causar flinch.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Dark Pulse
Level up
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Guard Split
Level up
10Averages Defense and Sp Def stats with alvo.
Gunk Shot
Machine
12080530% chance to envenenar the alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyperspace Fury
Level up
1005Hoopa- U: Reduz a Def do usuário em 1 estágio; quebra Protect.
Hyperspace Hole
Level up
805Breaks the alvo's protection for neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Level up
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Light Screen
Level up
Machine
30For 5 turnos, special damage to allies is halved.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Split
Level up
10Averages Attack and Sp Atk stats with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Level up
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Level up
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Level up
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wonder Room
Level up
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Hoopa-Unbound
1 nível evolutivo.
Descrição In-game:
Alpha Sapphire
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Omega Ruby
In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
Exibir mais
Y
It gathers things it likes and passes them through its loop to teleport them to a secret place.
X
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
Moves que aprende
Gen IX
Gen VII
Gen VI
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Destiny Bond
Level 1
5If an opponent knocks out the user, it also faints.
Ally Switch
Level 1
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Astonish
Level 6
301001530% chance to causar flinch.
Trick
Level 10
10010User switches its equipado item with the alvo's.
Light Screen
Level 15
30For 5 turnos, special damage to allies is halved.
Psybeam
Level 19
651002010% chance to confuse the alvo.
Skill Swap
Level 25
10The user and the alvo troca Abilities.
Guard Split
Level 29
10Averages Defense and Sp Def stats with alvo.
Power Split
Level 29
10Averages Attack and Sp Atk stats with alvo.
Knock Off
Level 46
65100201,5x damage if foe holds an item. Removes item.
Trick Room
Level 50
5Goes last. For 5 turnos, turn order is reversed.
Wonder Room
Level 50
10For 5 turnos, all Defense and Sp Def stats switch.
Dark Pulse
Level 55
8010015Tem 20% de chance de causar flinch.
Psychic
Level 75
901001010% chance to lower the alvo's Sp Def by 1.
Hyperspace Fury
Level 85
1005Hoopa- U: Reduz a Def do usuário em 1 estágio; quebra Protect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gunk Shot
Machine
12080530% chance to envenenar the alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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