[Cache start]
#042 - Golbat
PadrãoShiny
Categoria: Bat Pokémon
Altura: 1,6 mPeso: 55,0 Kg
Habitat: Cave (Habitat)
Cor: Purple
Formato:
Egg group: Flying15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 159
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
80
70
65
75
90
Level 50
Level 100
135 182
260 354
76 145
148 284
67 134
130 262
63 128
121 251
72 139
139 273
85 156
166 306
Dano recebido
×¼
×1
×1
×2
×½
×¼
×1
×1
×1
×¼
×0
×2
×1
×½
×2
×2
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
Virtual Console
2010025O usuário recupera 50% do dano causado.
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Level up
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level up
Machine
Virtual Console
759515Tem 30% de chance para causar flinch.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
Virtual Console
6010025Tem 30% de chance de causar flinch.
Brave Bird
Machine
12010015Has 33% recoil.
Confuse Ray
Level up
Virtual Console
10010Confunde o alvo.
Crunch
Machine
Virtual Console
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Egg
15-1 evasion; clears terrain and hazards on both sides.
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
Virtual Console
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
Virtual Console
30Elimina todas as alterações de stat.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Leech Life
Level up
Machine
Virtual Console
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
5Prevents the alvo from switching out.
Mega Drain
Virtual Console
4010015User recovers 50% of the damage dealt.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user neste turno.
Quick Attack
Egg
Virtual Console
4010030Geralmente ataca primeiro.
Quick Guard
Level up
15Protects allies from priority attacks neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turnos and restores HP and status.
Roost
Virtual Console
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Level up
Machine
8540Lowers the alvo's Defense by 2.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
Virtual Console
901001030% chance to envenenar the alvo.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supersonic
Level up
Virtual Console
5520Causes the alvo to become confused.
Swift
Machine
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
Virtual Console
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
Virtual Console
7010020User switches out after damaging the alvo.
Venom Drench
Machine
10020Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio.
Venoshock
Level up
Machine
6510010O Power dobra se o alvo estiver envenenado.
Whirlwind
Egg
Virtual Console
20Forces the alvo to switch to a random ally.
Wing Attack
Egg
Virtual Console
6010035Nenhum efeito adicional.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
2010025O usuário recupera 50% do dano causado.
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Level up
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level up
759515Tem 30% de chance para causar flinch.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Espera 2 turnos; causa o dobro do dano recebido.
Bite
Level up
Virtual Console
6010025Tem 30% de chance de causar flinch.
Brave Bird
Egg
12010015Has 33% recoil.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
Virtual Console
10010Confunde o alvo.
Curse
Egg
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Egg
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Detect
Virtual Console
5Prevents Moves from affecting the user neste turno.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Egg
6020This Move does not check accuracy.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
Virtual Console
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Egg
Virtual Console
Tutor
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
Virtual Console
30Elimina todas as alterações de stat.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Leech Life
Level up
Machine
Virtual Console
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
Virtual Console
5Prevents the alvo from switching out.
Mega Drain
Virtual Console
4010015User recovers 50% of the damage dealt.
Mimic
Virtual Console
10The last Move the alvo used replaces this one.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user neste turno.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Quick Guard
Level up
15Protects allies from priority attacks neste turno.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Razor Wind
Virtual Console
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Rest
Machine
Virtual Console
5User sleeps 2 turnos and restores HP and status.
Return
Machine
Virtual Console
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Level up
Virtual Console
8540Lowers the alvo's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
Egg
Virtual Console
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turnos, intense sunlight powers Fire Moves.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Supersonic
Level up
Virtual Console
5520Causes the alvo to become confused.
Swagger
Machine
Virtual Console
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Level up
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venom Drench
Egg
10020Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio.
Venoshock
Level up
Machine
6510010O Power dobra se o alvo estiver envenenado.
Whirlwind
Egg
Virtual Console
20Forces the alvo to switch to a random ally.
Wing Attack
Level up
Virtual Console
6010035Nenhum efeito adicional.
Zen Headbutt
Egg
Tutor
809015Tem 20% de chance de causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Level up
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Level up
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level up
759515Tem 30% de chance para causar flinch.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Brave Bird
Egg
12010015Has 33% recoil.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confunde o alvo.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Egg
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Egg
6020This Move does not check accuracy.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Egg
Tutor
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
30Elimina todas as alterações de stat.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Leech Life
Level up
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
5Prevents the alvo from switching out.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Quick Guard
Level up
15Protects allies from priority attacks neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
Egg
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Supersonic
Level up
5520Causes the alvo to become confused.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venom Drench
Egg
10020Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio.
Venoshock
Level up
Machine
6510010O Power dobra se o alvo estiver envenenado.
Whirlwind
Egg
20Forces the alvo to switch to a random ally.
Wing Attack
Level up
6010035Nenhum efeito adicional.
Zen Headbutt
Egg
Tutor
809015Tem 20% de chance de causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Level up
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Level up
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level up
759515Tem 30% de chance para causar flinch.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Brave Bird
Egg
12010015Has 33% recoil.
Confuse Ray
Level up
10010Confunde o alvo.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Egg
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Egg
6020This Move does not check accuracy.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Egg
Tutor
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
30Elimina todas as alterações de stat.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Leech Life
Level up
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
5Prevents the alvo from switching out.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Egg
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Supersonic
Level up
5520Causes the alvo to become confused.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Whirlwind
Egg
20Forces the alvo to switch to a random ally.
Wing Attack
Level up
6010035Nenhum efeito adicional.
Zen Headbutt
Egg
Tutor
809015Tem 20% de chance de causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Level up
Tutor
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level up
759515Tem 30% de chance para causar flinch.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Brave Bird
Egg
12010015Has 33% recoil.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confuse Ray
Level up
10010Confunde o alvo.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Egg
6020This Move does not check accuracy.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
30Elimina todas as alterações de stat.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the alvo to fall asleep.
Leech Life
Level up
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
5Prevents the alvo from switching out.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Ominous Wind
Tutor
601005Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão).
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Supersonic
Level up
5520Causes the alvo to become confused.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the alvo.
Whirlwind
Egg
20Forces the alvo to switch to a random ally.
Wing Attack
Level up
6010035Nenhum efeito adicional.
Zen Headbutt
Egg
Tutor
809015Tem 20% de chance de causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Level up
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level up
10010Confunde o alvo.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Egg
6020This Move does not check accuracy.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Gust
Egg
4010035Power doubles during Bounce, Fly, and Sky Drop.
Haze
Level up
30Elimina todas as alterações de stat.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Life
Level up
8010010User recovers 50% of the damage dealt.
Mean Look
Level up
5Prevents the alvo from switching out.
Mimic
Tutor
10The last Move the alvo used replaces this one.
Poison Fang
Level up
501001550% chance to envenenar gravemente the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Quick Attack
Egg
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Supersonic
Level up
5520Causes the alvo to become confused.
Swagger
Tutor
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlwind
Egg
20Forces the alvo to switch to a random ally.
Wing Attack
Level up
6010035Nenhum efeito adicional.
Cadeia evolutiva
Zubat
Lv. 22
Golbat
Lv. up
Crobat
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It sinks its sharp fangs into other creatures and slurps up their blood. A closer look at the fangs reveals that they are hollow and akin to straws.
Shield
Its feet are tiny, but this Pokémon walks skillfully. It sneaks up on sleeping prey before sinking in its fangs and slurping up blood.
Exibir mais
Sword
It loves to drink other creatures’ blood. It’s said that if it finds others of its kind going hungry, it sometimes shares the blood it’s gathered.
Let's Go, Eevee!
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.
Let's Go, Pikachu!
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.
Ultra Moon
They can suck down over 10 ounces of blood in one go. They have been known to drink so much blood that they can no longer fly.
Ultra Sun
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.
Moon
Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon.
Sun
Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood.
Alpha Sapphire
Golbat bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and Pokémon.
Omega Ruby
Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood.
Y
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
X
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
White 2
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
Black 2
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
White
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Black
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
SoulSilver
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
HeartGold
However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.
Platinum
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Pearl
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
Diamond
It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.
LeafGreen
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
FireRed
It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp.
Emerald
Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.
Sapphire
GOLBAT bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and POKéMON.
Ruby
GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This POKéMON flits around in the night skies, seeking fresh blood.
Crystal
When it plunges its fangs into its prey, it instantly draws and gulps down more than ten ounces of blood.
Silver
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
Gold
However hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood.
Yellow
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood.
Blue
Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
Red
Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
Locais de encontro
Ultra Moon
Digletts Tunnel Area
Lush Jungle East Cave
Memorial Hill Area
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Digletts Tunnel Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 20 ~ Level 23
Lush Jungle East Cave:
  • Método: Walking in tall grass or a cave
  • 39% de chance
  • Level 41 ~ Level 44
Memorial Hill Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 21 ~ Level 24
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 48 ~ Level 51
Resolution Cave Area:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 56 ~ Level 59
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31 ~ Level 34
Vast Poni Canyon Inside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 42 ~ Level 45
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 80% de chance
  • Level 42 ~ Level 45
Ultra Sun
Digletts Tunnel Area
Lush Jungle East Cave
Memorial Hill Area
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Digletts Tunnel Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 20 ~ Level 23
Lush Jungle East Cave:
  • Método: Walking in tall grass or a cave
  • 39% de chance
  • Level 41 ~ Level 44
Memorial Hill Area:
  • Método: Sos Encounter
  • 15% de chance
  • Level 21 ~ Level 24
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 48 ~ Level 51
Resolution Cave Area:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 56 ~ Level 59
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 31 ~ Level 34
Vast Poni Canyon Inside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 42 ~ Level 45
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 80% de chance
  • Level 42 ~ Level 45
Exibir mais
Moon
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 42 ~ Level 45
Resolution Cave Area:
  • Método: Walking in tall grass or a cave
  • 70% de chance
  • Level 54 ~ Level 57
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 29 ~ Level 32
Vast Poni Canyon Inside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 41 ~ Level 44
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 80% de chance
  • Level 41 ~ Level 44
Sun
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 42 ~ Level 45
Resolution Cave Area:
  • Método: Walking in tall grass or a cave
  • 70% de chance
  • Level 54 ~ Level 57
Thrifty Megamart Abandoned Site:
  • Método: Walking in tall grass or a cave
  • 40% de chance
  • Level 29 ~ Level 32
Vast Poni Canyon Inside:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 41 ~ Level 44
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 80% de chance
  • Level 41 ~ Level 44
White 2
Dreamyard
Dreamyard (B1F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 58
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 67
Celestial Tower (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 31
Celestial Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 32
Celestial Tower (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Black 2
Dreamyard
Dreamyard (B1F)
Celestial Tower (3F)
Celestial Tower (4F)
Celestial Tower (5F)
Strange House (1F)
Strange House (B1F)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 58
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 67
Celestial Tower (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 31
Celestial Tower (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 32
Celestial Tower (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 33
White
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 57
Road 13:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Black
Giant Chasm (outside)
Giant Chasm
Giant Chasm (forest cave)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Giant Chasm:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 47
Giant Chasm (forest cave):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 57
Road 13:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
SoulSilver
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Mountain
Safari Zone Savannah
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 23
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 30
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 33
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 4% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 45
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 47
Safari Zone Mountain:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Safari Zone Savannah:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Mountain
Safari Zone Savannah
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 24
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 23
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 30
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 33
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 4% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 45
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 22
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 47
Safari Zone Mountain:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Safari Zone Savannah:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 38
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 38
Mount Coronet (4F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Mount Coronet (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 43
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Victory Road (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 30 ~ Level 50
Victory Road (inside B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 49
Ravaged Path:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Stark Mountain entrance:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Stark Mountain main cavern:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 53
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 38
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 18
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 18
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 47
Snowpoint Temple (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Snowpoint Temple (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Snowpoint Temple (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Snowpoint Temple (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Snowpoint Temple (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Snowpoint Temple (B5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 47
Iron Island (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Iron Island (B1F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Iron Island (B1F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Iron Island (B2F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 33
Lost Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 21
Lost Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 21
Lost Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 39
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 39
Mount Coronet (4F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Mount Coronet (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 45
Victory Road (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 40 ~ Level 50
Victory Road (inside B1F):
  • Método: Surfing
  • 30% de chance
  • Level 45 ~ Level 55
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Ravaged Path:
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Stark Mountain entrance:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54
Stark Mountain main cavern:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Snowpoint Temple (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Snowpoint Temple (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Snowpoint Temple (B5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Iron Island (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B1F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B1F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B2F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Lost Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 19
Lost Tower (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 21
Lost Tower (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (B1F)
Victory Road (1F)
Victory Road (2F)
Victory Road (B1F)
Victory Road (inside B1F)
Victory Road (inside)
Victory Road (inside exit)
Ravaged Path
Oreburgh Gate (B1F)
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Snowpoint Temple (1F)
Snowpoint Temple (B1F)
Snowpoint Temple (B2F)
Snowpoint Temple (B3F)
Snowpoint Temple (B4F)
Snowpoint Temple (B5F)
Iron Island (1F)
Iron Island (B1F left)
Iron Island (B1F right)
Iron Island (B2F right)
Iron Island (B2F left)
Iron Island (B3F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 227
Mount Coronet (1F Road 207):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 37
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 39
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 39
Mount Coronet (4F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Mount Coronet (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Victory Road (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 45
Victory Road (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 40 ~ Level 50
Victory Road (inside B1F):
  • Método: Surfing
  • 30% de chance
  • Level 45 ~ Level 55
Victory Road (inside):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Victory Road (inside exit):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Ravaged Path:
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Stark Mountain entrance:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 54
Stark Mountain main cavern:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Snowpoint Temple (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Snowpoint Temple (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Snowpoint Temple (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Snowpoint Temple (B5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Iron Island (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B1F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B1F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B2F right):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 31
Iron Island (B2F left):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Iron Island (B3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 32
Lost Tower (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 19
Lost Tower (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 21
Lost Tower (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
LeafGreen
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 55
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 58
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 61
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 46
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Icefall Cave (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (waterfall):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Lost Cave (room 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 4):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 5):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 6):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 7):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 8):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 9):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 10):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (item rooms):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
FireRed
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 55
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 58
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 61
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 46
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Icefall Cave (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Icefall Cave (waterfall):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 48
Lost Cave (room 1):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 2):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 3):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 4):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 5):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 6):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 7):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 8):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 9):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (room 10):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 43
Lost Cave (item rooms):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 41
Emerald
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
  • Método: Surfing
  • 30% de chance
  • Level 30 ~ Level 35
Meteor Falls (B1F):
  • Método: Surfing
  • 30% de chance
  • Level 30 ~ Level 35
Meteor Falls (back/small room):
  • Método: Surfing
  • 30% de chance
  • Level 30 ~ Level 35
Seafloor Cavern:
  • Método: Surfing
  • 1% de chance
  • Level 30 ~ Level 35
Cave of Origin (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 42
Victory Road (B2F):
  • Método: Surfing
  • 1% de chance
  • Level 35 ~ Level 40
Shoal Cave:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Shoal Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 35
Sapphire
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Meteor Falls (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Meteor Falls (back/small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Seafloor Cavern:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 42
Victory Road (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Shoal Cave:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Shoal Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 53
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Ruby
Meteor Falls (back)
Meteor Falls (B1F)
Meteor Falls (back/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Victory Road (B1F)
Victory Road (B2F)
Shoal Cave
Shoal Cave (B1F)
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Meteor Falls (back):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Meteor Falls (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Meteor Falls (back/small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Seafloor Cavern:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Cave of Origin (B3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Victory Road (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Victory Road (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 42
Victory Road (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 44
Shoal Cave:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Shoal Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 53
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Crystal
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (outside)
Mount Silver (1F)
Mount Silver (top)
Road 28
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 22
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 25
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 26
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 27
Road 42:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 13
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 15
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 30
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 17
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 4% de chance
  • Level 23
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 5% de chance
  • Level 26
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 25
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 23
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 20% de chance
  • Level 46
Mount Silver (outside):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 44
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 46
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 53
Road 28:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 42
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 1% de chance
  • Level 15
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 34
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 34
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: In the morning
  • 10% de chance
  • Level 34
Silver
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (1F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 22
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 24
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 48
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 45
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 22
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Gold
Union Cave (B2F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (Upper Cave)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Blackthorn City entrance)
Mount Silver (2F)
Mount Silver (1F)
Mount Silver (top)
Victory Road 1 (1F)
Tohjo Falls
Victory Road 1 (2F)
Victory Road 1 (3F)
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 22
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 25
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 30
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 24
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 23
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 48
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 45
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 22
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 32
Yellow
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 27
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 27
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 27
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 55
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 57
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 59
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 39
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 44
Blue
Seafoam Islands (1F)
Seafoam Islands (B2F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 46
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Red
Seafoam Islands (1F)
Seafoam Islands (B2F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 29
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 30
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 46
Victory Road 2 (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Victory Road 2 (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Victory Road 2 (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 41
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the alvo to become confused.
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Mean Look
Level 1
5Prevents the alvo from switching out.
Astonish
Level 1
301001530% chance to causar flinch.
Poison Fang
Level 15
501001550% chance to envenenar gravemente the alvo.
Quick Guard
Level 20
15Protects allies from priority attacks neste turno.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Bite
Level 34
6010025Tem 30% de chance de causar flinch.
Haze
Level 41
30Elimina todas as alterações de stat.
Venoshock
Level 48
6510010O Power dobra se o alvo estiver envenenado.
Confuse Ray
Level 55
10010Confunde o alvo.
Air Slash
Level 62
759515Tem 30% de chance para causar flinch.
Leech Life
Level 69
8010010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brave Bird
Machine
12010015Has 33% recoil.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
U-turn
Machine
7010020User switches out after damaging the alvo.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Venom Drench
Machine
10020Diminui o Atk, Sp. Atk e Spe de alvos envenenados em 1 estágio.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Acerta 2 vezes em um turno.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the alvo to become confused.
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Mean Look
Level 1
5Prevents the alvo from switching out.
Astonish
Level 1
301001530% chance to causar flinch.
Poison Fang
Level 15
501001550% chance to envenenar gravemente the alvo.
Quick Guard
Level 20
15Protects allies from priority attacks neste turno.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Bite
Level 34
6010025Tem 30% de chance de causar flinch.
Haze
Level 41
30Elimina todas as alterações de stat.
Venoshock
Level 48
6510010O Power dobra se o alvo estiver envenenado.
Confuse Ray
Level 55
10010Confunde o alvo.
Air Slash
Level 62
759515Tem 30% de chance para causar flinch.
Leech Life
Level 69
8010010User recovers 50% of the damage dealt.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
U-turn
Machine
7010020User switches out after damaging the alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 11
6010025Tem 30% de chance de causar flinch.
Air Cutter
Level 18
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Air Slash
Level 34
759515Tem 30% de chance para causar flinch.
Leech Life
Level 43
8010010User recovers 50% of the damage dealt.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 7
301001530% chance to causar flinch.
Bite
Level 11
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 13
6010035Nenhum efeito adicional.
Confuse Ray
Level 17
10010Confunde o alvo.
Air Cutter
Level 19
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Swift
Level 24
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Poison Fang
Level 27
501001550% chance to envenenar gravemente the alvo.
Mean Look
Level 32
5Prevents the alvo from switching out.
Leech Life
Level 35
8010010User recovers 50% of the damage dealt.
Haze
Level 40
30Elimina todas as alterações de stat.
Venoshock
Level 43
6510010O Power dobra se o alvo estiver envenenado.
Air Slash
Level 48
759515Tem 30% de chance para causar flinch.
Quick Guard
Level 51
15Protects allies from priority attacks neste turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 7
301001530% chance to causar flinch.
Bite
Level 11
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 13
6010035Nenhum efeito adicional.
Confuse Ray
Level 17
10010Confunde o alvo.
Air Cutter
Level 19
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Swift
Level 24
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Poison Fang
Level 27
501001550% chance to envenenar gravemente the alvo.
Mean Look
Level 32
5Prevents the alvo from switching out.
Leech Life
Level 35
8010010User recovers 50% of the damage dealt.
Haze
Level 40
30Elimina todas as alterações de stat.
Venoshock
Level 43
6510010O Power dobra se o alvo estiver envenenado.
Air Slash
Level 48
759515Tem 30% de chance para causar flinch.
Quick Guard
Level 51
15Protects allies from priority attacks neste turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Giga Drain
Tutor
7510010O usuário recupera 50% do dano causado.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Zen Headbutt
Tutor
809015Tem 20% de chance de causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025O usuário recupera 50% do dano causado.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Quick Attack
Level 1
4010030Geralmente ataca primeiro.
Supersonic
Level 1
5520Causes the alvo to become confused.
Whirlwind
Level 1
20Forces the alvo to switch to a random ally.
Wing Attack
Level 4
6010035Nenhum efeito adicional.
Bite
Level 8
6010025Tem 30% de chance de causar flinch.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Confuse Ray
Level 17
10010Confunde o alvo.
Haze
Level 20
30Elimina todas as alterações de stat.
Leech Life
Level 31
8010010User recovers 50% of the damage dealt.
Toxic
Level 40
9010Envenena gravemente o alvo. Poison-types não podem errar.
Air Slash
Level 51
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 4
5520Causes the alvo to become confused.
Astonish
Level 8
301001530% chance to causar flinch.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 15
6010035Nenhum efeito adicional.
Confuse Ray
Level 19
10010Confunde o alvo.
Swift
Level 24
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Air Cutter
Level 28
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Acrobatics
Level 33
5510015O Power dobra se o usuário não estiver segurando um item.
Mean Look
Level 38
5Prevents the alvo from switching out.
Poison Fang
Level 42
501001550% chance to envenenar gravemente the alvo.
Haze
Level 47
30Elimina todas as alterações de stat.
Air Slash
Level 52
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 7
301001530% chance to causar flinch.
Bite
Level 11
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 13
6010035Nenhum efeito adicional.
Confuse Ray
Level 17
10010Confunde o alvo.
Air Cutter
Level 19
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Swift
Level 24
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Poison Fang
Level 27
501001550% chance to envenenar gravemente the alvo.
Mean Look
Level 32
5Prevents the alvo from switching out.
Acrobatics
Level 35
5510015O Power dobra se o usuário não estiver segurando um item.
Haze
Level 40
30Elimina todas as alterações de stat.
Venoshock
Level 43
6510010O Power dobra se o alvo estiver envenenado.
Air Slash
Level 48
759515Tem 30% de chance para causar flinch.
Quick Guard
Level 51
15Protects allies from priority attacks neste turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round neste turno.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Giga Drain
Tutor
7510010O usuário recupera 50% do dano causado.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Zen Headbutt
Tutor
809015Tem 20% de chance de causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 9
301001530% chance to causar flinch.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 17
6010035Nenhum efeito adicional.
Confuse Ray
Level 21
10010Confunde o alvo.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 33
5Prevents the alvo from switching out.
Acrobatics
Level 39
5510015O Power dobra se o usuário não estiver segurando um item.
Poison Fang
Level 45
501001550% chance to envenenar gravemente the alvo.
Haze
Level 51
30Elimina todas as alterações de stat.
Air Slash
Level 57
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 4
5520Causes the alvo to become confused.
Astonish
Level 8
301001530% chance to causar flinch.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 15
6010035Nenhum efeito adicional.
Confuse Ray
Level 19
10010Confunde o alvo.
Swift
Level 24
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Air Cutter
Level 28
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Acrobatics
Level 33
5510015O Power dobra se o usuário não estiver segurando um item.
Mean Look
Level 38
5Prevents the alvo from switching out.
Poison Fang
Level 42
501001550% chance to envenenar gravemente the alvo.
Haze
Level 47
30Elimina todas as alterações de stat.
Air Slash
Level 52
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015O Power dobra se o usuário não estiver segurando um item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Giga Drain
Tutor
7510010O usuário recupera 50% do dano causado.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Zen Headbutt
Tutor
809015Tem 20% de chance de causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 9
301001530% chance to causar flinch.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 17
6010035Nenhum efeito adicional.
Confuse Ray
Level 21
10010Confunde o alvo.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 33
5Prevents the alvo from switching out.
Poison Fang
Level 39
501001550% chance to envenenar gravemente the alvo.
Haze
Level 45
30Elimina todas as alterações de stat.
Air Slash
Level 51
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 9
301001530% chance to causar flinch.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 17
6010035Nenhum efeito adicional.
Confuse Ray
Level 21
10010Confunde o alvo.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 33
5Prevents the alvo from switching out.
Poison Fang
Level 39
501001550% chance to envenenar gravemente the alvo.
Haze
Level 45
30Elimina todas as alterações de stat.
Air Slash
Level 51
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Ominous Wind
Tutor
601005Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão).
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Zen Headbutt
Tutor
809015Tem 20% de chance de causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 5
5520Causes the alvo to become confused.
Astonish
Level 9
301001530% chance to causar flinch.
Bite
Level 13
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 17
6010035Nenhum efeito adicional.
Confuse Ray
Level 21
10010Confunde o alvo.
Air Cutter
Level 27
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 33
5Prevents the alvo from switching out.
Poison Fang
Level 39
501001550% chance to envenenar gravemente the alvo.
Haze
Level 45
30Elimina todas as alterações de stat.
Air Slash
Level 51
759515Tem 30% de chance para causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Pluck
Machine
6010020User steals and eats the alvo's Berry.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Ominous Wind
Tutor
601005Tem 10% de chance de aumentar todos stats em 1 estágio (não aumenta accuracy e evasão).
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Super Fang
Tutor
9010Does damage equal to 1/2 alvo's current HP.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turnos, allies' Speed is doubled.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Uproar
Tutor
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Zen Headbutt
Tutor
809015Tem 20% de chance de causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Astonish
Level 11
301001530% chance to causar flinch.
Bite
Level 16
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 21
6010035Nenhum efeito adicional.
Confuse Ray
Level 28
10010Confunde o alvo.
Air Cutter
Level 35
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 42
5Prevents the alvo from switching out.
Poison Fang
Level 49
501001550% chance to envenenar gravemente the alvo.
Haze
Level 56
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Astonish
Level 11
301001530% chance to causar flinch.
Bite
Level 16
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 21
6010035Nenhum efeito adicional.
Confuse Ray
Level 28
10010Confunde o alvo.
Air Cutter
Level 35
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 42
5Prevents the alvo from switching out.
Poison Fang
Level 49
501001550% chance to envenenar gravemente the alvo.
Haze
Level 56
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Mimic
Tutor
10The last Move the alvo used replaces this one.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch alvo.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Astonish
Level 6
301001530% chance to causar flinch.
Supersonic
Level 11
5520Causes the alvo to become confused.
Bite
Level 16
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 21
6010035Nenhum efeito adicional.
Confuse Ray
Level 28
10010Confunde o alvo.
Air Cutter
Level 35
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 42
5Prevents the alvo from switching out.
Poison Fang
Level 49
501001550% chance to envenenar gravemente the alvo.
Haze
Level 56
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the alvo used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Astonish
Level 11
301001530% chance to causar flinch.
Bite
Level 16
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 21
6010035Nenhum efeito adicional.
Confuse Ray
Level 28
10010Confunde o alvo.
Air Cutter
Level 35
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 42
5Prevents the alvo from switching out.
Poison Fang
Level 49
501001550% chance to envenenar gravemente the alvo.
Haze
Level 56
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Astonish
Level 11
301001530% chance to causar flinch.
Bite
Level 16
6010025Tem 30% de chance de causar flinch.
Wing Attack
Level 21
6010035Nenhum efeito adicional.
Confuse Ray
Level 28
10010Confunde o alvo.
Air Cutter
Level 35
609525Tem altas chances de critical hit. Acerta adversários adjacentes.
Mean Look
Level 42
5Prevents the alvo from switching out.
Poison Fang
Level 49
501001550% chance to envenenar gravemente the alvo.
Haze
Level 56
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Secret Power
Machine
7010020O efeito varia conforme o terreno. Tem 30% de chance de paralisar.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Sludge Bomb
Machine
901001030% chance to envenenar the alvo.
Snatch
Machine
10User steals certain support Moves to use itself.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the alvo used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the alvo's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level 19
10010Confunde o alvo.
Wing Attack
Level 30
6010035Nenhum efeito adicional.
Mean Look
Level 42
5Prevents the alvo from switching out.
Haze
Level 55
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user neste turno.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 6
5520Causes the alvo to become confused.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level 19
10010Confunde o alvo.
Wing Attack
Level 30
6010035Nenhum efeito adicional.
Mean Look
Level 42
5Prevents the alvo from switching out.
Haze
Level 55
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user neste turno.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 10
5520Causes the alvo to become confused.
Bite
Level 15
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level 21
10010Confunde o alvo.
Wing Attack
Level 32
6010035Nenhum efeito adicional.
Haze
Level 43
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Espera 2 turnos; causa o dobro do dano recebido.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Mimic
Machine
10The last Move the alvo used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Razor Wind
Machine
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlwind
Machine
20Forces the alvo to switch to a random ally.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Leech Life
Level 1
8010010User recovers 50% of the damage dealt.
Supersonic
Level 10
5520Causes the alvo to become confused.
Bite
Level 15
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level 21
10010Confunde o alvo.
Wing Attack
Level 32
6010035Nenhum efeito adicional.
Haze
Level 43
30Elimina todas as alterações de stat.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Espera 2 turnos; causa o dobro do dano recebido.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mega Drain
Machine
4010015User recovers 50% of the damage dealt.
Mimic
Machine
10The last Move the alvo used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Razor Wind
Machine
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlwind
Machine
20Forces the alvo to switch to a random ally.
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