PadrãoShiny
Competitivo
In-Game
Abilities
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Overcoat(H): This Pokemon is immune to powder Moves, Sandstorm damage, and Effect Spore.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
85 156
166 306
130 211
256 416
58 123
112 240
58 123
112 240
40 101
76 196
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bug Bite Level up Machine | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Curse Level up Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hard Press Machine | — | 100 | 10 | More power the more HP the target has left. | ||
Heavy Slam Level up Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Iron Defense Level up Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Magnet Rise Level up | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Machine Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Spikes Level up Machine Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bide Level up Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Level up Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Virtual Console | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Level up Egg Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Egg Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Virtual Console Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heavy Slam Level up | — | 100 | 10 | More power the heavier the user than the target. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Natural Gift Level up | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Level up Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level up Virtual Console | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Virtual Console | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Virtual Console | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine Virtual Console | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Self-Destruct Level up Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine Virtual Console | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up Virtual Console | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Virtual Console | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Virtual Console | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Level up Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Level up | — | 100 | 10 | More power the heavier the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Natural Gift Level up | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Level up Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Level up | — | 100 | 10 | More power the heavier the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Natural Gift Level up | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Level up Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Natural Gift Level up Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Power Trick Egg | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
String Shot Tutor | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Level up Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Egg Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Pin Missile Egg | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Machine Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sand Tomb Egg | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Level up | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Cadeia evolutiva
Pineco |
|
2 níveis evolutivos.
Descrição In-game:
Ultra Moon
In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
Ultra Sun
When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.
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Alpha Sapphire
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Omega Ruby
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Y
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
X
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
White 2
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Black 2
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
White
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Black
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
SoulSilver
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
HeartGold
Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery.
Platinum
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Pearl
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Diamond
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
LeafGreen
Its entire body is shielded by a steel- hard shell. What lurks inside the armor is a total mystery.
FireRed
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Emerald
It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell’s inside cannot be seen.
Sapphire
FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey,but it does so at such a quick pace that the shell’s inside cannot be seen.
Ruby
FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey,but it does so at such a quick pace that the shell’s inside cannot be seen.
Crystal
Usually found hanging on to a fat tree trunk. Itshoots out bits of its shell when it sees action.
Silver
It remains immova bly rooted to its tree. It scatterspieces of its hard shell to drive its enemies away.
Gold
Its entire body is shielded by a steel-hard shell.What lurks inside the armor is a total mystery.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bug Bite Level 1 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Curse Level 23 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Explosion Level 36 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Ao Evoluir | — | 100 | 10 | More power the heavier the user than the target. | ||
Iron Defense Level 42 | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Level 1 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Payback Level 32 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Rollout Level 20 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Self-Destruct Level 1 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Zap Cannon Level 1 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bug Bite Machine | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hard Press Machine | — | 100 | 10 | More power the more HP the target has left. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sand Tomb Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Autotomize Level 1 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Reflect Level 20 | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rollout Level 23 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Payback Level 32 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 36 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 42 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 56 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 60 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 64 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Autotomize Level 1 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Mirror Shot Level 1 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Payback Level 32 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 36 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 42 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 56 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 60 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 64 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Autotomize Level 1 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Mirror Shot Level 1 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Payback Level 32 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 36 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 42 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 56 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 60 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 64 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 1 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Bug Bite Level 1 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Autotomize Level 32 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Payback Level 36 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 42 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 46 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 56 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 60 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 64 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 70 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 1 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Bug Bite Level 1 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Autotomize Level 32 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Payback Level 36 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 42 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 46 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 56 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 60 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 64 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 70 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Autotomize Level 32 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Payback Level 36 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 42 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 46 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 56 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 60 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 64 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 70 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Autotomize Level 32 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Payback Level 36 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 42 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 46 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 56 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 60 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 64 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Heavy Slam Level 70 | — | 100 | 10 | More power the heavier the user than the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 9 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 12 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 17 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 20 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 23 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Payback Level 28 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Explosion Level 33 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 38 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 45 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 57 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 62 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Payback Level 33 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 38 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 45 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 55 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 62 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 67 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Toxic Spikes Level 1 | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Self-Destruct Level 6 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Bug Bite Level 9 | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Take Down Level 12 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 17 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 20 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Natural Gift Level 23 | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Spikes Level 28 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Mirror Shot Level 31 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Payback Level 33 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Explosion Level 38 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 45 | — | — | 15 | Raises the user's Defense by 2. | ||
Gyro Ball Level 50 | — | 100 | 5 | More power the slower the user than the target. | ||
Double-Edge Level 55 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Magnet Rise Level 62 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Zap Cannon Level 67 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
String Shot Tutor | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Rock Slide Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Zap Cannon Level 31 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Rock Slide Tutor | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Self-Destruct Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Self-Destruct Level 8 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Take Down Level 15 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Rapid Spin Level 22 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Bide Level 29 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Spikes Level 49 | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Double-Edge Level 59 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Machine | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |