[Cache start]
#598 - Ferrothorn
PadrãoShiny
Categoria: Thorn Pod Pokémon
Altura: 1,0 mPeso: 110,0 Kg
Cor: Gray
Formato:
Egg groups: Grass, Mineral20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 171
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
Iron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their HP máximo.
Anticipation(H): Ao dar switch-in, este Pokémon "estremece" se algum Pokémon adversário tiver um Move superefetivo ou de OHKO.
Base stats
HP
Atk
Def
SpA
SpD
Spe
74
94
131
54
116
20
Level 50
Level 100
134 181
258 352
89 160
173 315
122 201
240 397
53 116
101 227
108 184
213 364
22 79
40 152
Dano recebido
×1
×1
×½
×½
×½
×2
×4
×1
×1
×¼
×1
×1
×½
×0
×½
×½
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Egg
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Knock Off
Egg
65100201,5x damage if foe holds an item. Removes item.
Leech Seed
Egg
90101/8 of target's HP is restored to user every turn.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Level up
Machine
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Whip
Level up
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Machine
8010015No additional effect.
Self-Destruct
Level up
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Egg
9010Envenena gravemente o alvo. Poison-types não podem errar.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Block
Tutor
5Prevents the target from switching out.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Egg
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leech Seed
Egg
90101/8 of target's HP is restored to user every turn.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Level up
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Whip
Level up
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Level up
Egg
90852020% chance to confuse the target.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Egg
Tutor
8010015No additional effect.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Egg
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Egg
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Worry Seed
Egg
Tutor
10010The target's Ability becomes Insomnia.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Egg
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Block
Tutor
5Prevents the target from switching out.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Egg
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leech Seed
Egg
90101/8 of target's HP is restored to user every turn.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Level up
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Whip
Level up
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Level up
Egg
90852020% chance to confuse the target.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Egg
Tutor
8010015No additional effect.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Egg
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Egg
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Worry Seed
Egg
Tutor
10010The target's Ability becomes Insomnia.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Level up
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Egg
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Harden
Level up
30Raises the user's Defense by 1.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Leech Seed
Egg
90101/8 of target's HP is restored to user every turn.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Level up
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Whip
Level up
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Level up
Egg
90852020% chance to confuse the target.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Egg
Tutor
8010015No additional effect.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Egg
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Egg
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Worry Seed
Egg
Tutor
10010The target's Ability becomes Insomnia.
Cadeia evolutiva
Ferroseed
Lv. 40
Ferrothorn
2 níveis evolutivos.
Descrição In-game:
Shield
Its spikes are harder than steel. This Pokémon crawls across rock walls by stabbing the spikes on its feelers into the stone.
Sword
This Pokémon scrapes its spikes across rocks, and then uses the tips of its feelers to absorb the nutrients it finds within the stone.
Exibir mais
Alpha Sapphire
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Omega Ruby
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Y
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
X
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
White 2
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Black 2
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
White
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Black
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
Itens que segura
Ultra Moon
Sticky Barb
(5% de chance)
Ultra Sun
Sticky Barb
(5% de chance)
Exibir mais
Moon
Sticky Barb
(5% de chance)
Sun
Sticky Barb
(5% de chance)
Alpha Sapphire
Sticky Barb
(5% de chance)
Omega Ruby
Sticky Barb
(5% de chance)
Y
Sticky Barb
(5% de chance)
X
Sticky Barb
(5% de chance)
White 2
Sticky Barb
(5% de chance)
Black 2
Sticky Barb
(5% de chance)
White
Sticky Barb
(5% de chance)
Black
Sticky Barb
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Harden
Level 1
30Raises the user's Defense by 1.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 1
259520Hits 2-5 times in one turn.
Power Whip
Level 1
1208510No additional effect.
Tackle
Level 1
4010035Nenhum efeito adicional.
Ingrain
Level 15
20Traps/grounds user; heals 1/16 HP máximo per turn.
Flash Cannon
Level 20
801001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 25
801001530% chance to causar flinch.
Self-Destruct
Level 30
2001005Hits adjacent Pokemon. The user faints.
Iron Defense
Level 35
15Raises the user's Defense by 2.
Curse
Level 43
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Gyro Ball
Level 49
1005More power the slower the user than the target.
Explosion
Level 56
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Machine
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Machine
8010015No additional effect.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Harden
Level 1
30Raises the user's Defense by 1.
Power Whip
Level 1
1208510No additional effect.
Rock Climb
Level 1
90852020% chance to confuse the target.
Tackle
Level 1
4010035Nenhum efeito adicional.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Harden
Level 1
30Raises the user's Defense by 1.
Power Whip
Level 1
1208510No additional effect.
Rock Climb
Level 1
90852020% chance to confuse the target.
Tackle
Level 1
4010035Nenhum efeito adicional.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Seed Bomb
Tutor
8010015No additional effect.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Climb
Level 1
90852020% chance to confuse the target.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Power Whip
Level 40
1208510No additional effect.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Climb
Level 1
90852020% chance to confuse the target.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Power Whip
Level 40
1208510No additional effect.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Seed Bomb
Tutor
8010015No additional effect.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Climb
Level 1
90852020% chance to confuse the target.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Power Whip
Level 40
1208510No additional effect.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Claw
Machine
7010015High critical hit ratio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Harden
Level 1
30Raises the user's Defense by 1.
Rock Climb
Level 1
90852020% chance to confuse the target.
Rollout
Level 6
309020Power doubles with each hit. Repeats for 5 turns.
Curse
Level 9
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Metal Claw
Level 14
50953510% chance to raise the user's Attack by 1.
Pin Missile
Level 18
259520Hits 2-5 times in one turn.
Gyro Ball
Level 21
1005More power the slower the user than the target.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Mirror Shot
Level 30
65851030% chance to lower the target's accuracy by 1.
Ingrain
Level 35
20Traps/grounds user; heals 1/16 HP máximo per turn.
Self-Destruct
Level 38
2001005Hits adjacent Pokemon. The user faints.
Power Whip
Level 40
1208510No additional effect.
Iron Head
Level 46
801001530% chance to causar flinch.
Payback
Level 53
5010010Power doubles if the user Moves after the target.
Flash Cannon
Level 61
801001010% chance to lower the target's Sp Def by 1.
Explosion
Level 67
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Claw
Machine
7010015High critical hit ratio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.