PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
85 156
166 306
63 128
121 251
59 124
114 243
59 124
114 243
94 167
184 328
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Virtual Console | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Drill Peck Virtual Console | 80 | 100 | 20 | No additional effect. | ||
Drill Run Virtual Console | 80 | 95 | 10 | High critical hit ratio. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Virtual Console | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Energy Virtual Console | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Fury Attack Virtual Console | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Growl Virtual Console | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leer Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mirror Move Virtual Console | — | — | 20 | User uses the target's last used Move against it. | ||
Peck Virtual Console | 35 | 100 | 35 | No additional effect. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Virtual Console | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sky Attack Virtual Console | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Virtual Console | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
U-turn Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up Virtual Console | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Peck Level up Virtual Console | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level up Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine Virtual Console | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack Level up Virtual Console | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Growl Level up Virtual Console | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Move Level up Virtual Console | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Peck Level up Virtual Console | 35 | 100 | 35 | No additional effect. | ||
Pluck Level up | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up Virtual Console | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Razor Wind Egg Virtual Console | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sky Attack Egg Virtual Console Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine Egg Virtual Console | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Egg | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Peck Level up | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level up Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack Level up | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mirror Move Level up | — | — | 20 | User uses the target's last used Move against it. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Pluck Level up | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Razor Wind Egg | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Egg | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Peck Level up | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level up Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack Level up | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mirror Move Level up | — | — | 20 | User uses the target's last used Move against it. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Pluck Level up Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Razor Wind Egg | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Egg | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Uproar Egg Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Peck Level up | 80 | 100 | 20 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Egg | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Egg | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack Level up | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mirror Move Level up | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Pluck Level up Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Egg | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Egg | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drill Peck Level up | 80 | 100 | 20 | No additional effect. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Egg | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack Level up | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Move Level up | — | — | 20 | User uses the target's last used Move against it. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Peck Level up | 35 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Attack Egg Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Egg | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. |
Descrição In-game:
Let's Go, Eevee!
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Let's Go, Pikachu!
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Exibir mais
Ultra Moon
In Alola, fish Pokémon are its prey. It can be seen circling above the ocean searching for food.
Ultra Sun
Carrying food through Fearow’s territory is dangerous. It will snatch the food away from you in a flash!
Moon
Drawings of a Pokémon resembling Fearow can be seen in murals from deep in ancient history.
Sun
It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load.
Alpha Sapphire
Fearow is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Omega Ruby
Fearow is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Y
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
X
With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
White 2
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Black 2
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
White
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Black
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
SoulSilver
It cleverly uses its thin, long beak to pluck and eat small insects that hide under the ground.
HeartGold
It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.
Platinum
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Pearl
It has the stamina to keep flying all day on its broad wings. It fights by using its sharp beak.
Diamond
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
LeafGreen
With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
FireRed
Its huge and magnificent wings can keep it aloft in the sky. It can remain flying a whole day without landing.
Emerald
Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey.
Sapphire
FEAROW is recognized by its long neck and elongated beak. They are conveniently shaped forcatching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Ruby
FEAROW is recognized by its long neck and elongated beak. They are conveniently shaped forcatching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Crystal
It uses its long beak to attack. It has a surprisinglylong reach, so it must be treated with caution.
Silver
It cleverly uses its thin, long beak to pluck andeat small insects that hide under the ground.
Gold
It shoots itself suddenly high into the sky, thenplummets down in one fell swoop to strike its prey.
Yellow
A POKéMON that dates back many years. If itsenses danger, it flies high and away, instantly.
Blue
With its huge and magnificent wings, it can keep aloftwithout ever having to land for rest.
Red
With its huge and magnificent wings, it can keep aloftwithout ever having to land for rest.
Locais de encontro
Ultra Moon
Alola Route 10 Area
Alola Route 17 Northeast
Alola Route 17 West
Mount Hokulani West
Poni Plains North
Poni Plains West
Alola Route 10 Area:
- Método: Bubbling Spots
- 50% de chance
- Level 26 ~ Level 29
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Mount Hokulani West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27 ~ Level 30
Poni Plains North:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
Ultra Sun
Alola Route 10 Area
Alola Route 17 Northeast
Alola Route 17 West
Mount Hokulani West
Poni Plains North
Poni Plains West
Alola Route 10 Area:
- Método: Bubbling Spots
- 50% de chance
- Level 26 ~ Level 29
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33 ~ Level 36
Alola Route 17 West:
- Método: Sos Encounter
- 15% de chance
- Level 33 ~ Level 36
Mount Hokulani West:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27 ~ Level 30
Poni Plains North:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
Exibir mais
Moon
Alola Route 10 Area
Alola Route 17 Northeast
Alola Route 17 West
Mount Hokulani Main
Poni Plains North
Poni Plains West
Alola Route 10 Area:
- Método: Bubbling Spots
- 80% de chance
- Level 24 ~ Level 27
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Mount Hokulani Main:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 25 ~ Level 28
Poni Plains North:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
Sun
Alola Route 10 Area
Alola Route 17 Northeast
Alola Route 17 West
Mount Hokulani Main
Poni Plains North
Poni Plains West
Alola Route 10 Area:
- Método: Bubbling Spots
- 80% de chance
- Level 24 ~ Level 27
Alola Route 17 Northeast:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Alola Route 17 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 31 ~ Level 34
Mount Hokulani Main:
- Método: Walking in tall grass or a cave
- 40% de chance
- Level 25 ~ Level 28
Poni Plains North:
- Método: Bubbling Spots
- 70% de chance
- Level 54 ~ Level 57
Poni Plains West:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 54 ~ Level 57
White
Road 15
Road 15:
- Método: Walking in dark grass
- 10% de chance
- Level 60
Black
Road 15
Road 15:
- Método: Walking in dark grass
- 10% de chance
- Level 60
SoulSilver
Road 47
Road 48
Road 9
Road 10
Road 16
Road 17
Road 18
Road 22
Safari Zone Desert
Safari Zone Wasteland
Road 47:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 34
Road 48:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 21
Road 9:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 18
Road 16:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 29
Road 17:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 30
Road 18:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 29
Road 22:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 7
Safari Zone Desert:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 47
Road 48
Road 9
Road 10
Road 16
Road 17
Road 18
Road 22
Safari Zone Desert
Safari Zone Wasteland
Road 47:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 34
Road 48:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 21
Road 9:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 18
Road 16:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 29
Road 17:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 30
Road 18:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 29
Road 22:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 7
Safari Zone Desert:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Wasteland:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 53
Road 225:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 49
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 53
Road 226:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 50
Pearl
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Road 225:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 52
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Road 226:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 51
Diamond
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Road 225:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 52
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Road 226:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 51
LeafGreen
Road 17
Road 18
Road 23
Mount Ember
Kindle Road
Treasure Beach
Cape Brink
Water Path
Ruin Valley
Canyon Entrance
Sevault Canyon
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Road 23:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 44
Mount Ember:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Kindle Road:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Treasure Beach:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Cape Brink:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Water Path:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Ruin Valley:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Canyon Entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Sevault Canyon:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
FireRed
Road 17
Road 18
Road 23
Mount Ember
Kindle Road
Treasure Beach
Cape Brink
Water Path
Ruin Valley
Canyon Entrance
Sevault Canyon
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Road 23:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 44
Mount Ember:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 40
Kindle Road:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Treasure Beach:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Cape Brink:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Water Path:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Ruin Valley:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Canyon Entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Sevault Canyon:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 50
Crystal
Road 42
Road 9
Road 10
Road 16
Road 17
Road 18
Road 22
Road 42:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 16
Road 9:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 15
Road 16:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 29
Road 17:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 32
Road 18:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 29
Road 22:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 7
Silver
Road 9
Road 10
Road 16
Road 17
Road 18
Road 22
Road 9:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 18
Road 16:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 29
Road 17:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 30
Road 18:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 29
Road 22:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 1% de chance
- Level 7
Gold
Road 9
Road 10
Road 16
Road 17
Road 18
Road 22
Road 9:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 5% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 18
Road 16:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 29
Road 17:
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 10% de chance
- Level 30
Road 18:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 29
Road 22:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 1% de chance
- Level 7
Yellow
Road 9
Road 16
Road 17
Road 18
Road 23
Road 9:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Road 16:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Road 17:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Road 18:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 24
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Blue
Road 17
Road 18
Road 23
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Road 23:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 43
Red
Road 17
Road 18
Road 23
Road 17:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Road 23:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 43
Itens que segura
Ultra Moon
Sharp Beak
(5% de chance)
Ultra Sun
Sharp Beak
(5% de chance)
Exibir mais
Moon
Sharp Beak
(5% de chance)
Sun
Sharp Beak
(5% de chance)
Alpha Sapphire
Sharp Beak
(5% de chance)
Omega Ruby
Sharp Beak
(5% de chance)
Y
Sharp Beak
(5% de chance)
X
Sharp Beak
(5% de chance)
White 2
Sharp Beak
(5% de chance)
Black 2
Sharp Beak
(5% de chance)
White
Sharp Beak
(5% de chance)
Black
Sharp Beak
(5% de chance)
SoulSilver
Sharp Beak
(5% de chance)
HeartGold
Sharp Beak
(5% de chance)
Platinum
Sharp Beak
(5% de chance)
Pearl
Sharp Beak
(5% de chance)
Diamond
Sharp Beak
(5% de chance)
LeafGreen
Sharp Beak
(5% de chance)
FireRed
Sharp Beak
(5% de chance)
Emerald
Sharp Beak
(5% de chance)
Sapphire
Sharp Beak
(5% de chance)
Ruby
Sharp Beak
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Assurance Level 8 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Fury Attack Level 11 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Aerial Ace Level 15 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Take Down Level 23 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Agility Level 27 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 41 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 45 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Pursuit Level 8 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Fury Attack Level 11 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Aerial Ace Level 15 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 18 | — | — | 20 | User uses the target's last used Move against it. | ||
Assurance Level 23 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Agility Level 27 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 41 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 45 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 4 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Pursuit Level 8 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Fury Attack Level 11 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Aerial Ace Level 15 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 18 | — | — | 20 | User uses the target's last used Move against it. | ||
Assurance Level 23 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Agility Level 27 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Focus Energy Level 32 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 41 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 45 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Quick Attack Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Sky Attack Level 1 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Drill Run Level 1 | 80 | 95 | 10 | High critical hit ratio. | ||
Growl Level 3 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Leer Level 8 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Focus Energy Level 11 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Fury Attack Level 16 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Mirror Move Level 19 | — | — | 20 | User uses the target's last used Move against it. | ||
Roost Level 29 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Agility Level 37 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 53 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 53 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 53 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. | ||
Drill Run Level 53 | 80 | 95 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Drill Run Tutor | 80 | 95 | 10 | High critical hit ratio. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Pluck Level 1 | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 9 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 13 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Aerial Ace Level 17 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Mirror Move Level 23 | — | — | 20 | User uses the target's last used Move against it. | ||
Agility Level 29 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Level 35 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Roost Level 41 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Drill Peck Level 47 | 80 | 100 | 20 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 13 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Pursuit Level 26 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Mirror Move Level 32 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 40 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 47 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 9 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 15 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Mirror Move Level 25 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 34 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 43 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sky Attack Machine | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Peck Level 1 | 35 | 100 | 35 | No additional effect. | ||
Leer Level 9 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Fury Attack Level 15 | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Mirror Move Level 25 | — | — | 20 | User uses the target's last used Move against it. | ||
Drill Peck Level 34 | 80 | 100 | 20 | No additional effect. | ||
Agility Level 43 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sky Attack Machine | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |