PadrãoShiny
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Moxie(H): This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
155 202
300 394
117 194
229 383
75 144
146 282
58 123
112 240
94 167
184 328
77 146
150 287
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brine Level up | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Cheer Machine | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | ||
Dragon Dance Level up Machine | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hydro Pump Level up Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Twister Level up | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Waterfall Level up Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Bind Virtual Console | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Bite Level up Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Level up Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Crunch Level up Machine Virtual Console | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine Virtual Console | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dragon Dance Level up Machine | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Machine Virtual Console | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Virtual Console | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Tail Virtual Console | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flamethrower Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hydro Pump Level up Machine Virtual Console | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Machine Virtual Console | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Outrage Machine Virtual Console | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Power Whip Machine | 120 | 85 | 10 | No additional effect. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine Virtual Console | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scale Shot Tutor | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up Virtual Console | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Level up Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level up Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine Virtual Console | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Virtual Console | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bubble Beam Virtual Console | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Breath Virtual Console | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Dance Level up | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up Virtual Console | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hurricane Level up | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hydro Pump Level up Virtual Console | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine Virtual Console | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Virtual Console Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Level up Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Virtual Console | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine Virtual Console | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Skull Bash Virtual Console | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Virtual Console | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine Virtual Console | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up Virtual Console | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up Virtual Console | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Machine Virtual Console | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Virtual Console | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Virtual Console | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up Evento | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Dance Level up Evento | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine Evento | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up Evento | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Head Tutor Evento | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Machine Evento | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Dance Level up | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Dance Level up | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Level up | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Dance Level up | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hydro Pump Level up | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Level up | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Cadeia evolutiva
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
I suspect this Pokémon to be the true identity of a dragon written of in ancient texts, which claimed that it razed an entire village with white-hot beams from its maw.
Shield
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Exibir mais
Sword
It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.
Let's Go, Eevee!
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Let's Go, Pikachu!
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Ultra Moon
The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.
Ultra Sun
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”
Moon
There are people who swear that any place Gyarados appears is fated for destruction.
Sun
A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind.
Alpha Sapphire
Once Gyarados goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this Pokémon’s rampages lasting a whole month.
Omega Ruby
When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon’s wildly violent nature.
Y
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
X
In ancient literature, there is a record of a Gyarados that razed a village when violence flared.
White 2
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Black 2
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
White
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Black
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
SoulSilver
Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.
HeartGold
They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.
Platinum
Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
Pearl
In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
Diamond
Once it appears, its rage never settles until it has razed the fields and mountains around it.
LeafGreen
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
FireRed
It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.
Emerald
It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.
Sapphire
Once GYARADOS goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down.There are records of this POKéMON’s rampages lasting a whole month.
Ruby
When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that thistransformation is to blame for this POKéMON’s wildly violent nature.
Crystal
It appears when ever there is world conflict,burning down any place it travels through.
Silver
Once it appears, it goes on a ram page. It remainsenraged until it demolishes every thing around it.
Gold
They say that during past wars, GYARADOS wouldappear and leave blazing ruins in its wake.
Yellow
Brutally vicious and enormously destructive.Known for totally destroying cities in ancient times.
Blue
Rarely seen in the wild. Huge and vicious, itis capable of destroying entire cities in a rage.
Red
Rarely seen in the wild. Huge and vicious, itis capable of destroying entire cities in a rage.
Locais de encontro
Ultra Moon
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Akala Outskirts Area
Ancient Poni Path Area
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Hauoli City Beachfront
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Seafolk Village Main
Seaward Cave Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 23
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 20
Alola Route 9 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 23
Alola Route 13 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 33
Alola Route 14 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 39
Alola Route 15 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 40
Akala Outskirts Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 29
Ancient Poni Path Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Brooklet Hill North:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Brooklet Hill South:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Brooklet Hill Totems Den:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Hauoli City Beachfront:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 17
Malie Garden Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 28
Melemele Sea Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Paniola Town Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Poni Breaker Coast Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Poni Gauntlet Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 66
Poni Meadow Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 62
Seafolk Village Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Seaward Cave Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 17
Tapu Village Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 34
Vast Poni Canyon Northwest:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 51
Ultra Sun
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Akala Outskirts Area
Ancient Poni Path Area
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Hauoli City Beachfront
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Seafolk Village Main
Seaward Cave Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 23
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 20
Alola Route 9 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 23
Alola Route 13 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 33
Alola Route 14 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 39
Alola Route 15 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 40
Akala Outskirts Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 29
Ancient Poni Path Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Brooklet Hill North:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Brooklet Hill South:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Brooklet Hill Totems Den:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 21
Hauoli City Beachfront:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Kalae Bay Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 17
Malie Garden Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 28
Melemele Sea Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Paniola Town Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 22
Poni Breaker Coast Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Poni Gauntlet Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 66
Poni Meadow Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 62
Seafolk Village Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 49
Seaward Cave Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 17
Tapu Village Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 34
Vast Poni Canyon Northwest:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 51
Exibir mais
Moon
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Poni Wilds Area
Seafolk Village Main
Seaward Cave Area
Secluded Shore Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 19
Alola Route 8 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 25
Alola Route 9 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 23
Alola Route 13 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 30
Alola Route 14 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 31
Alola Route 15 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 33
Brooklet Hill North:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Brooklet Hill South:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Brooklet Hill Totems Den:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Kalae Bay Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Malie Garden Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 27
Melemele Sea Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 18
Paniola Town Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 18
Poni Breaker Coast Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Poni Gauntlet Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 59
Poni Meadow Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 57
Poni Wilds Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Seafolk Village Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Seaward Cave Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Secluded Shore Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 30
Tapu Village Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 31
Vast Poni Canyon Northwest:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 44
Sun
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Poni Wilds Area
Seafolk Village Main
Seaward Cave Area
Secluded Shore Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 19
Alola Route 8 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 25
Alola Route 9 Main:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 23
Alola Route 13 Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 30
Alola Route 14 Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 31
Alola Route 15 Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 33
Brooklet Hill North:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Brooklet Hill South:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Brooklet Hill Totems Den:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Kalae Bay Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Malie Garden Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 27
Melemele Sea Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 18
Paniola Town Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 18
Poni Breaker Coast Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Poni Gauntlet Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 59
Poni Meadow Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 57
Poni Wilds Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Seafolk Village Main:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 43
Seaward Cave Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 15
Secluded Shore Area:
- Método: Sos Encounter
- 15% de chance
- Level 10 ~ Level 30
Tapu Village Area:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 31
Vast Poni Canyon Northwest:
- Método: Sos From Bubbling Spot
- 15% de chance
- Level 10 ~ Level 44
Y
Road 3
Road 22
Parfum Palace
Road 3:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
Road 22:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
Parfum Palace:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
X
Road 3
Road 22
Parfum Palace
Road 3:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
Road 22:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
Parfum Palace:
- Método: Fishing with a Super Rod
- 60% de chance
- Level 35
White 2
Nature Sanctuary
Nature Sanctuary:
- Método: Fishing in dark spots
- 1% de chance
- Level 1 ~ Level 100
Black 2
Nature Sanctuary
Nature Sanctuary:
- Método: Fishing in dark spots
- 1% de chance
- Level 1 ~ Level 100
SoulSilver
Lake of Rage
Seafoam Islands (B4F)
Mount Silver (1F)
Fuchsia City
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Marshland
Lake of Rage:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Mount Silver (1F):
- Método: Fishing with a Super Rod
- 10% de chance
- Level 40
Fuchsia City:
- Método: Fishing with a Super Rod
- 30% de chance
- Level 40
Cerulean Cave (1F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Cerulean Cave (2F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Cerulean Cave (B1F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Safari Zone Marshland:
- Método: Fishing with a Super Rod
- 10% de chance
- Level 37
HeartGold
Lake of Rage
Seafoam Islands (B4F)
Mount Silver (1F)
Fuchsia City
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Marshland
Lake of Rage:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Mount Silver (1F):
- Método: Fishing with a Super Rod
- 10% de chance
- Level 40
Fuchsia City:
- Método: Fishing with a Super Rod
- 30% de chance
- Level 40
Cerulean Cave (1F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Cerulean Cave (2F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Cerulean Cave (B1F):
- Método: Fishing with a Super Rod
- 5% de chance
- Level 40
Safari Zone Marshland:
- Método: Fishing with a Super Rod
- 10% de chance
- Level 37
Platinum
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Road 220
Road 223
Road 226
Road 230
Canalave City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Eterna City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Pastoria City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sunyshore City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Sinnoh League:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Valley Windworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Mount Coronet (1F Road 207):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 20 ~ Level 55
Mount Coronet (4F):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Mount Coronet (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 1:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Great Marsh Area 2:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Great Marsh Area 3:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Great Marsh Area 4:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Great Marsh Area 5:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Great Marsh Area 6:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Victory Road (B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Victory Road (inside B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 40 ~ Level 55
Ravaged Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Oreburgh Gate (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sendoff Spring:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Iron Island area:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Lake Verity (before Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Valor:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Acuity:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 203:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 205 (east, towards Eterna City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 208:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 209:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 213:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 214:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 218:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 219:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 221:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 222:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 224:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 225:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 227:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 228:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 229:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Twinleaf Town:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Celestic Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 220:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 223:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 226:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Road 230:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 55
Pearl
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Resort Area
Road 220
Road 223
Road 226
Road 230
Canalave City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Eterna City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Pastoria City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sunyshore City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Sinnoh League:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Valley Windworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Mount Coronet (1F Road 207):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Mount Coronet (4F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Mount Coronet (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 1:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 2:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 3:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 4:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 6:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Victory Road (B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Victory Road (inside B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Ravaged Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Oreburgh Gate (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sendoff Spring:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Iron Island area:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Lake Verity (before Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Valor:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Acuity:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 203:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 205 (east, towards Eterna City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 208:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 209:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 213:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 214:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 218:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 219:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 221:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 222:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 224:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 225:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 227:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 228:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 229:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Twinleaf Town:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Celestic Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Resort Area:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 220:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 223:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 226:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 230:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Diamond
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Resort Area
Road 220
Road 223
Road 226
Road 230
Canalave City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Eterna City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Pastoria City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sunyshore City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Sinnoh League:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Valley Windworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Fuego Ironworks:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Mount Coronet (1F Road 207):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Mount Coronet (4F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Mount Coronet (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 1:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 2:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 3:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 4:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Great Marsh Area 6:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Victory Road (B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Victory Road (inside B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Ravaged Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Oreburgh Gate (B1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Sendoff Spring:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Iron Island area:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Lake Verity (before Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Valor:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Lake Acuity:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 203:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 205 (east, towards Eterna City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 208:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 209:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 213:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 214:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 218:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 219:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 221:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 222:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 224:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 225:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 227:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 228:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 229:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 20 ~ Level 50
Twinleaf Town:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Celestic Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Resort Area:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 40 ~ Level 55
Road 220:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 223:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 226:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
Road 230:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 30 ~ Level 40
LeafGreen
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (B3F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Seafoam Islands (B4F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 12:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 19:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 20:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cinnabar Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Viridian City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Vermilion City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Fuchsia City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Pallet Town:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 4:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 6:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 10:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 11:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 13:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 21:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 22:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 24:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 25:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean Cave (1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean Cave (B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 23:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
S.S. Anne:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Berry Forest:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Icefall Cave (entrance):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Icefall Cave (waterfall):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Kindle Road:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Treasure Beach:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cape Brink:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Bond Bridge:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Resort Gorgeous:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Water Labyrinth:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Five Isle Meadow:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Memorial Pillar:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Outcast Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Green Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Water Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Ruin Valley:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Trainer Tower:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Tanoby Ruins:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
One Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Four Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Five Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
FireRed
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (B3F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Seafoam Islands (B4F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 12:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 19:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 20:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cinnabar Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Viridian City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Vermilion City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Fuchsia City:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Pallet Town:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 4:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 6:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 10:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 11:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 13:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 21:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 22:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 24:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Road 25:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean Cave (1F):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cerulean Cave (B1F):
- Método: Fishing with a Super Rod
- 1% de chance
- Level 25 ~ Level 35
Road 23:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
S.S. Anne:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Berry Forest:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Icefall Cave (entrance):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Icefall Cave (waterfall):
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Kindle Road:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Treasure Beach:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Cape Brink:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Bond Bridge:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Resort Gorgeous:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Water Labyrinth:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Five Isle Meadow:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Memorial Pillar:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Outcast Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Green Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Water Path:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Ruin Valley:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Trainer Tower:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Tanoby Ruins:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
One Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Four Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Five Island:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 15 ~ Level 25
Emerald
Sootopolis City
Sootopolis City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 5 ~ Level 45
Sapphire
Sootopolis City
Sootopolis City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 5 ~ Level 45
Ruby
Sootopolis City
Sootopolis City:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 5 ~ Level 45
Crystal
Lake of Rage
Fuchsia City
Lake of Rage:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Fuchsia City:
- Método: Fishing with a Super Rod
- 30% de chance
- Level 40
Silver
Lake of Rage
Fuchsia City
Lake of Rage:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Fuchsia City:
- Método: Fishing with a Super Rod
- 30% de chance
- Level 40
Gold
Lake of Rage
Fuchsia City
Lake of Rage:
- Método: Static encounter, only one chance
- 100% de chance
- Level 30
Fuchsia City:
- Método: Fishing with a Super Rod
- 30% de chance
- Level 40
Yellow
Fuchsia City
Fuchsia City:
- Método: Fishing with a Super Rod
- 10% de chance
- Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Ao Evoluir | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Twister Level 1 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Whirlpool Level 4 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Ice Fang Level 8 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Brine Level 12 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Scary Face Level 16 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Waterfall Level 21 | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Crunch Level 24 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Rain Dance Level 28 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Aqua Tail Level 32 | 90 | 90 | 10 | No additional effect. | ||
Dragon Dance Level 36 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Hurricane Level 44 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Thrash Level 48 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Hyper Beam Level 52 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Cheer Machine | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | ||
Dragon Dance Machine | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Twister Level 1 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Whirlpool Level 4 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Ice Fang Level 8 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Brine Level 12 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Scary Face Level 16 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Waterfall Level 21 | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Crunch Level 24 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Rain Dance Level 28 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Aqua Tail Level 32 | 90 | 90 | 10 | No additional effect. | ||
Dragon Dance Level 36 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Hurricane Level 44 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Thrash Level 48 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Hyper Beam Level 52 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dragon Dance Machine | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Power Whip Machine | 120 | 85 | 10 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Scale Shot Tutor | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Twister Level 1 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Whirlpool Level 4 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Ice Fang Level 8 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Brine Level 12 | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Scary Face Level 16 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Waterfall Level 21 | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Crunch Level 24 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Rain Dance Level 28 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Aqua Tail Level 32 | 90 | 90 | 10 | No additional effect. | ||
Dragon Dance Level 36 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Hurricane Level 44 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Thrash Level 48 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Hyper Beam Level 52 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Leer Level 21 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 24 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 27 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 30 | 90 | 90 | 10 | No additional effect. | ||
Scary Face Level 33 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dragon Rage Level 36 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Crunch Level 39 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hydro Pump Level 42 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 45 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hurricane Level 48 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Rain Dance Level 51 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hyper Beam Level 54 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Leer Level 21 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 24 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 27 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 30 | 90 | 90 | 10 | No additional effect. | ||
Scary Face Level 33 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dragon Rage Level 36 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Crunch Level 39 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hydro Pump Level 42 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 45 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hurricane Level 48 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Rain Dance Level 51 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hyper Beam Level 54 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 1 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Leer Level 6 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Dragon Rage Level 11 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Bind Level 16 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Rage Level 21 | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Dragon Tail Level 26 | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Waterfall Level 31 | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Crunch Level 36 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Outrage Level 41 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Hydro Pump Level 46 | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level 51 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Crunch Level 41 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hydro Pump Level 44 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 47 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 50 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 23 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 26 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 29 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Ice Fang Level 32 | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Aqua Tail Level 35 | 90 | 90 | 10 | No additional effect. | ||
Rain Dance Level 38 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Dragon Dance Level 44 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 47 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dive Tutor | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Dragon Dance Level 50 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 55 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Dragon Dance Level 50 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 55 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Dragon Dance Level 50 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 55 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Dragon Dance Level 50 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 55 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Dragon Dance Level 50 | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Hyper Beam Level 55 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hyper Beam Level 50 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Breath Machine | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 30 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Twister Level 35 | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Hydro Pump Level 40 | 110 | 80 | 5 | No additional effect. | ||
Rain Dance Level 45 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Hyper Beam Level 50 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Breath Machine | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Tutor | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Beam Tutor | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 32 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level 52 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Rage Machine | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Dragon Rage Level 25 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Leer Level 32 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Hydro Pump Level 41 | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Level 52 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bubble Beam Machine | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Rage Machine | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skull Bash Machine | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Gun Machine | 40 | 100 | 25 | No additional effect. |