

PadrãoShiny
Competitivo
In-Game
Abilities
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Early Bird: A contagem de Sleep deste Pokémon cai 2 níveis por turno, ao invés de 1.
Sap Sipper(H): This Pokémon's Attack is raised 1 stage if hit by a Grass Move; Grass immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
76 145
148 284
63 128
121 251
85 156
166 306
63 128
121 251
81 150
157 295
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Ally Switch Egg | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Assurance Level up | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Astonish Level up | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Baton Pass Level up Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Beat Up Egg | ![]() | — | 100 | 10 | All healthy allies aid in damaging the alvo. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Crunch Level up Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Hit Level up | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Double Kick Egg | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Machine Egg | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Guard Swap Level up | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Mean Look Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Mirror Coat Egg | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Nasty Plot Level up Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Power Swap Level up | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Fangs Machine | ![]() | 85 | 100 | 10 | Destroys screens, unless the alvo is immune. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stomp Level up | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine Egg | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Twin Beam Level up | ![]() | 40 | 100 | 10 | Hits 2 times in one turn. | |
Uproar Machine Egg | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Alpha Sapphire
Girafarig’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
Omega Ruby
Girafarig’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this Pokémon from behind can cause the rear head to suddenly lash out and bite.
Exibir mais
Y
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.
X
While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.
White 2
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
Black 2
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
White
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
Black
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
SoulSilver
Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
HeartGold
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.
Platinum
The head on its tail contains a small brain. It can instinctively fight even while facing backward.
Pearl
While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.
Diamond
Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.
LeafGreen
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
FireRed
Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
Emerald
A GIRAFARIG is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.
Sapphire
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need tosleep, so it can keep watch over its surroundings 24 hours a day.
Ruby
GIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds.Approaching this POKéMON from behind can cause the rear head to suddenly lash out and bite.
Crystal
When it is in danger, its tail uses some sort ofmysterious powers to drive away the enemy.
Silver
Its tail, which also contains a small brain, maybite on its own if it notices an alluring smell.
Gold
Its tail has a small brain of its own. Beware! Ifyou get close, it may react to your scent and bite.
Locais de encontro
White 2
Nature Sanctuary
Nature Sanctuary:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 59
Black 2
Nature Sanctuary
Nature Sanctuary:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 59
Exibir mais
SoulSilver
Road 43
Road 48
Safari Zone Plains
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Road 48:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Safari Zone Plains:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 17
HeartGold
Road 43
Road 48
Safari Zone Plains
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Road 48:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Safari Zone Plains:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 17
Platinum
Valor Lakefront
Road 221
Valor Lakefront:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 28
Road 221:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 30
Pearl
Valor Lakefront
Road 214
Valor Lakefront:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 22
Road 214:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 24
Diamond
Valor Lakefront
Road 214
Valor Lakefront:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 22
Road 214:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 24
Emerald
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (SW):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Safari Zone (SE):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Sapphire
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (SW):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Safari Zone (SE):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Ruby
Safari Zone (SW)
Safari Zone (SE)
Safari Zone (SW):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Safari Zone (SE):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Silver
Road 43
Road 43:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 15
Gold
Road 43
Road 43:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 15
Itens que segura
White 2
Persim Berry
(5% de chance)
Black 2
Persim Berry
(5% de chance)
Exibir mais
White
Persim Berry
(5% de chance)
Black
Persim Berry
(5% de chance)
SoulSilver
Persim Berry
(5% de chance)
HeartGold
Persim Berry
(5% de chance)
Platinum
Persim Berry
(5% de chance)
Pearl
Persim Berry
(5% de chance)
Diamond
Persim Berry
(5% de chance)
LeafGreen
Persim Berry
(5% de chance)
FireRed
Persim Berry
(5% de chance)
Emerald
Persim Berry
(5% de chance)
Sapphire
Persim Berry
(5% de chance)
Ruby
Persim Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Astonish Level 1 | ![]() | 30 | 100 | 15 | 30% chance to causar flinch. | |
Power Swap Level 1 | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Guard Swap Level 1 | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Confusion Level 5 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Assurance Level 10 | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Stomp Level 14 | ![]() | 65 | 100 | 20 | Tem 30% de chance de causar flinch. | |
Psybeam Level 19 | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Agility Level 23 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Double Hit Level 28 | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Twin Beam Level 32 | ![]() | 40 | 100 | 10 | Hits 2 times in one turn. | |
Crunch Level 37 | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Baton Pass Level 41 | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Nasty Plot Level 46 | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Psychic Level 50 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Crunch Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Energy Ball Machine | ![]() | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
High Horsepower Machine | ![]() | 95 | 95 | 10 | Nenhum efeito adicional. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Fangs Machine | ![]() | 85 | 100 | 10 | Destroys screens, unless the alvo is immune. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Egg | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Beat Up Egg | ![]() | — | 100 | 10 | All healthy allies aid in damaging the alvo. | |
Double Kick Egg | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Mean Look Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Mirror Coat Egg | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Take Down Egg | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Uproar Egg | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |