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#711 - Gourgeist-Super
PadrãoShiny
Categoria: Pumpkin Pokémon
Altura: 1,7 mPeso: 39,0 Kg
Cor: Brown
Formato:
Egg group: Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 173
Taxa de captura: 60
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
Pickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Insomnia(H): This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
100
122
58
75
54
Level 50
Level 100
145 192
280 374
94 167
184 328
114 191
224 377
56 121
108 236
72 139
139 273
53 116
101 227
Dano recebido
×1
×2
×1
×½
×1
×0
×2
×2
×2
×½
×½
×2
×0
×1
×1
×1
×1
×½
Cadeia evolutiva
Moves que aprende
SS
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pain Split
Level up
20Shares HP of user and target equally.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Razor Leaf
Level up
559525High critical hit ratio. Hits adjacent foes.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Level up
Machine
8010015No additional effect.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Sneak
Level up
4010030Usually goes first.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick
Level up
Machine
10010User switches its held item with the target's.
Trick-or-Treat
Level up
10020Adds Ghost to the target's type(s).
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Worry Seed
Level up
10010The target's Ability becomes Insomnia.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bullet Seed
Level up
2510030Atinge de 2 a 5 vezes em um turno.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Pain Split
Level up
Tutor
20Shares HP of user and target equally.
Phantom Force
Level up
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Razor Leaf
Level up
559525High critical hit ratio. Hits adjacent foes.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Seed Bomb
Level up
Tutor
8010015No additional effect.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Sneak
Level up
4010030Usually goes first.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick-or-Treat
Level up
10020Adds Ghost to the target's type(s).
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Worry Seed
Level up
Tutor
10010The target's Ability becomes Insomnia.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bullet Seed
Level up
2510030Atinge de 2 a 5 vezes em um turno.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Pain Split
Level up
Tutor
20Shares HP of user and target equally.
Phantom Force
Level up
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Razor Leaf
Level up
559525High critical hit ratio. Hits adjacent foes.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Level up
10010Lowers the target's Speed by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Level up
Tutor
8010015No additional effect.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Sneak
Level up
4010030Usually goes first.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick-or-Treat
Level up
10020Adds Ghost to the target's type(s).
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Worry Seed
Level up
Tutor
10010The target's Ability becomes Insomnia.
Cadeia evolutiva
Pumpkaboo-Super
Trocar
Gourgeist-Super
2 níveis evolutivos.
Formas alternativas
Descrição In-game:
Shield
In the darkness of a new-moon night, Gourgeist will come knocking. Whoever answers the door will be swept off to the afterlife.
Sword
Eerie cries emanate from its body in the dead of night. The sounds are said to be the wails of spirits who are suffering in the afterlife.
Exibir mais
Alpha Sapphire
It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey.
Omega Ruby
Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.
Y
It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey.
X
Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.
Itens que segura
Ultra Moon
Miracle Seed
(5% de chance)
Ultra Sun
Miracle Seed
(5% de chance)
Exibir mais
Moon
Miracle Seed
(5% de chance)
Sun
Miracle Seed
(5% de chance)
Alpha Sapphire
Miracle Seed
(100% de chance)
Omega Ruby
Miracle Seed
(100% de chance)
Y
Miracle Seed
(100% de chance)
X
Miracle Seed
(100% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Explosion
Level 1
2501005Hits adjacent Pokemon. The user faints.
Astonish
Level 1
301001530% chance to causar flinch.
Shadow Sneak
Level 1
4010030Usually goes first.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Razor Leaf
Level 12
559525High critical hit ratio. Hits adjacent foes.
Leech Seed
Level 16
90101/8 of target's HP is restored to user every turn.
Bullet Seed
Level 20
2510030Atinge de 2 a 5 vezes em um turno.
Scary Face
Level 24
10010Lowers the target's Speed by 2.
Worry Seed
Level 28
10010The target's Ability becomes Insomnia.
Seed Bomb
Level 32
8010015No additional effect.
Trick-or-Treat
Level 36
10020Adds Ghost to the target's type(s).
Shadow Ball
Level 36
801001520% chance to lower the target's Sp Def by 1.
Trick
Level 40
10010User switches its held item with the target's.
Pain Split
Level 44
20Shares HP of user and target equally.
Phantom Force
Level 48
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Skitter Smack
Tutor
709010100% chance to lower target's Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Scary Face
Level 4
10010Lowers the target's Speed by 2.
Worry Seed
Level 11
10010The target's Ability becomes Insomnia.
Razor Leaf
Level 16
559525High critical hit ratio. Hits adjacent foes.
Leech Seed
Level 20
90101/8 of target's HP is restored to user every turn.
Bullet Seed
Level 26
2510030Atinge de 2 a 5 vezes em um turno.
Shadow Sneak
Level 30
4010030Usually goes first.
Shadow Ball
Level 36
801001520% chance to lower the target's Sp Def by 1.
Pain Split
Level 42
20Shares HP of user and target equally.
Seed Bomb
Level 48
8010015No additional effect.
Phantom Force
Level 57
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Trick-or-Treat
Level 63
10020Adds Ghost to the target's type(s).
Explosion
Level 70
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Scary Face
Level 4
10010Lowers the target's Speed by 2.
Worry Seed
Level 11
10010The target's Ability becomes Insomnia.
Razor Leaf
Level 16
559525High critical hit ratio. Hits adjacent foes.
Leech Seed
Level 20
90101/8 of target's HP is restored to user every turn.
Bullet Seed
Level 26
2510030Atinge de 2 a 5 vezes em um turno.
Shadow Sneak
Level 30
4010030Usually goes first.
Shadow Ball
Level 36
801001520% chance to lower the target's Sp Def by 1.
Pain Split
Level 42
20Shares HP of user and target equally.
Seed Bomb
Level 48
8010015No additional effect.
Phantom Force
Level 57
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Trick-or-Treat
Level 63
10020Adds Ghost to the target's type(s).
Explosion
Level 70
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Seed Bomb
Tutor
8010015No additional effect.
Skill Swap
Tutor
10The user and the target troca Abilities.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Scary Face
Level 4
10010Lowers the target's Speed by 2.
Worry Seed
Level 11
10010The target's Ability becomes Insomnia.
Razor Leaf
Level 16
559525High critical hit ratio. Hits adjacent foes.
Leech Seed
Level 20
90101/8 of target's HP is restored to user every turn.
Bullet Seed
Level 26
2510030Atinge de 2 a 5 vezes em um turno.
Shadow Sneak
Level 30
4010030Usually goes first.
Pain Split
Level 42
20Shares HP of user and target equally.
Seed Bomb
Level 48
8010015No additional effect.
Phantom Force
Level 57
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Trick-or-Treat
Level 63
10020Adds Ghost to the target's type(s).
Shadow Ball
Level 70
801001520% chance to lower the target's Sp Def by 1.
Explosion
Level 75
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Trick
Level 1
10010User switches its held item with the target's.
Astonish
Level 1
301001530% chance to causar flinch.
Scary Face
Level 4
10010Lowers the target's Speed by 2.
Worry Seed
Level 11
10010The target's Ability becomes Insomnia.
Razor Leaf
Level 16
559525High critical hit ratio. Hits adjacent foes.
Leech Seed
Level 20
90101/8 of target's HP is restored to user every turn.
Bullet Seed
Level 26
2510030Atinge de 2 a 5 vezes em um turno.
Shadow Sneak
Level 30
4010030Usually goes first.
Pain Split
Level 42
20Shares HP of user and target equally.
Seed Bomb
Level 48
8010015No additional effect.
Phantom Force
Level 57
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Trick-or-Treat
Level 63
10020Adds Ghost to the target's type(s).
Shadow Ball
Level 70
801001520% chance to lower the target's Sp Def by 1.
Explosion
Level 75
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Seed Bomb
Tutor
8010015No additional effect.
Skill Swap
Tutor
10The user and the target troca Abilities.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Trick
Tutor
10010User switches its held item with the target's.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.