PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
90 137
170 264
36 95
67 185
31 90
58 174
94 167
184 328
36 95
67 185
76 145
148 284
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Curse Level up Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Haze Machine Egg | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Level up Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Spite Level up Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine Egg | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Machine Virtual Console | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine Virtual Console | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dream Eater Level up Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine Virtual Console | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine Virtual Console | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hypnosis Level up Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine Virtual Console | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Lick Level up Virtual Console | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Night Shade Level up Virtual Console | — | 100 | 15 | Does damage equal to the user's level. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Poison Gas Virtual Console | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Machine Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Level up Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Egg Virtual Console | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Virtual Console | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine Virtual Console | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Egg Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine Virtual Console | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Curse Level up Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Level up Virtual Console | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Virtual Console Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lick Level up Virtual Console | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up Virtual Console | — | — | 5 | Prevents the target from switching out. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Level up Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up Virtual Console | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg Virtual Console | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psywave Egg Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Level up Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up Virtual Console Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg Dream World | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up Dream World | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Dream World | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine Egg | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Egg Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level up | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Level up Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Night Shade Level up | — | 100 | 15 | Does damage equal to the user's level. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Level up | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
Gastly |
|
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Gaseous and completely impalpable. Also highly dangerous— inhaling part of its poisonous body will cause one to faint instantly.
Shield
With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.
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Sword
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Let's Go, Eevee!
Said to appear in decrepit, deserted buildings. It has no real shape, as it appears to be made of a gas.
Let's Go, Pikachu!
Said to appear in decrepit, deserted buildings. It has no real shape, as it appears to be made of a gas.
Ultra Moon
Poisonous gas comprises 95% of its body. It’s said that the remaining 5% is made up of the souls of those who died from the gas.
Ultra Sun
It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon.
Moon
Although Gastly is barely visible, when it’s near, a faint sweet smell lingers.
Sun
Should a strange light be seen flickering in an abandoned building, Gastly is lurking there.
Alpha Sapphire
Gastly is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away. Groups of this Pokémon cluster under the eaves of houses to escape the ravages of wind.
Omega Ruby
Gastly is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away. Groups of this Pokémon cluster under the eaves of houses to escape the ravages of wind.
Y
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
X
Its body is made of gas. Despite lacking substance, it can envelop an opponent of any size and cause suffocation.
White 2
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Black 2
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
White
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Black
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
SoulSilver
Its body is made of gas. Despite lacking substance, it can envelop an opponent of any size and cause suffocation.
HeartGold
With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.
Platinum
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Pearl
A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas.
Diamond
This Pokémon’s body is 95% made up of gases, which are blown away by strong gusts of wind.
LeafGreen
Almost invisible, this gaseous POKéMON cloaks the target and puts it to sleep without notice.
FireRed
A being that exists as a thin gas. It can topple an Indian elephant by enveloping the prey in two seconds.
Emerald
When exposed to a strong wind, a GASTLY’s gaseous body quickly dwindles away. They cluster under the eaves of houses to escape the ravages of wind.
Sapphire
GASTLY is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away.Groups of this POKéMON cluster under the eaves of houses to escape the ravages of wind.
Ruby
GASTLY is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away.Groups of this POKéMON cluster under the eaves of houses to escape the ravages of wind.
Crystal
It wraps its op ponent in its gas- like body, slowlyweakening its prey by poisoning it through the skin.
Silver
Its thin body is made of gas. It can envelop anopponent of any size and cause suffocation.
Gold
With its gas-like body, it can sneak into any place itdesires. However, it can be blown away by wind.
Yellow
Said to appear in decrepit, deserted buildings. It hasno real shape as it appears to be made of a gas.
Blue
Almost invisible, this gaseous POKéMON cloaksthe target and puts it to sleep without notice.
Red
Almost invisible, this gaseous POKéMON cloaksthe target and puts it to sleep without notice.
Locais de encontro
Ultra Moon
Alola Route 1 Trainers School
Hauoli Cemetery Area
Memorial Hill Area
Alola Route 1 Trainers School:
- Método: Static encounter, only one chance
- 100% de chance
- Level 19
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 6 ~ Level 9
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 21 ~ Level 24
Ultra Sun
Alola Route 1 Trainers School
Hauoli Cemetery Area
Memorial Hill Area
Alola Route 1 Trainers School:
- Método: Static encounter, only one chance
- 100% de chance
- Level 19
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 6 ~ Level 9
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 21 ~ Level 24
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Moon
Hauoli Cemetery Area
Memorial Hill Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 7 ~ Level 10
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 20 ~ Level 23
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 6% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Sun
Hauoli Cemetery Area
Memorial Hill Area
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 7 ~ Level 10
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 50% de chance
- Level 20 ~ Level 23
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 6% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
SoulSilver
Sprout Tower (2F)
Sprout Tower (3F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Safari Zone Forest
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Safari Zone Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Sprout Tower (2F)
Sprout Tower (3F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Safari Zone Forest
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 6
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Bell Tower (10F):
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 22
Safari Zone Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Eterna Forest
Turnback Cave (pillar 1)
Turnback Cave (before pillar 1)
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 13
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 17
Old Chateau (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (dining room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F private room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F leftmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F left room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F middle room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F right room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Old Chateau (2F rightmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 21
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 22
Pearl
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Old Chateau (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (dining room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F private room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F leftmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F left room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F middle room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F right room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F rightmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Road 209:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Diamond
Old Chateau (entrance)
Old Chateau (dining room)
Old Chateau (2F private room)
Old Chateau (2F)
Old Chateau (2F leftmost room)
Old Chateau (2F left room)
Old Chateau (2F middle room)
Old Chateau (2F right room)
Old Chateau (2F rightmost room)
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Old Chateau (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (dining room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F private room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F leftmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F left room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F middle room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F right room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Old Chateau (2F rightmost room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Road 209:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
LeafGreen
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 40
FireRed
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 40
Crystal
Road 31
Sprout Tower (2F)
Sprout Tower (3F)
Road 32
Road 36
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 7
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 5
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Silver
Sprout Tower (2F)
Sprout Tower (3F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Gold
Sprout Tower (2F)
Sprout Tower (3F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Sprout Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Sprout Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 6
Bell Tower (2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (4F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (5F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (6F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (7F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (8F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Bell Tower (9F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 22
Yellow
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 25
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 27
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 27
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Blue
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 19
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Red
Pokemon Tower (3F)
Pokemon Tower (4F)
Pokemon Tower (5F)
Pokemon Tower (6F)
Pokemon Tower (7F)
Pokemon Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Pokemon Tower (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Pokemon Tower (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Pokemon Tower (6F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 19
Pokemon Tower (7F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Hypnosis Level 4 | — | 60 | 20 | Causes the target to fall asleep. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Payback Level 12 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Spite Level 16 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Curse Level 20 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Hex Level 24 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Night Shade Level 28 | — | 100 | 15 | Does damage equal to the user's level. | ||
Sucker Punch Level 32 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Shadow Ball Level 40 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Destiny Bond Level 44 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Dream Eater Level 48 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Toxic Egg | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Hypnosis Level 4 | — | 60 | 20 | Causes the target to fall asleep. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Payback Level 12 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Spite Level 16 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Curse Level 20 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Hex Level 24 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Night Shade Level 28 | — | 100 | 15 | Does damage equal to the user's level. | ||
Sucker Punch Level 32 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Shadow Ball Level 40 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Destiny Bond Level 44 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Dream Eater Level 48 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Poltergeist Tutor | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Skitter Smack Tutor | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Toxic Egg | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Hypnosis Level 4 | — | 60 | 20 | Causes the target to fall asleep. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Payback Level 12 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Spite Level 16 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Curse Level 20 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Hex Level 24 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Night Shade Level 28 | — | 100 | 15 | Does damage equal to the user's level. | ||
Sucker Punch Level 32 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Shadow Ball Level 40 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Destiny Bond Level 44 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Dream Eater Level 48 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Confuse Ray Level 5 | — | 100 | 10 | Confuses the target. | ||
Poison Gas Level 7 | — | 90 | 40 | Poisons the foe(s). | ||
Night Shade Level 12 | — | 100 | 15 | Does damage equal to the user's level. | ||
Will-O-Wisp Level 14 | — | 85 | 15 | Queima o alvo. | ||
Sucker Punch Level 19 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Toxic Level 21 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Shadow Ball Level 26 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dark Pulse Level 28 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect Type Egg | — | — | 15 | User becomes the same type as the target. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Hex Level 43 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Nightmare Level 47 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Clear Smog Egg | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Nightmare Level 43 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Nightmare Level 43 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 5 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 8 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 12 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 15 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Sucker Punch Level 22 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Payback Level 26 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Shadow Ball Level 29 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dark Pulse Level 36 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level 40 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Nightmare Level 43 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Curse Level 13 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 16 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 28 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 33 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Nightmare Level 41 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Mean Look Level 48 | — | — | 5 | Prevents the target from switching out. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Explosion Egg | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Self-Destruct Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hypnosis Level 1 | — | 60 | 20 | Causes the target to fall asleep. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Spite Level 8 | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Mean Look Level 13 | — | — | 5 | Prevents the target from switching out. | ||
Curse Level 16 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Night Shade Level 21 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 28 | — | 100 | 10 | Confuses the target. | ||
Dream Eater Level 33 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Destiny Bond Level 36 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Perish Song Egg | — | — | 5 | All active Pokemon will faint in 3 turns. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Night Shade Level 1 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Hypnosis Level 27 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 35 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Night Shade Level 1 | — | 100 | 15 | Does damage equal to the user's level. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Lick Level 1 | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Hypnosis Level 27 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 35 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |