PadrãoShiny
Competitivo
In-Game
Abilities
Iron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
104 151
198 292
49 112
94 218
86 157
168 309
26 83
47 161
81 151
159 298
13 68
22 130
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Harden Level up | — | — | 30 | Raises the user's Defense by 1. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Iron Defense Level up Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up Machine | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Level up Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Egg | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Egg Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Harden Level up | — | — | 30 | Raises the user's Defense by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Worry Seed Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Egg Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Harden Level up | — | — | 30 | Raises the user's Defense by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Worry Seed Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Egg Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Harden Level up | — | — | 30 | Raises the user's Defense by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Iron Defense Level up Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Level up Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Claw Level up | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Payback Level up Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Egg Tutor | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Worry Seed Egg Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Cadeia evolutiva
Ferroseed |
|
2 níveis evolutivos.
Descrição In-game:
Shield
Mossy caves are their preferred dwellings. Enzymes contained in mosses help Ferroseed’s spikes grow big and strong.
Sword
It defends itself by launching spikes, but its aim isn’t very good at first. Only after a lot of practice will it improve.
Exibir mais
Alpha Sapphire
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
Omega Ruby
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Y
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
X
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
White 2
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
Black 2
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
White
They stick their spikes into cave walls and absorb the minerals they find in the rock.
Black
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Locais de encontro
White 2
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Black 2
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 31
Exibir mais
White
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 26
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Black
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 26
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Itens que segura
Ultra Moon
Sticky Barb
(5% de chance)
Ultra Sun
Sticky Barb
(5% de chance)
Exibir mais
Moon
Sticky Barb
(5% de chance)
Sun
Sticky Barb
(5% de chance)
Alpha Sapphire
Sticky Barb
(5% de chance)
Omega Ruby
Sticky Barb
(5% de chance)
Y
Sticky Barb
(5% de chance)
X
Sticky Barb
(5% de chance)
White 2
Sticky Barb
(5% de chance)
Black 2
Sticky Barb
(5% de chance)
White
Sticky Barb
(5% de chance)
Black
Sticky Barb
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Metal Claw Level 5 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 10 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Ingrain Level 15 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Flash Cannon Level 20 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Iron Head Level 25 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Self-Destruct Level 30 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Defense Level 35 | — | — | 15 | Raises the user's Defense by 2. | ||
Curse Level 41 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Gyro Ball Level 45 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 50 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Machine | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Knock Off Egg | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Toxic Egg | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Egg | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Harden Level 1 | — | — | 30 | Raises the user's Defense by 1. | ||
Rollout Level 6 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Curse Level 9 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Metal Claw Level 14 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Pin Missile Level 18 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Gyro Ball Level 21 | — | 100 | 5 | More power the slower the user than the target. | ||
Iron Defense Level 26 | — | — | 15 | Raises the user's Defense by 2. | ||
Mirror Shot Level 30 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Ingrain Level 35 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Self-Destruct Level 38 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Iron Head Level 43 | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Payback Level 47 | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Flash Cannon Level 52 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Explosion Level 55 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bullet Seed Egg | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Gravity Egg | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Leech Seed Egg | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Seed Bomb Egg | 80 | 100 | 15 | No additional effect. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stealth Rock Egg | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |