PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1SpA +1Spe +1Total: 3
Competitivo
In-Game
Abilities
Download: On switch-in, Attack or Sp Atk is raised 1 stage based on the foes' weaker Defense.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
131 178
252 346
112 189
220 372
90 161
175 317
112 189
220 372
90 161
175 317
93 166
182 326
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Blaze Kick Machine | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bug Buzz Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fell Stinger Level up Evento | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Flame Charge Level up | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Fury Cutter Level up | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magnet Rise Level up | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Claw Level up Evento | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Simple Beam Level up | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Techno Blast Level up Evento | 120 | 100 | 5 | Type varies based on the held Drive. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
X-Scissor Level up Machine Evento | 80 | 100 | 15 | No additional effect. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
4 formas alternativas.
Descrição In-game:
Alpha Sapphire
This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back.
Omega Ruby
This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back.
Exibir mais
Y
This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back.
X
This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back.
White 2
This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back.
Black 2
This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back.
White
This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back.
Black
Over 300 million years ago, it was feared as the strongest of hunters. It has been modified by Team Plasma.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Fury Cutter Level 1 | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Fell Stinger Level 21 | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Flame Charge Level 28 | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Metal Sound Level 35 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
X-Scissor Level 42 | 80 | 100 | 15 | No additional effect. | ||
Magnet Rise Level 49 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Bug Buzz Level 56 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Simple Beam Level 63 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Zap Cannon Level 70 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Lock-On Level 77 | — | — | 5 | User's next Move will not miss the target. | ||
Techno Blast Level 84 | 120 | 100 | 5 | Type varies based on the held Drive. | ||
Self-Destruct Level 91 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Blaze Kick Machine | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. |