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#205 - Forretress
PadrãoShiny
Categoria: Bagworm Pokémon
Altura: 1,2 mPeso: 125,8 Kg
Habitat: Forest (Habitat)
Cor: Purple
Formato:
Egg group: Bug20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 163
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
Sturdy: If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Overcoat(H): This Pokémon is immune to powder Moves, Sandstorm damage, and Effect Spore.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
90
140
60
60
40
Level 50
Level 100
135 182
260 354
85 156
166 306
130 211
256 416
58 123
112 240
58 123
112 240
40 101
76 196
Dano recebido
×½
×1
×½
×1
×½
×1
×4
×1
×1
×¼
×1
×½
×½
×0
×½
×1
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bug Bite
Level up
Machine
6010020O usuário rouba e come a Berry do alvo.
Bug Buzz
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Counter
Egg
10020If hit by physical attack, returns double damage.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokémon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Egg
10015More power the less HP the user has left.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Magnet Rise
Level up
10For 5 turnos, the user has immunity to Ground.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Pin Missile
Egg
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Power Trick
Egg
10Switches user's Attack and Defense stats.
Protect
Level up
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rapid Spin
Level up
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turnos.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Sand Tomb
Machine
Egg
358515Traps and damages the alvo for 4-5 turnos.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Self-Destruct
Level up
2001005Hits adjacent Pokémon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Level up
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic Spikes
Level up
Machine
Egg
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Zap Cannon
Level up
120505100% chance to paralyze the alvo.
Cadeia evolutiva
Pineco
Lv. 31
Forretress
2 níveis evolutivos.
Descrição In-game:
Ultra Moon
In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
Ultra Sun
When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.
Exibir mais
Alpha Sapphire
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Omega Ruby
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Y
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
X
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
White 2
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Black 2
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
White
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Black
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
SoulSilver
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
HeartGold
Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery.
Platinum
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Pearl
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Diamond
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
LeafGreen
Its entire body is shielded by a steel- hard shell. What lurks inside the armor is a total mystery.
FireRed
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Emerald
It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell’s inside cannot be seen.
Sapphire
FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Ruby
FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
Crystal
Usually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.
Silver
It remains immova­ bly rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Gold
Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bug Bite
Level 1
6010020O usuário rouba e come a Berry do alvo.
Curse
Level 23
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double-Edge
Level 50
12010015Tem 33% de recoil.
Explosion
Level 36
2501005Hits adjacent Pokémon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the alvo.
Heavy Slam
Ao Evoluir
10010More power the heavier the user than the alvo.
Iron Defense
Level 42
15Raises the user's Defense by 2.
Magnet Rise
Level 1
10For 5 turnos, the user has immunity to Ground.
Payback
Level 32
5010010Power doubles if the user Moves after the alvo.
Protect
Level 1
10Prevents Moves from affecting the user neste turno.
Rapid Spin
Level 17
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rollout
Level 20
309020Power doubles with each hit. Repeats for 5 turnos.
Self-Destruct
Level 1
2001005Hits adjacent Pokémon. The user faints.
Spikes
Level 28
20Hurts grounded foes on switch-in. Max 3 layers.
Tackle
Level 1
4010035Nenhum efeito adicional.
Take Down
Level 12
908520Tem 1/4 de recoil.
Toxic Spikes
Level 1
20Poisons grounded foes on switch-in. Max 2 layers.
Zap Cannon
Level 1
120505100% chance to paralyze the alvo.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bug Bite
Machine
6010020O usuário rouba e come a Berry do alvo.
Bug Buzz
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drill Run
Machine
809510Tem altas chances de causar critical hit.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Giga Drain
Machine
7510010O usuário recupera 50% do dano causado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Pain Split
Machine
20Shares HP of user and alvo equally.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sand Tomb
Machine
358515Traps and damages the alvo for 4-5 turnos.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Machine
8010015Nenhum efeito adicional.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010O Power dobra se o alvo estiver envenenado.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
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