[Cache start]
#130 - Gyarados
PadrãoShiny
Categoria: Atrocious Pokémon
Altura: 6,5 mPeso: 235,0 Kg
Habitat: Waters-edge (Habitat)
Cor: Blue
Formato:
Egg groups: Water 2, Dragon5 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 189
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Moxie(H): This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
95
125
79
60
100
81
Level 50
Level 100
155 202
300 394
117 194
229 383
75 144
146 282
58 123
112 240
94 167
184 328
77 146
150 287
Dano recebido
×½
×1
×1
×4
×1
×½
×½
×1
×1
×1
×0
×1
×1
×1
×1
×2
×½
×½
Cadeia evolutiva
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
909010No additional effect.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brine
Level up
6510010Power doubles if the target's HP is 50% or less.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Dance
Level up
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hurricane
Level up
Machine
110701030% chance to confuse target. Can't miss in rain.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Level up
Machine
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Splash
Level up
40No competitive use.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Twister
Level up
401002020% chance to make the foe(s) flinch.
Waterfall
Level up
Machine
801001520% chance to causar flinch.
Water Pulse
Machine
601002020% chance to confuse the target.
Whirlpool
Level up
Machine
358515Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Bind
Virtual Console
158520Traps and damages the target for 4-5 turns.
Bite
Level up
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Level up
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Crunch
Level up
Machine
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
Virtual Console
8010015Tem 20% de chance de causar flinch.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Dragon Dance
Level up
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
Virtual Console
8510010No additional effect.
Dragon Rage
Virtual Console
10010Deals 40 HP of damage to the target.
Dragon Tail
Virtual Console
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
Virtual Console
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flamethrower
Machine
Virtual Console
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hurricane
Level up
Machine
110701030% chance to confuse target. Can't miss in rain.
Hydro Pump
Level up
Machine
Virtual Console
110805No additional effect.
Hyper Beam
Level up
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the target.
Ice Fang
Level up
Machine
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Iron Tail
Machine
Virtual Console
100751530% chance to lower the target's Defense by 1.
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
Leer
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Outrage
Machine
Virtual Console
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
Virtual Console
801001530% chance to burn the target. Thaws target.
Scale Shot
Tutor
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Splash
Level up
40No competitive use.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
Virtual Console
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
Virtual Console
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
Virtual Console
9020Paralisa o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
401002020% chance to make the foe(s) flinch.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Level up
Machine
Virtual Console
801001520% chance to causar flinch.
Whirlpool
Level up
Machine
358515Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Bite
Level up
Virtual Console
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Virtual Console
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bubble Beam
Virtual Console
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dragon Breath
Virtual Console
601002030% chance to paralyze the target.
Dragon Dance
Level up
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
Virtual Console
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hurricane
Level up
110701030% chance to confuse target. Can't miss in rain.
Hydro Pump
Level up
Virtual Console
110805No additional effect.
Hyper Beam
Level up
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the target.
Ice Fang
Level up
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Virtual Console
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Level up
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Roar
Machine
Virtual Console
20Forces the target to switch to a random ally.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
Virtual Console
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Skull Bash
Virtual Console
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Virtual Console
8010015Nenhum efeito adicional.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Tackle
Virtual Console
4010035Nenhum efeito adicional.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
Virtual Console
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
Virtual Console
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Machine
Virtual Console
801001520% chance to causar flinch.
Water Gun
Virtual Console
4010025No additional effect.
Water Pulse
Tutor
601002020% chance to confuse the target.
Whirlpool
Virtual Console
358515Traps and damages the target for 4-5 turns.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Evento
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Dance
Level up
Evento
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
Evento
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Level up
Evento
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Head
Tutor
Evento
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Machine
Evento
801001520% chance to causar flinch.
Water Pulse
Tutor
601002020% chance to confuse the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Dance
Level up
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Level up
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Machine
801001520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Dance
Level up
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Level up
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Machine
801001520% chance to causar flinch.
Water Pulse
Machine
601002020% chance to confuse the target.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Dance
Level up
20Raises the user's Attack and Speed by 1.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Level up
401002020% chance to make the foe(s) flinch.
Waterfall
Machine
801001520% chance to causar flinch.
Water Pulse
Machine
601002020% chance to confuse the target.
Cadeia evolutiva
Magikarp
Lv. 20
Gyarados
Mega Evoluir
Gyarados-Mega
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
I suspect this Pokémon to be the true identity of a dragon written of in ancient texts, which claimed that it razed an entire village with white-hot beams from its maw.
Shield
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Exibir mais
Sword
It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.
Let's Go, Eevee!
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Let's Go, Pikachu!
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Ultra Moon
The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.
Ultra Sun
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”
Moon
There are people who swear that any place Gyarados appears is fated for destruction.
Sun
A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind.
Alpha Sapphire
Once Gyarados goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this Pokémon’s rampages lasting a whole month.
Omega Ruby
When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon’s wildly violent nature.
Y
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
X
In ancient literature, there is a record of a Gyarados that razed a village when violence flared.
White 2
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Black 2
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
White
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
Black
Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
SoulSilver
Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.
HeartGold
They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.
Platinum
Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
Pearl
In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
Diamond
Once it appears, its rage never settles until it has razed the fields and mountains around it.
LeafGreen
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
FireRed
It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.
Emerald
It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.
Sapphire
Once GYARADOS goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this POKéMON’s rampages lasting a whole month.
Ruby
When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this POKéMON’s wildly violent nature.
Crystal
It appears when­ ever there is world conflict, burning down any place it travels through.
Silver
Once it appears, it goes on a ram­ page. It remains enraged until it demolishes every­ thing around it.
Gold
They say that during past wars, GYARADOS would appear and leave blazing ruins in its wake.
Yellow
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Blue
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
Red
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
Locais de encontro
Ultra Moon
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Akala Outskirts Area
Ancient Poni Path Area
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Hauoli City Beachfront
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Seafolk Village Main
Seaward Cave Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Alola Route 9 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 13 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 33
Alola Route 14 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 39
Alola Route 15 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 40
Akala Outskirts Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 29
Ancient Poni Path Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Brooklet Hill North:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Brooklet Hill South:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Brooklet Hill Totems Den:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Hauoli City Beachfront:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Kalae Bay Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Malie Garden Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 28
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Paniola Town Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Poni Breaker Coast Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Poni Gauntlet Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 66
Poni Meadow Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 62
Seafolk Village Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Seaward Cave Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Tapu Village Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 34
Vast Poni Canyon Northwest:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 51
Ultra Sun
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Akala Outskirts Area
Ancient Poni Path Area
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Hauoli City Beachfront
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Seafolk Village Main
Seaward Cave Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 8 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 20
Alola Route 9 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 13 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 33
Alola Route 14 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 39
Alola Route 15 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 40
Akala Outskirts Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 29
Ancient Poni Path Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Brooklet Hill North:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Brooklet Hill South:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Brooklet Hill Totems Den:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 21
Hauoli City Beachfront:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Kalae Bay Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Malie Garden Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 28
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Paniola Town Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 22
Poni Breaker Coast Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Poni Gauntlet Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 66
Poni Meadow Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 62
Seafolk Village Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 49
Seaward Cave Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 17
Tapu Village Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 34
Vast Poni Canyon Northwest:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 51
Exibir mais
Moon
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Poni Wilds Area
Seafolk Village Main
Seaward Cave Area
Secluded Shore Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 19
Alola Route 8 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 25
Alola Route 9 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 13 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 30
Alola Route 14 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 31
Alola Route 15 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 33
Brooklet Hill North:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Brooklet Hill South:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Brooklet Hill Totems Den:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Kalae Bay Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Malie Garden Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 27
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 18
Paniola Town Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 18
Poni Breaker Coast Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Poni Gauntlet Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 59
Poni Meadow Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 57
Poni Wilds Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Seafolk Village Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Seaward Cave Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Secluded Shore Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 30
Tapu Village Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 31
Vast Poni Canyon Northwest:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 44
Sun
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Brooklet Hill North
Brooklet Hill South
Brooklet Hill Totems Den
Kalae Bay Area
Malie Garden Area
Melemele Sea Area
Paniola Town Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Meadow Area
Poni Wilds Area
Seafolk Village Main
Seaward Cave Area
Secluded Shore Area
Tapu Village Area
Vast Poni Canyon Northwest
Alola Route 7 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 19
Alola Route 8 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 25
Alola Route 9 Main:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 23
Alola Route 13 Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 30
Alola Route 14 Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 31
Alola Route 15 Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 33
Brooklet Hill North:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Brooklet Hill South:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Brooklet Hill Totems Den:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Kalae Bay Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Malie Garden Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 27
Melemele Sea Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 18
Paniola Town Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 18
Poni Breaker Coast Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Poni Gauntlet Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 59
Poni Meadow Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 57
Poni Wilds Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Seafolk Village Main:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 43
Seaward Cave Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 15
Secluded Shore Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 10 ~ Level 30
Tapu Village Area:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 31
Vast Poni Canyon Northwest:
  • Método: Sos From Bubbling Spot
  • 15% de chance
  • Level 10 ~ Level 44
Y
Road 3
Road 22
Parfum Palace
Road 3:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
Road 22:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
Parfum Palace:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
X
Road 3
Road 22
Parfum Palace
Road 3:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
Road 22:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
Parfum Palace:
  • Método: Fishing with a Super Rod
  • 60% de chance
  • Level 35
White 2
Nature Sanctuary
Nature Sanctuary:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 1 ~ Level 100
Black 2
Nature Sanctuary
Nature Sanctuary:
  • Método: Fishing in dark spots
  • 1% de chance
  • Level 1 ~ Level 100
SoulSilver
Lake of Rage
Seafoam Islands (B4F)
Mount Silver (1F)
Fuchsia City
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Marshland
Lake of Rage:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Mount Silver (1F):
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 30% de chance
  • Level 40
Cerulean Cave (1F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Cerulean Cave (B1F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Safari Zone Marshland:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 37
HeartGold
Lake of Rage
Seafoam Islands (B4F)
Mount Silver (1F)
Fuchsia City
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Marshland
Lake of Rage:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Mount Silver (1F):
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 40
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 30% de chance
  • Level 40
Cerulean Cave (1F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Cerulean Cave (B1F):
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 40
Safari Zone Marshland:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 37
Platinum
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Road 220
Road 223
Road 226
Road 230
Canalave City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Eterna City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Pastoria City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Valley Windworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Fuego Ironworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Mount Coronet (1F Road 207):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 20 ~ Level 55
Mount Coronet (4F):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Mount Coronet (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 1:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Great Marsh Area 2:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Great Marsh Area 3:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Great Marsh Area 4:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Great Marsh Area 5:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Great Marsh Area 6:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Victory Road (B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Victory Road (inside B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 40 ~ Level 55
Ravaged Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Oreburgh Gate (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sendoff Spring:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Iron Island area:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Lake Verity (before Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Valor:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Acuity:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 203:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 205 (east, towards Eterna City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 208:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 209:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 213:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 214:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 218:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 219:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 221:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 222:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 224:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 225:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 227:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 228:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 229:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Twinleaf Town:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Celestic Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 220:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 223:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 226:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Road 230:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 55
Pearl
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Resort Area
Road 220
Road 223
Road 226
Road 230
Canalave City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Eterna City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Pastoria City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Valley Windworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Fuego Ironworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Mount Coronet (1F Road 207):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Mount Coronet (4F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Mount Coronet (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 1:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 2:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 3:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 4:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 6:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Victory Road (B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Victory Road (inside B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Ravaged Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Oreburgh Gate (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sendoff Spring:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Iron Island area:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Lake Verity (before Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Valor:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Acuity:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 203:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 205 (east, towards Eterna City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 208:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 209:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 213:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 214:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 218:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 219:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 221:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 222:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 224:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 225:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 227:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 228:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 229:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Twinleaf Town:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Celestic Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Resort Area:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 220:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 223:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 226:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 230:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Diamond
Canalave City
Eterna City
Pastoria City
Sunyshore City
Sinnoh League
Valley Windworks
Fuego Ironworks
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (B1F)
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 6
Victory Road (B1F)
Victory Road (inside B1F)
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Iron Island area
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 212 (east, towards Pastoria City)
Road 213
Road 214
Road 218
Road 219
Road 221
Road 222
Road 224
Road 225
Road 227
Road 228
Road 229
Twinleaf Town
Celestic Town
Resort Area
Road 220
Road 223
Road 226
Road 230
Canalave City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Eterna City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Pastoria City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sunyshore City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Sinnoh League:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Valley Windworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Fuego Ironworks:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Mount Coronet (1F Road 207):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Mount Coronet (4F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Mount Coronet (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 1:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 2:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 3:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 4:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Great Marsh Area 6:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Victory Road (B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Victory Road (inside B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Ravaged Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Oreburgh Gate (B1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Sendoff Spring:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Iron Island area:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Lake Verity (before Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Verity (after Galactic intervention):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Valor:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Lake Acuity:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 203:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (south, towards Jubilife City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 204 (north, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 205 (south, towards Floaroma Town):
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 205 (east, towards Eterna City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 208:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 209:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 210 (west, towards Celestic Town):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (north, towards Hearthome City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 212 (east, towards Pastoria City):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 213:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 214:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 218:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 219:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 221:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 222:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 224:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 225:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 227:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 228:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 229:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 20 ~ Level 50
Twinleaf Town:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Celestic Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Resort Area:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 40 ~ Level 55
Road 220:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 223:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 226:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
Road 230:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 30 ~ Level 40
LeafGreen
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (B3F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Seafoam Islands (B4F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Road 12:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 19:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 20:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Viridian City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Vermilion City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Pallet Town:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 4:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 6:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 10:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 11:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 13:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 21:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 22:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 24:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 25:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean Cave (1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean Cave (B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Road 23:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
S.S. Anne:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Berry Forest:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Icefall Cave (entrance):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Icefall Cave (waterfall):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Kindle Road:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Treasure Beach:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cape Brink:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Bond Bridge:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Resort Gorgeous:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Water Labyrinth:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Five Isle Meadow:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Memorial Pillar:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Outcast Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Green Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Water Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Ruin Valley:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Trainer Tower:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Tanoby Ruins:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
One Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Four Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Five Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
FireRed
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Road 12
Road 19
Road 20
Cinnabar Island
Viridian City
Cerulean City
Vermilion City
Fuchsia City
Pallet Town
Road 4
Road 6
Road 10
Road 11
Road 13
Road 21
Road 22
Road 24
Road 25
Cerulean Cave (1F)
Cerulean Cave (B1F)
Road 23
S.S. Anne
Berry Forest
Icefall Cave (entrance)
Icefall Cave (waterfall)
Kindle Road
Treasure Beach
Cape Brink
Bond Bridge
Resort Gorgeous
Water Labyrinth
Five Isle Meadow
Memorial Pillar
Outcast Island
Green Path
Water Path
Ruin Valley
Trainer Tower
Tanoby Ruins
One Island
Four Island
Five Island
Seafoam Islands (B3F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Seafoam Islands (B4F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Road 12:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 19:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 20:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Viridian City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Vermilion City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Pallet Town:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 4:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 6:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 10:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 11:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 13:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 21:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 22:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 24:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Road 25:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean Cave (1F):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cerulean Cave (B1F):
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 25 ~ Level 35
Road 23:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
S.S. Anne:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Berry Forest:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Icefall Cave (entrance):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Icefall Cave (waterfall):
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Kindle Road:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Treasure Beach:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Cape Brink:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Bond Bridge:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Resort Gorgeous:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Water Labyrinth:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Five Isle Meadow:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Memorial Pillar:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Outcast Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Green Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Water Path:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Ruin Valley:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Trainer Tower:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Tanoby Ruins:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
One Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Four Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Five Island:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 15 ~ Level 25
Emerald
Sootopolis City
Sootopolis City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 5 ~ Level 45
Sapphire
Sootopolis City
Sootopolis City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 5 ~ Level 45
Ruby
Sootopolis City
Sootopolis City:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 5 ~ Level 45
Crystal
Lake of Rage
Fuchsia City
Lake of Rage:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 30% de chance
  • Level 40
Silver
Lake of Rage
Fuchsia City
Lake of Rage:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 30% de chance
  • Level 40
Gold
Lake of Rage
Fuchsia City
Lake of Rage:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 30
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 30% de chance
  • Level 40
Yellow
Fuchsia City
Fuchsia City:
  • Método: Fishing with a Super Rod
  • 10% de chance
  • Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Ao Evoluir
6010025Tem 30% de chance de causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Splash
Level 1
40No competitive use.
Flail
Level 1
10015More power the less HP the user has left.
Twister
Level 1
401002020% chance to make the foe(s) flinch.
Whirlpool
Level 4
358515Traps and damages the target for 4-5 turns.
Ice Fang
Level 8
65951510% chance to freeze. 10% chance to flinch.
Brine
Level 12
6510010Power doubles if the target's HP is 50% or less.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Waterfall
Level 21
801001520% chance to causar flinch.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Rain Dance
Level 28
5For 5 turns, heavy rain powers Water Moves.
Aqua Tail
Level 32
909010No additional effect.
Dragon Dance
Level 36
20Raises the user's Attack and Speed by 1.
Hydro Pump
Level 40
110805No additional effect.
Hurricane
Level 44
110701030% chance to confuse target. Can't miss in rain.
Thrash
Level 48
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Beam
Level 52
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Temper Flare
Machine
7510010O Power dobra se o último Move do usuário falhou.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Splash
Level 1
40No competitive use.
Flail
Level 1
10015More power the less HP the user has left.
Twister
Level 1
401002020% chance to make the foe(s) flinch.
Whirlpool
Level 4
358515Traps and damages the target for 4-5 turns.
Ice Fang
Level 8
65951510% chance to freeze. 10% chance to flinch.
Brine
Level 12
6510010Power doubles if the target's HP is 50% or less.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Waterfall
Level 21
801001520% chance to causar flinch.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Rain Dance
Level 28
5For 5 turns, heavy rain powers Water Moves.
Aqua Tail
Level 32
909010No additional effect.
Dragon Dance
Level 36
20Raises the user's Attack and Speed by 1.
Hydro Pump
Level 40
110805No additional effect.
Hurricane
Level 44
110701030% chance to confuse target. Can't miss in rain.
Thrash
Level 48
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Beam
Level 52
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
Scale Shot
Tutor
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Splash
Level 1
40No competitive use.
Flail
Level 1
10015More power the less HP the user has left.
Twister
Level 1
401002020% chance to make the foe(s) flinch.
Whirlpool
Level 4
358515Traps and damages the target for 4-5 turns.
Ice Fang
Level 8
65951510% chance to freeze. 10% chance to flinch.
Brine
Level 12
6510010Power doubles if the target's HP is 50% or less.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Waterfall
Level 21
801001520% chance to causar flinch.
Crunch
Level 24
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Rain Dance
Level 28
5For 5 turns, heavy rain powers Water Moves.
Aqua Tail
Level 32
909010No additional effect.
Dragon Dance
Level 36
20Raises the user's Attack and Speed by 1.
Hydro Pump
Level 40
110805No additional effect.
Hurricane
Level 44
110701030% chance to confuse target. Can't miss in rain.
Thrash
Level 48
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Beam
Level 52
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Pulse
Machine
8510010No additional effect.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Leer
Level 21
10030Lowers the foe(s) Defense by 1.
Twister
Level 24
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 27
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 30
909010No additional effect.
Scary Face
Level 33
10010Lowers the target's Speed by 2.
Dragon Rage
Level 36
10010Deals 40 HP of damage to the target.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hydro Pump
Level 42
110805No additional effect.
Dragon Dance
Level 45
20Raises the user's Attack and Speed by 1.
Hurricane
Level 48
110701030% chance to confuse target. Can't miss in rain.
Rain Dance
Level 51
5For 5 turns, heavy rain powers Water Moves.
Hyper Beam
Level 54
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Leer
Level 21
10030Lowers the foe(s) Defense by 1.
Twister
Level 24
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 27
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 30
909010No additional effect.
Scary Face
Level 33
10010Lowers the target's Speed by 2.
Dragon Rage
Level 36
10010Deals 40 HP of damage to the target.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hydro Pump
Level 42
110805No additional effect.
Dragon Dance
Level 45
20Raises the user's Attack and Speed by 1.
Hurricane
Level 48
110701030% chance to confuse target. Can't miss in rain.
Rain Dance
Level 51
5For 5 turns, heavy rain powers Water Moves.
Hyper Beam
Level 54
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dragon Pulse
Tutor
8510010No additional effect.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Leer
Level 6
10030Lowers the foe(s) Defense by 1.
Dragon Rage
Level 11
10010Deals 40 HP of damage to the target.
Bind
Level 16
158520Traps and damages the target for 4-5 turns.
Rage
Level 21
2010020Raises the user's Attack by 1 if hit during use.
Dragon Tail
Level 26
609010Força o alvo a mudar para um aliado aleatório.
Waterfall
Level 31
801001520% chance to causar flinch.
Crunch
Level 36
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Outrage
Level 41
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hydro Pump
Level 46
110805No additional effect.
Hyper Beam
Level 51
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Crunch
Level 41
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hydro Pump
Level 44
110805No additional effect.
Dragon Dance
Level 47
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 50
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dragon Pulse
Tutor
8510010No additional effect.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Dragon Pulse
Tutor
8510010No additional effect.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Pulse
Machine
8510010No additional effect.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Pulse
Machine
8510010No additional effect.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 23
10010Deals 40 HP of damage to the target.
Leer
Level 26
10030Lowers the foe(s) Defense by 1.
Twister
Level 29
401002020% chance to make the foe(s) flinch.
Ice Fang
Level 32
65951510% chance to freeze. 10% chance to flinch.
Aqua Tail
Level 35
909010No additional effect.
Rain Dance
Level 38
5For 5 turns, heavy rain powers Water Moves.
Hydro Pump
Level 41
110805No additional effect.
Dragon Dance
Level 44
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 47
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Pulse
Machine
8510010No additional effect.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Headbutt
Tutor
701001530% chance to causar flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Tutor
801001530% chance to causar flinch.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Dragon Dance
Level 50
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 55
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Dragon Dance
Level 50
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 55
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Dragon Dance
Level 50
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 55
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Dragon Dance
Level 50
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 55
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Dragon Dance
Level 50
20Raises the user's Attack and Speed by 1.
Hyper Beam
Level 55
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Hyper Beam
Level 50
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Breath
Machine
601002030% chance to paralyze the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 30
10030Lowers the foe(s) Defense by 1.
Twister
Level 35
401002020% chance to make the foe(s) flinch.
Hydro Pump
Level 40
110805No additional effect.
Rain Dance
Level 45
5For 5 turns, heavy rain powers Water Moves.
Hyper Beam
Level 50
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Breath
Machine
601002030% chance to paralyze the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flamethrower
Tutor
9010015Tem 10% de chance de queimar o alvo.
Ice Beam
Tutor
901001010% chance to freeze the target.
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 32
10030Lowers the foe(s) Defense by 1.
Hydro Pump
Level 41
110805No additional effect.
Hyper Beam
Level 52
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Rage
Machine
10010Deals 40 HP of damage to the target.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Bite
Level 20
6010025Tem 30% de chance de causar flinch.
Dragon Rage
Level 25
10010Deals 40 HP of damage to the target.
Leer
Level 32
10030Lowers the foe(s) Defense by 1.
Hydro Pump
Level 41
110805No additional effect.
Hyper Beam
Level 52
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Rage
Machine
10010Deals 40 HP of damage to the target.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.