

PadrãoShiny
Competitivo
In-Game
Abilities
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
76 145
148 284
67 134
130 262
63 128
121 251
72 139
139 273
85 156
166 306
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up Virtual Console | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Level up | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up Machine Virtual Console | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bite Level up Virtual Console | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Confuse Ray Level up Virtual Console | ![]() | — | 100 | 10 | Confunde o alvo. | |
Crunch Machine Virtual Console | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defog Egg | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Dual Wingbeat Tutor | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine Virtual Console | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine Virtual Console | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up Virtual Console | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Leech Life Level up Machine Virtual Console | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Mega Drain Virtual Console | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Attack Egg Virtual Console | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Quick Guard Level up | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roost Virtual Console | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Level up Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine Virtual Console | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine Virtual Console | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supersonic Level up Virtual Console | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swift Machine Virtual Console | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine Virtual Console | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine Virtual Console | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venom Drench Machine | ![]() | — | 100 | 20 | Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio. | |
Venoshock Level up Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Whirlwind Egg Virtual Console | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Egg Virtual Console | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Level up | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine Virtual Console | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bide Virtual Console | ![]() | — | — | 10 | Espera 2 turnos; causa o dobro do dano recebido. | |
Bite Level up Virtual Console | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brave Bird Egg | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up Virtual Console | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Egg Virtual Console | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defog Egg Tutor | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Detect Virtual Console | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Double-Edge Virtual Console | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine Virtual Console | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Virtual Console | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine Virtual Console | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Egg Virtual Console Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up Virtual Console | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine Virtual Console | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Leech Life Level up Machine Virtual Console | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up Virtual Console | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Mega Drain Virtual Console | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Mimic Virtual Console | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Quick Guard Level up | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rage Virtual Console | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Razor Wind Virtual Console | ![]() | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine Virtual Console | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Level up Virtual Console | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine Virtual Console | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Virtual Console Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine Egg Virtual Console | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine Virtual Console | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine Virtual Console | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Supersonic Level up Virtual Console | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swagger Machine Virtual Console | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Level up Virtual Console | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Virtual Console | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine Virtual Console | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venom Drench Egg | ![]() | — | 100 | 20 | Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio. | |
Venoshock Level up Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Whirlwind Egg Virtual Console | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up Virtual Console | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Egg Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Level up | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brave Bird Egg | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defog Egg | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Egg Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Leech Life Level up | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Quick Guard Level up | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine Egg | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Level up | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venom Drench Egg | ![]() | — | 100 | 20 | Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio. | |
Venoshock Level up Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Egg Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Level up | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brave Bird Egg | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defog Egg | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Egg Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Leech Life Level up | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Tutor | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Egg | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Level up | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Egg Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Level up Tutor | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level up | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Brave Bird Egg | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Leech Life Level up | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão). | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Zen Headbutt Egg Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Level up | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bite Level up | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Egg | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Gust Egg | ![]() | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
Haze Level up | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Level up | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Mean Look Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Poison Fang Level up | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Pursuit Egg | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Quick Attack Egg | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Screech Level up | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Whirlwind Egg | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. |
Descrição In-game:
Legends: Arceus
It sinks its sharp fangs into other creatures and slurps up their blood. A closer look at the fangs reveals that they are hollow and akin to straws.
Shield
Its feet are tiny, but this Pokémon walks skillfully. It sneaks up on sleeping prey before sinking in its fangs and slurping up blood.
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Sword
It loves to drink other creatures’ blood. It’s said that if it finds others of its kind going hungry, it sometimes shares the blood it’s gathered.
Let's Go, Eevee!
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.
Let's Go, Pikachu!
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.
Ultra Moon
They can suck down over 10 ounces of blood in one go. They have been known to drink so much blood that they can no longer fly.
Ultra Sun
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.
Moon
Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon.
Sun
Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood.
Alpha Sapphire
Golbat bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and Pokémon.
Omega Ruby
Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood.
Y
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
X
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
White 2
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
Black 2
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
White
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Black
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
SoulSilver
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
HeartGold
However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.
Platinum
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Pearl
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
Diamond
It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.
LeafGreen
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
FireRed
It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp.
Emerald
Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.
Sapphire
GOLBAT bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky darkmoonless nights, flying around to attack people and POKéMON.
Ruby
GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night.This POKéMON flits around in the night skies, seeking fresh blood.
Crystal
When it plunges its fangs into its prey, it instantlydraws and gulps down more than ten ounces of blood.
Silver
It can drink more than 10 ounces of blood at once. Ifit has too much, it gets heavy and flies clumsily.
Gold
However hard its victim's hide may be, it punctureswith sharp fangs and gorges itself with blood.
Yellow
It attacks in a stealthy manner, without warning.Its sharp fangs are used to bite and suck blood.
Blue
Once it strikes, it will not stop draining energyfrom the victim even if it gets too heavy to fly.
Red
Once it strikes, it will not stop draining energyfrom the victim even if it gets too heavy to fly.
Locais de encontro
Ultra Moon
Digletts Tunnel Area
Lush Jungle East Cave
Memorial Hill Area
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Digletts Tunnel Area:
- Método: Sos Encounter
- 15% de chance
- Level 20 ~ Level 23
Lush Jungle East Cave:
- Método: Walking in tall grass or a cave
- 39% de chance
- Level 41 ~ Level 44
Memorial Hill Area:
- Método: Sos Encounter
- 15% de chance
- Level 21 ~ Level 24
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 48 ~ Level 51
Resolution Cave Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 56 ~ Level 59
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31 ~ Level 34
Vast Poni Canyon Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42 ~ Level 45
Vast Poni Canyon Northwest:
- Método: Surfing
- 80% de chance
- Level 42 ~ Level 45
Ultra Sun
Digletts Tunnel Area
Lush Jungle East Cave
Memorial Hill Area
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Digletts Tunnel Area:
- Método: Sos Encounter
- 15% de chance
- Level 20 ~ Level 23
Lush Jungle East Cave:
- Método: Walking in tall grass or a cave
- 39% de chance
- Level 41 ~ Level 44
Memorial Hill Area:
- Método: Sos Encounter
- 15% de chance
- Level 21 ~ Level 24
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 48 ~ Level 51
Resolution Cave Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 56 ~ Level 59
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 31 ~ Level 34
Vast Poni Canyon Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42 ~ Level 45
Vast Poni Canyon Northwest:
- Método: Surfing
- 80% de chance
- Level 42 ~ Level 45
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Moon
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42 ~ Level 45
Resolution Cave Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 54 ~ Level 57
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 29 ~ Level 32
Vast Poni Canyon Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 41 ~ Level 44
Vast Poni Canyon Northwest:
- Método: Surfing
- 80% de chance
- Level 41 ~ Level 44
Sun
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 42 ~ Level 45
Resolution Cave Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 54 ~ Level 57
Thrifty Megamart Abandoned Site:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 29 ~ Level 32
Vast Poni Canyon Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 41 ~ Level 44
Vast Poni Canyon Northwest:
- Método: Surfing
- 80% de chance
- Level 41 ~ Level 44
White 2
Dreamyard
Dreamyard (B1F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Dreamyard:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 58
Dreamyard (B1F):
- Método: Walking in dark grass
- 1% de chance
- Level 67
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Strange House (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Strange House (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Black 2
Dreamyard
Dreamyard (B1F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Dreamyard:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 58
Dreamyard (B1F):
- Método: Walking in dark grass
- 1% de chance
- Level 67
Celestial Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Celestial Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Celestial Tower (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Strange House (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
Strange House (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 33
White
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 60
Giant Chasm:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 47
Giant Chasm (forest cave):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 57
Road 13:
- Método: Walking in dark grass
- 1% de chance
- Level 60
Black
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 60
Giant Chasm:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 47
Giant Chasm (forest cave):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 57
Road 13:
- Método: Walking in dark grass
- 1% de chance
- Level 60
SoulSilver
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Mountain
Safari Zone Savannah
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 33
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 4% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 45
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 47
Safari Zone Mountain:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Mountain
Safari Zone Savannah
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 33
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 4% de chance
- Level 20
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 45
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 42
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 47
Safari Zone Mountain:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 38
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 38
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 38
Mount Coronet (4F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Mount Coronet (1F from exterior):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 38
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 34
Mount Coronet (B1F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 43
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road (B1F):
- Método: Surfing
- 1% de chance
- Level 30 ~ Level 50
Victory Road (inside B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
Ravaged Path:
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Oreburgh Gate (B1F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 51
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 52
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 53
Sendoff Spring:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 38
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 47
Snowpoint Temple (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Snowpoint Temple (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Snowpoint Temple (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Snowpoint Temple (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Snowpoint Temple (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Snowpoint Temple (B5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 47
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 33
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 21
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 22
Road 227:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 51
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 39
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 39
Mount Coronet (4F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Mount Coronet (1F from exterior):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Mount Coronet (B1F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Victory Road (B1F):
- Método: Surfing
- 1% de chance
- Level 40 ~ Level 50
Victory Road (inside B1F):
- Método: Surfing
- 30% de chance
- Level 45 ~ Level 55
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Ravaged Path:
- Método: Surfing
- 5% de chance
- Level 20 ~ Level 40
Oreburgh Gate (B1F):
- Método: Surfing
- 5% de chance
- Level 20 ~ Level 40
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 54
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 66
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Snowpoint Temple (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Snowpoint Temple (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Snowpoint Temple (B5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Road 227:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 54
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 37
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 39
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 39
Mount Coronet (4F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Mount Coronet (1F from exterior):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Mount Coronet (B1F):
- Método: Surfing
- 1% de chance
- Level 20 ~ Level 40
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Victory Road (B1F):
- Método: Surfing
- 1% de chance
- Level 40 ~ Level 50
Victory Road (inside B1F):
- Método: Surfing
- 30% de chance
- Level 45 ~ Level 55
Victory Road (inside):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Victory Road (inside exit):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Ravaged Path:
- Método: Surfing
- 5% de chance
- Level 20 ~ Level 40
Oreburgh Gate (B1F):
- Método: Surfing
- 5% de chance
- Level 20 ~ Level 40
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 54
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 54
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 46
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 66
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Snowpoint Temple (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Snowpoint Temple (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 52
Snowpoint Temple (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Snowpoint Temple (B5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B1F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B1F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B2F right):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Iron Island (B2F left):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Iron Island (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Road 227:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 54
LeafGreen
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 55
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 58
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 61
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 46
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Icefall Cave (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (waterfall):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
FireRed
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 55
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 58
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 61
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 46
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Icefall Cave (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Icefall Cave (waterfall):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 48
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 43
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 41
Emerald
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
- Método: Surfing
- 30% de chance
- Level 30 ~ Level 35
Meteor Falls (B1F):
- Método: Surfing
- 30% de chance
- Level 30 ~ Level 35
Meteor Falls (back/small room):
- Método: Surfing
- 30% de chance
- Level 30 ~ Level 35
Seafloor Cavern:
- Método: Surfing
- 1% de chance
- Level 30 ~ Level 35
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 42
Victory Road (B2F):
- Método: Surfing
- 1% de chance
- Level 35 ~ Level 40
Shoal Cave:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Sky Pillar (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Sky Pillar (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Sky Pillar (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 35
Sapphire
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Meteor Falls (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Meteor Falls (back/small room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Seafloor Cavern:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 42
Victory Road (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Shoal Cave:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Sky Pillar (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Sky Pillar (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 53
Sky Pillar (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Ruby
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Meteor Falls (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Meteor Falls (back/small room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Seafloor Cavern:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Victory Road (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 42
Victory Road (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 44
Shoal Cave:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Sky Pillar (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Sky Pillar (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 53
Sky Pillar (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Crystal
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (outside)
Mount Silver (1F)
Mount Silver (top)
Road 28
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 22
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 25
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 26
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 27
Road 42:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 13
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 30
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 4% de chance
- Level 23
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 26
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 25
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 46
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 44
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 46
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 53
Road 28:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 42
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 34
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 24
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 34
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 34
Silver
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (1F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 24
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 48
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 48
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Gold
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (1F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 24
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 23
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 48
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Mount Silver (top):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 48
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 22
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 32
Yellow
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 27
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 27
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 55
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 57
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 59
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 39
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 44
Blue
Seafoam Islands (1F)
Seafoam Islands (B2F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Red
Seafoam Islands (1F)
Seafoam Islands (B2F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 30
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 46
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 41
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Mean Look Level 1 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Poison Fang Level 15 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Quick Guard Level 20 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Bite Level 34 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Haze Level 41 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Venoshock Level 48 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Confuse Ray Level 55 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Slash Level 62 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Leech Life Level 69 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Venom Drench Machine | ![]() | — | 100 | 20 | Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | ![]() | 40 | 90 | 10 | Acerta 2 vezes em um turno. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Mean Look Level 1 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Poison Fang Level 15 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Quick Guard Level 20 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Bite Level 34 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Haze Level 41 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Venoshock Level 48 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Confuse Ray Level 55 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Slash Level 62 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Leech Life Level 69 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 11 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Air Cutter Level 18 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Level 34 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Leech Life Level 43 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 7 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 11 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 13 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 17 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 19 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Swift Level 24 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Poison Fang Level 27 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Mean Look Level 32 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Leech Life Level 35 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Haze Level 40 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Venoshock Level 43 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Air Slash Level 48 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Quick Guard Level 51 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 7 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 11 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 13 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 17 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 19 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Swift Level 24 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Poison Fang Level 27 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Mean Look Level 32 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Leech Life Level 35 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Haze Level 40 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Venoshock Level 43 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Air Slash Level 48 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Quick Guard Level 51 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Leech Life Machine | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Giga Drain Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | ![]() | 20 | 100 | 25 | O usuário recupera 50% do dano causado. | |
Crunch Level 1 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Quick Attack Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Whirlwind Level 1 | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. | |
Wing Attack Level 4 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Bite Level 8 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Swift Level 12 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Confuse Ray Level 17 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Haze Level 20 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Leech Life Level 31 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Toxic Level 40 | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Air Slash Level 51 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Mega Drain Machine | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 4 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 8 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 12 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 15 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 19 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Swift Level 24 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Air Cutter Level 28 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Acrobatics Level 33 | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Mean Look Level 38 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 42 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 47 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 52 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 7 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 11 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 13 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 17 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 19 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Swift Level 24 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Poison Fang Level 27 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Mean Look Level 32 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Acrobatics Level 35 | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Haze Level 40 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Venoshock Level 43 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. | |
Air Slash Level 48 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Quick Guard Level 51 | ![]() | — | — | 15 | Protects allies from priority attacks neste turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Giga Drain Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 9 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 13 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 17 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 33 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Acrobatics Level 39 | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Poison Fang Level 45 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 51 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 57 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 4 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 8 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 12 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 15 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 19 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Swift Level 24 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Air Cutter Level 28 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Acrobatics Level 33 | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Mean Look Level 38 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 42 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 47 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 52 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Venoshock Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo estiver envenenado. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Giga Drain Tutor | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Roost Tutor | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 9 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 13 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 17 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 33 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 39 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 45 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 51 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 9 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 13 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 17 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 33 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 39 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 45 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 51 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão). | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 5 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 9 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 13 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 17 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 27 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 33 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 39 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 45 | ![]() | — | — | 30 | Elimina todas as alterações de stat. | |
Air Slash Level 51 | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Pluck Machine | ![]() | 60 | 100 | 20 | User steals and eats the alvo's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão). | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Super Fang Tutor | ![]() | — | 90 | 10 | Does damage equal to 1/2 alvo's current HP. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Uproar Tutor | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 11 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 16 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 21 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 28 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 35 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 49 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 56 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 11 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 16 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 21 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 28 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 35 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 49 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 56 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Astonish Level 6 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Supersonic Level 11 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Bite Level 16 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 21 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 28 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 35 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 49 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 56 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 11 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 16 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 21 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 28 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 35 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 49 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 56 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Astonish Level 11 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Bite Level 16 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Wing Attack Level 21 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Confuse Ray Level 28 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Air Cutter Level 35 | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Poison Fang Level 49 | ![]() | 50 | 100 | 15 | 50% chance to envenenar gravemente the alvo. | |
Haze Level 56 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sludge Bomb Machine | ![]() | 90 | 100 | 10 | 30% chance to envenenar the alvo. | |
Snatch Machine | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Torment Machine | ![]() | — | 100 | 15 | Target can't select the same Move twice in a row. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Bite Level 12 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Confuse Ray Level 19 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Wing Attack Level 30 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Haze Level 55 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Detect Machine | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 6 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Bite Level 12 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Confuse Ray Level 19 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Wing Attack Level 30 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Mean Look Level 42 | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Haze Level 55 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Detect Machine | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 10 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Bite Level 15 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Wing Attack Level 32 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Haze Level 43 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | ![]() | — | — | 10 | Espera 2 turnos; causa o dobro do dano recebido. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Mega Drain Machine | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Mimic Machine | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Rage Machine | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Razor Wind Machine | ![]() | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Whirlwind Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Screech Level 1 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Leech Life Level 1 | ![]() | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
Supersonic Level 10 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Bite Level 15 | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Confuse Ray Level 21 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Wing Attack Level 32 | ![]() | 60 | 100 | 35 | Nenhum efeito adicional. | |
Haze Level 43 | ![]() | — | — | 30 | Elimina todas as alterações de stat. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | ![]() | — | — | 10 | Espera 2 turnos; causa o dobro do dano recebido. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Mega Drain Machine | ![]() | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
Mimic Machine | ![]() | — | — | 10 | The last Move the alvo used replaces this one. | |
Rage Machine | ![]() | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | |
Razor Wind Machine | ![]() | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Whirlwind Machine | ![]() | — | — | 20 | Forces the alvo to switch to a random ally. |