PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 259
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Trace: On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
128 175
246 340
63 128
121 251
63 128
121 251
117 194
229 383
108 183
211 361
76 145
148 284
Cadeia evolutiva
4 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Machine Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Level up Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Misty Explosion Machine | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Misty Terrain Level up Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Mystical Fire Level up Egg | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Triple Axel Machine | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Level up Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Explosion Tutor | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Misty Terrain Level up Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Egg Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Level up Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine Evento | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Machine Evento | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Level up | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Misty Terrain Level up Egg | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up Evento | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up Evento | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine Evento | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up Evento | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine Evento | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Egg | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine Evento | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Sneak Egg | 40 | 100 | 30 | Usually goes first. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. | ||
Wish Level up | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Destiny Bond Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Memento Egg | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Level up | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
4 níveis evolutivos.
Descrição In-game:
Legends: Arceus
It will dedicate itself to defending a master it has come to adore. Its pure white dress, reminiscent of those worn by ladies of nobility, is the dress of one who is willing to risk their life.
Shield
To protect its Trainer, it will expend all its psychic power to create a small black hole.
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Sword
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
Alpha Sapphire
Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokémon will try to protect its Trainer even at the risk of its own life.
Omega Ruby
Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.
Y
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
X
To protect its Trainer, it will expend all its psychic power to create a small black hole.
White 2
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Black 2
To protect its Trainer, it will expend all its psychic power to create a small black hole.
White
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Black
To protect its Trainer, it will expend all its psychic power to create a small black hole.
SoulSilver
It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.
HeartGold
It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.
Platinum
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Pearl
It will try to guard its trusted Trainer with its life. It has the ability to see the future.
Diamond
It will try to guard its trusted Trainer with its life. It has the ability to see the future.
LeafGreen
It has the power to predict the future. Its power peaks when it is protecting its TRAINER.
FireRed
It has the power to predict the future. Its power peaks when it is protecting its TRAINER.
Emerald
It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER.
Sapphire
GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole.This POKéMON will try to protect its TRAINER even at the risk of its own life.
Ruby
GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said tounleash its psychokinetic energy at full power.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dazzling Gleam Ao Evoluir | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Heal Pulse Level 1 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Mystical Fire Level 1 | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level 1 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 23 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Wish Level 28 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 42 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Moonblast Level 49 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Dream Eater Level 56 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 63 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Alluring Voice Machine | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Machine | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Misty Explosion Machine | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Triple Axel Machine | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Level 1 | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level 1 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Moonblast Level 1 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 23 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Wish Level 28 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 42 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Heal Pulse Level 49 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Dream Eater Level 56 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 63 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Mystical Fire Machine | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Misty Explosion Tutor | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dazzling Gleam Level 1 | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Level 1 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Level 1 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Charm Level 1 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Moonblast Level 1 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Level 9 | — | 60 | 20 | Causes the target to fall asleep. | ||
Draining Kiss Level 12 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Teleport Level 15 | — | — | 20 | User switches out. | ||
Psybeam Level 18 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Life Dew Level 23 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Wish Level 28 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 42 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Heal Pulse Level 49 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Dream Eater Level 56 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 63 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Wish Level 14 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 23 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 26 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 31 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 35 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 40 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 44 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 49 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 53 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 58 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Moonblast Level 62 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Wish Level 14 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 23 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 26 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 31 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 35 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 40 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 44 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 49 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 53 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 58 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Moonblast Level 62 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 25 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 33 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 40 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 45 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 53 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 60 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 65 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 73 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 80 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Moonblast Level 85 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Confusion Level 4 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 6 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 9 | — | — | 20 | User switches out. | ||
Disarming Voice Level 11 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Wish Level 14 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 17 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 19 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Draining Kiss Level 23 | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Calm Mind Level 26 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 31 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 35 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 40 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 44 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 49 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 53 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 58 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Moonblast Level 62 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 25 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 33 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 40 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 45 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 53 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 60 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 65 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 73 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 80 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Pulse Level 25 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Calm Mind Level 33 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 40 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 45 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 53 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 60 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 65 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 73 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Stored Power Level 80 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 33 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 40 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 45 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 53 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 60 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 65 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 33 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 40 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 45 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 53 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 60 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 65 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Level 1 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 10 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 12 | — | — | 20 | User switches out. | ||
Wish Level 17 | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Magical Leaf Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Calm Mind Level 25 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 33 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 40 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 45 | 120 | 100 | 10 | Hits two turns after being used. | ||
Captivate Level 53 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Hypnosis Level 60 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 65 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Machine | — | — | 10 | Restores the item the user last used. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 33 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 42 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 51 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 60 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 33 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 42 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 51 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 60 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 33 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 42 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 51 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 60 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 33 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 42 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 51 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 60 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Confusion Level 6 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level 11 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Teleport Level 16 | — | — | 20 | User switches out. | ||
Calm Mind Level 21 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 26 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Imprison Level 33 | — | — | 10 | No foe can use any Move known by the user. | ||
Future Sight Level 42 | 120 | 100 | 10 | Hits two turns after being used. | ||
Hypnosis Level 51 | — | 60 | 20 | Causes the target to fall asleep. | ||
Dream Eater Level 60 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |