[Cache start]
#093 - Haunter
PadrãoShiny
Categoria: Gas Pokémon
Altura: 1,6 mPeso: 0,1 Kg
Habitat: Cave (Habitat)
Cor: Purple
Formato:
Egg group: Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 142
Taxa de captura: 90
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
50
45
115
55
95
Level 50
Level 100
105 152
200 294
49 112
94 218
45 106
85 207
108 183
211 361
54 117
103 229
90 161
175 317
Dano recebido
×¼
×2
×1
×1
×½
×0
×1
×1
×2
×½
×2
×1
×0
×¼
×2
×1
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Astonish
Egg
301001530% chance to causar flinch.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confuse Ray
Level up
Machine
10010Confuses the target.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dream Eater
Level up
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Haze
Machine
Egg
30Eliminates all stat changes.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Lick
Level up
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Level up
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Payback
Level up
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect Type
Egg
15User becomes the same type as the target.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Smog
Egg
30702040% chance to envenenar the target.
Spite
Level up
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
Egg
9010Envenena gravemente o alvo. Poison-types não podem errar.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confuse Ray
Level up
Virtual Console
10010Confuses the target.
Corrosive Gas
Tutor
10040Removes adjacent Pokemon's held items.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Machine
Virtual Console
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
Virtual Console
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dream Eater
Level up
Virtual Console
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
Virtual Console
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
Virtual Console
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hypnosis
Level up
Virtual Console
6020Causes the target to fall asleep.
Ice Punch
Machine
Virtual Console
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Lick
Level up
Virtual Console
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Mega Drain
Virtual Console
4010015User recovers 50% of the damage dealt.
Night Shade
Level up
Virtual Console
10015Does damage equal to the user's level.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Poison Gas
Virtual Console
9040Poisons the foe(s).
Poison Jab
Machine
Virtual Console
801002030% chance to envenenar the target.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect Type
Egg
15User becomes the same type as the target.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Self-Destruct
Machine
Virtual Console
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Level up
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
Virtual Console
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Smog
Egg
Virtual Console
30702040% chance to envenenar the target.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Virtual Console
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
Virtual Console
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Machine
Virtual Console
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Egg
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
Virtual Console
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
Virtual Console
10010Confuses the target.
Curse
Level up
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Level up
Virtual Console
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Level up
Machine
Virtual Console
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
Virtual Console
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Giga Drain
Virtual Console
Tutor
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
Virtual Console
6020Causes the target to fall asleep.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Lick
Level up
Virtual Console
301003030% chance to paralyze the target.
Mean Look
Level up
Virtual Console
5Prevents the target from switching out.
Mega Drain
Virtual Console
4010015User recovers 50% of the damage dealt.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Nightmare
Level up
Virtual Console
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
Virtual Console
10015Does damage equal to the user's level.
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
Virtual Console
10Copies the target's current stat stages.
Psywave
Egg
Virtual Console
10015Random damage equal to 0,5x-1,5x user's level.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Reflect Type
Egg
15User becomes the same type as the target.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Egg
10010Lowers the target's Speed by 2.
Self-Destruct
Virtual Console
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Level up
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Smog
Egg
30702040% chance to envenenar the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Virtual Console
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the target's.
Thunder
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Level up
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Lick
Level up
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Nightmare
Level up
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
10015Does damage equal to the user's level.
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psywave
Egg
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect Type
Egg
15User becomes the same type as the target.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Egg
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Smog
Egg
30702040% chance to envenenar the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confuse Ray
Level up
Evento
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Tutor
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Level up
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Lick
Level up
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Nightmare
Level up
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
10015Does damage equal to the user's level.
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Level up
Machine
Evento
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psywave
Egg
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Egg
10010Lowers the target's Speed by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
Evento
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Smog
Egg
30702040% chance to envenenar the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Evento
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Level up
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Level up
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
Egg
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Lick
Level up
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Nightmare
Level up
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
10015Does damage equal to the user's level.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psywave
Egg
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Egg
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Will-O-Wisp
Machine
Egg
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confuse Ray
Level up
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Level up
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Egg
Tutor
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Haze
Egg
30Eliminates all stat changes.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Lick
Level up
301003030% chance to paralyze the target.
Mean Look
Level up
5Prevents the target from switching out.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Level up
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
10015Does damage equal to the user's level.
Perish Song
Egg
5All active Pokemon will faint in 3 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Psywave
Egg
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Punch
Level up
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
10010Lowers the PP of the target's last Move by 4.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Egg
8515Queima o alvo.
Cadeia evolutiva
Gastly
Lv. 25
Haunter
Trocar
Gengar
Mega Evoluir
Gengar-Mega
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
This frightful, malevolent spirit can glide through walls, appearing wherever it likes. According to rumor, victims of a Haunter's lick will wither to death day by day.
Shield
If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
Exibir mais
Sword
Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.
Let's Go, Eevee!
By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Let's Go, Pikachu!
By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Ultra Moon
It’s dangerous to go outside alone on nights when you’re feeling sad. Haunter will catch you, and you won’t be able to go back home.
Ultra Sun
On moonless nights, Haunter searches for someone to curse, so it’s best not to go out walking around.
Moon
It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.
Sun
It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
Alpha Sapphire
Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.
Omega Ruby
Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.
Y
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
X
If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
White 2
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Black 2
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
White
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Black
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
SoulSilver
Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.
HeartGold
In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim.
Platinum
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Pearl
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
Diamond
It can slip through any obstacle. It lurks inside walls to keep an eye on its foes.
LeafGreen
Because of its ability to slip through block walls, it is said to be from another dimension.
FireRed
If you get the feeling of being watched in darkness when nobody is around, HAUNTER is there.
Emerald
If a HAUNTER beckons you while it is floating in darkness, don’t approach it. This POKéMON will try to lick you with its tongue and steal your life away.
Sapphire
HAUNTER is a dangerous POKéMON. If one beckons you while floating in darkness, you must never approach it. This POKéMON will try to lick you with its tongue and steal your life away.
Ruby
HAUNTER is a dangerous POKéMON. If one beckons you while floating in darkness, you must never approach it. This POKéMON will try to lick you with its tongue and steal your life away.
Crystal
It hides in the dark, planning to take the life of the next living thing that wanders close by.
Silver
Its tongue is made of gas. If licked, its victim starts shaking constantly until death even­ tually comes.
Gold
In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim.
Yellow
By licking, it saps the victim's life. It causes shaking that won't stop until the victim's demise.
Blue
Because of its ability to slip through block walls, it is said to be from an­ other dimension.
Red
Because of its ability to slip through block walls, it is said to be from an­ other dimension.
Locais de encontro
Ultra Moon
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Ultra Sun
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 31 ~ Level 34
Exibir mais
Moon
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 29 ~ Level 32
Sun
Thrifty Megamart Abandoned Site
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 29 ~ Level 32
Y
Road 14
Road 19
Frost Cavern (unknown area 314)
Frost Cavern (unknown area 315)
Frost Cavern (unknown area 316)
Frost Cavern (unknown area 317)
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Road 14:
  • Método: Walking on rough terrain
  • 5% de chance
  • Level 31
Road 19:
  • Método: Walking on rough terrain
  • 5% de chance
  • Level 47
Frost Cavern (unknown area 314):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 315):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 316):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 317):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Victory Road (unknown area 322):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 324):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 326):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 328):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
X
Road 14
Road 19
Frost Cavern (unknown area 314)
Frost Cavern (unknown area 315)
Frost Cavern (unknown area 316)
Frost Cavern (unknown area 317)
Victory Road (unknown area 322)
Victory Road (unknown area 324)
Victory Road (unknown area 326)
Victory Road (unknown area 328)
Road 14:
  • Método: Walking on rough terrain
  • 5% de chance
  • Level 31
Road 19:
  • Método: Walking on rough terrain
  • 5% de chance
  • Level 47
Frost Cavern (unknown area 314):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 315):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 316):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Frost Cavern (unknown area 317):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Victory Road (unknown area 322):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 324):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 326):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Victory Road (unknown area 328):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
SoulSilver
Road 8
Safari Zone Forest
Road 8:
  • Método: Walking in tall grass or a cave
  • Condições: 1) At night; 2) Radio off
  • 10% de chance
  • Level 19
Safari Zone Forest:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Road 8
Safari Zone Forest
Road 8:
  • Método: Walking in tall grass or a cave
  • Condições: 1) At night; 2) Radio off
  • 10% de chance
  • Level 19
Safari Zone Forest:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Platinum
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 27
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 47
Pearl
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 64
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Old Chateau (entrance):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (dining room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F private room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F leftmost room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F left room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F middle room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F right room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F rightmost room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Diamond
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 64
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 54
Old Chateau (entrance):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (dining room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F private room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F leftmost room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F left room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F middle room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F right room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
Old Chateau (2F rightmost room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 16
LeafGreen
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Pokemon Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Pokemon Tower (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Pokemon Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Pokemon Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Lost Cave (room 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 4):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 5):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 6):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 7):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 8):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 9):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 10):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (item rooms):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
FireRed
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 20
Pokemon Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Pokemon Tower (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 20
Pokemon Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Pokemon Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Lost Cave (room 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 4):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 5):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 6):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 7):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 8):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 9):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (room 10):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lost Cave (item rooms):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Crystal
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 15
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Silver
Road 8
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 20
Gold
Road 8
Road 8:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 20
Yellow
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Pokemon Tower (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Pokemon Tower (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 27
Pokemon Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 27
Pokemon Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Blue
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Pokemon Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Pokemon Tower (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Pokemon Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
Pokemon Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Red
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 25
Pokemon Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Pokemon Tower (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Pokemon Tower (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 28
Pokemon Tower (7F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Itens que segura
LeafGreen
Spell Tag
(5% de chance)
FireRed
Spell Tag
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Shadow Punch
Ao Evoluir
6020This Move does not check accuracy.
Confuse Ray
Level 1
10010Confuses the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Mean Look
Level 1
5Prevents the target from switching out.
Payback
Level 12
5010010Power doubles if the user Moves after the target.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Hex
Level 24
6510010Power doubles if the target has a status ailment.
Night Shade
Level 30
10015Does damage equal to the user's level.
Sucker Punch
Level 36
701005Usually goes first. Fails if target is not attacking.
Dark Pulse
Level 42
8010015Tem 20% de chance de causar flinch.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Destiny Bond
Level 54
5If an opponent knocks out the user, it also faints.
Dream Eater
Level 60
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Haze
Machine
30Eliminates all stat changes.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
Machine
801002030% chance to envenenar the target.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Mean Look
Level 1
5Prevents the target from switching out.
Shadow Punch
Level 1
6020This Move does not check accuracy.
Payback
Level 12
5010010Power doubles if the user Moves after the target.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Hex
Level 24
6510010Power doubles if the target has a status ailment.
Night Shade
Level 30
10015Does damage equal to the user's level.
Sucker Punch
Level 36
701005Usually goes first. Fails if target is not attacking.
Dark Pulse
Level 42
8010015Tem 20% de chance de causar flinch.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Destiny Bond
Level 54
5If an opponent knocks out the user, it also faints.
Dream Eater
Level 60
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Corrosive Gas
Tutor
10040Removes adjacent Pokemon's held items.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Mean Look
Level 1
5Prevents the target from switching out.
Shadow Punch
Level 1
6020This Move does not check accuracy.
Payback
Level 12
5010010Power doubles if the user Moves after the target.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Hex
Level 24
6510010Power doubles if the target has a status ailment.
Night Shade
Level 30
10015Does damage equal to the user's level.
Sucker Punch
Level 36
701005Usually goes first. Fails if target is not attacking.
Dark Pulse
Level 42
8010015Tem 20% de chance de causar flinch.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Destiny Bond
Level 54
5If an opponent knocks out the user, it also faints.
Dream Eater
Level 60
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Shadow Punch
Level 1
6020This Move does not check accuracy.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Shadow Punch
Level 1
6020This Move does not check accuracy.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Pain Split
Tutor
20Shares HP of user and target equally.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Smog
Level 1
30702040% chance to envenenar the target.
Confuse Ray
Level 5
10010Confuses the target.
Poison Gas
Level 7
9040Poisons the foe(s).
Night Shade
Level 12
10015Does damage equal to the user's level.
Will-O-Wisp
Level 14
8515Queima o alvo.
Sucker Punch
Level 19
701005Usually goes first. Fails if target is not attacking.
Toxic
Level 21
9010Envenena gravemente o alvo. Poison-types não podem errar.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Dark Pulse
Level 36
8010015Tem 20% de chance de causar flinch.
Dream Eater
Level 45
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Headbutt
Machine
701001530% chance to causar flinch.
Ice Punch
Machine
751001510% chance to freeze the target.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Pain Split
Tutor
20Shares HP of user and target equally.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Hex
Level 55
6510010Power doubles if the target has a status ailment.
Nightmare
Level 61
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Pain Split
Tutor
20Shares HP of user and target equally.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Nightmare
Level 55
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Nightmare
Level 55
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 5
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 8
5Prevents the target from switching out.
Curse
Level 12
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 15
10015Does damage equal to the user's level.
Confuse Ray
Level 19
10010Confuses the target.
Sucker Punch
Level 22
701005Usually goes first. Fails if target is not attacking.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Payback
Level 28
5010010Power doubles if the user Moves after the target.
Shadow Ball
Level 33
801001520% chance to lower the target's Sp Def by 1.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dark Pulse
Level 44
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level 50
5If an opponent knocks out the user, it also faints.
Nightmare
Level 55
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Psych Up
Tutor
10Copies the target's current stat stages.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Curse
Level 13
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 16
10015Does damage equal to the user's level.
Confuse Ray
Level 21
10010Confuses the target.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Dream Eater
Level 31
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 39
5If an opponent knocks out the user, it also faints.
Shadow Ball
Level 45
801001520% chance to lower the target's Sp Def by 1.
Nightmare
Level 53
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Mean Look
Level 64
5Prevents the target from switching out.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Shadow Punch
Level 25
6020This Move does not check accuracy.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Hypnosis
Level 1
6020Causes the target to fall asleep.
Lick
Level 1
301003030% chance to paralyze the target.
Spite
Level 8
10010Lowers the PP of the target's last Move by 4.
Mean Look
Level 13
5Prevents the target from switching out.
Curse
Level 16
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Night Shade
Level 21
10015Does damage equal to the user's level.
Confuse Ray
Level 31
10010Confuses the target.
Dream Eater
Level 39
10010015User gains 1/2 HP inflicted. Sleeping target only.
Destiny Bond
Level 48
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Night Shade
Level 1
10015Does damage equal to the user's level.
Confuse Ray
Level 1
10010Confuses the target.
Lick
Level 1
301003030% chance to paralyze the target.
Hypnosis
Level 29
6020Causes the target to fall asleep.
Dream Eater
Level 38
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Mimic
Machine
10The last Move the target used replaces this one.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psywave
Machine
10015Random damage equal to 0,5x-1,5x user's level.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Night Shade
Level 1
10015Does damage equal to the user's level.
Confuse Ray
Level 1
10010Confuses the target.
Lick
Level 1
301003030% chance to paralyze the target.
Hypnosis
Level 29
6020Causes the target to fall asleep.
Dream Eater
Level 38
10010015User gains 1/2 HP inflicted. Sleeping target only.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Mimic
Machine
10The last Move the target used replaces this one.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psywave
Machine
10015Random damage equal to 0,5x-1,5x user's level.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
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