PadrãoShiny
Competitivo
In-Game
Abilities
Stakeout: This Pokemon's offensive stat is doubled against a target that switched in this turn.
Strong Jaw: This Pokemon's bite-based attacks have 1,5x power. Bug Bite is not boosted.
Adaptability(H): This Pokemon's Same-Type Attack Bonus (STAB) is 2 instead of 1,5.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
148 195
286 380
103 178
202 350
58 123
112 240
54 117
103 229
58 123
112 240
45 106
85 207
Moves que aprende
SV
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Fang Machine Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Level up Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Payback Level up | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Fang Machine Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Egg Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mud-Slap Level up | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Odor Sleuth Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Formas alternativas
1 forma alternativa.
Descrição In-game:
Ultra Moon
Patient by nature, this Pokémon loses control of itself and pounces when it spots its favorite meal—Rattata!
Ultra Sun
Although it wasn’t originally found in Alola, this Pokémon was brought over a long time ago when there was a huge Rattata outbreak.
Exibir mais
Moon
It adores having Rattata and Raticate for dinner, but as it’s diurnal, it never encounters them. This Pokémon boasts incredible patience.
Sun
When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 17 ~ Level 20
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 26 ~ Level 29
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Ultra Sun
Alola Route 8 Main
Alola Route 10 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 West
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Heahea Beach Area
Mount Lanakila Base
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Tapu Village Area
Alola Route 8 Main:
- Método: Sos Encounter
- 15% de chance
- Level 17 ~ Level 20
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 26 ~ Level 29
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32 ~ Level 35
Alola Route 16 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 32 ~ Level 35
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Heahea Beach Area:
- Método: Receive as a gift
- 100% de chance
- Level 20
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Exibir mais
Moon
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 20 ~ Level 23
Ancient Poni Path Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Malie City Outer Cape:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Poni Gauntlet Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 56 ~ Level 59
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 52 ~ Level 55
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Poni Wilds Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Sun
Alola Route 10 Area
Alola Route 11 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 Main
Alola Route 17 Northeast
Alola Route 17 West
Akala Outskirts Area
Ancient Poni Path Area
Malie City Outer Cape
Poni Gauntlet Area
Poni Grove Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Poni Wilds Area
Tapu Village Area
Alola Route 10 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24 ~ Level 27
Alola Route 11 Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Alola Route 15 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 16 Main:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 30 ~ Level 33
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Akala Outskirts Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 20 ~ Level 23
Ancient Poni Path Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Malie City Outer Cape:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24 ~ Level 27
Poni Gauntlet Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 56 ~ Level 59
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 52 ~ Level 55
Poni Plains Center:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains East:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains North:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54 ~ Level 57
Poni Wilds Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 40 ~ Level 43
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 28 ~ Level 31
Itens que segura
Ultra Moon
Pecha Berry
(5% de chance)
Ultra Sun
Pecha Berry
(5% de chance)
Exibir mais
Moon
Pecha Berry
(5% de chance)
Sun
Pecha Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Sand Attack Level 1 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Payback Level 1 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Work Up Level 13 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Bite Level 19 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Mud-Slap Level 23 | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Super Fang Level 27 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Take Down Level 31 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Scary Face Level 35 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Crunch Level 39 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Yawn Level 43 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Thrash Level 47 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Rest Level 52 | — | — | 5 | User sleeps 2 turns and restores HP and status. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Pursuit Level 7 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Sand Attack Level 10 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Odor Sleuth Level 13 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Bide Level 16 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level 19 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Mud-Slap Level 23 | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Super Fang Level 27 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Take Down Level 31 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Scary Face Level 35 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Crunch Level 39 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hyper Fang Level 43 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 47 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Thrash Level 51 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Rest Level 55 | — | — | 5 | User sleeps 2 turns and restores HP and status. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Pursuit Level 7 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Sand Attack Level 10 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Odor Sleuth Level 13 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Bide Level 16 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level 19 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Mud-Slap Level 23 | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Super Fang Level 27 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Take Down Level 31 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Scary Face Level 35 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Crunch Level 39 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Hyper Fang Level 43 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 47 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Thrash Level 51 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Rest Level 55 | — | — | 5 | User sleeps 2 turns and restores HP and status. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |