PadrãoShiny
Competitivo
In-Game
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Motor Drive(H): This Pokemon's Speed is raised 1 stage if hit by an Electric Move; Electric immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
72 139
139 273
58 123
112 240
72 139
139 273
58 123
112 240
97 170
189 335
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Level up Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Egg Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Level up | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up Egg Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Speed Swap Egg | — | — | 10 | Swaps Speed stat with target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Egg Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Level up | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nuzzle Level up | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Level up Egg Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Egg Dream World | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Egg Dream World | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Level up Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Encore Level up | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Level up | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Level up Dream World | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Egg Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
This Pokémon absolutely loves sweet berries. Sometimes it stuffs its cheeks full of so much food that it can’t fly properly.
Sword
As Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.
Exibir mais
Ultra Moon
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.
Ultra Sun
They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.
Moon
It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.
Sun
It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.
Alpha Sapphire
The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
Omega Ruby
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
Y
The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
X
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
White 2
It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks.
Black 2
It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks.
White
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
Black
The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
Locais de encontro
Ultra Moon
Poni Plains West
Poni Plains West:
- Método: Bubbling Spots
- 20% de chance
- Level 54 ~ Level 57
Ultra Sun
Poni Plains West
Poni Plains West:
- Método: Bubbling Spots
- 20% de chance
- Level 54 ~ Level 57
Exibir mais
Moon
Poni Plains West
Poke Pelago Elite Four Defeated
Poni Plains West:
- Método: Bubbling Spots
- 20% de chance
- Level 54 ~ Level 57
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 7% de chance
- Level 49 ~ Level 55
Sun
Poni Plains West
Poke Pelago Elite Four Defeated
Poni Plains West:
- Método: Bubbling Spots
- 20% de chance
- Level 54 ~ Level 57
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 7% de chance
- Level 49 ~ Level 55
Y
Road 10
Road 10:
- Método: Walking in yellow flowers
- 1% de chance
- Level 20
X
Road 10
Road 10:
- Método: Walking in yellow flowers
- 1% de chance
- Level 20
White 2
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Village Bridge
Road 5
Road 6
Road 7
Road 9
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 22
Road 23
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 10% de chance
- Level 56
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 56
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 5:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Road 9:
- Método: Walking in rustling grass
- 10% de chance
- Level 38
Road 11:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 36
Road 13:
- Método: Walking in rustling grass
- 10% de chance
- Level 35
Road 14:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Abundant Shrine:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 15:
- Método: Walking in rustling grass
- 10% de chance
- Level 55
Road 16:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Lostlorn Forest:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Road 22:
- Método: Walking in rustling grass
- 10% de chance
- Level 40
Road 23:
- Método: Walking in rustling grass
- 10% de chance
- Level 49
Black 2
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Village Bridge
Road 5
Road 6
Road 7
Road 9
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 22
Road 23
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 10% de chance
- Level 56
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 56
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 5:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Road 9:
- Método: Walking in rustling grass
- 10% de chance
- Level 38
Road 11:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 36
Road 13:
- Método: Walking in rustling grass
- 10% de chance
- Level 35
Road 14:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Abundant Shrine:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 15:
- Método: Walking in rustling grass
- 10% de chance
- Level 55
Road 16:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Lostlorn Forest:
- Método: Walking in rustling grass
- 10% de chance
- Level 22
Road 22:
- Método: Walking in rustling grass
- 10% de chance
- Level 40
Road 23:
- Método: Walking in rustling grass
- 10% de chance
- Level 49
White
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Village Bridge
Road 5
Road 6
Road 7
Road 9
Road 10
Road 10 (Victory Road gate)
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Giant Chasm (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 5:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 10% de chance
- Level 27
Road 9:
- Método: Walking in rustling grass
- 10% de chance
- Level 32
Road 10:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 11:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 13:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 14:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Abundant Shrine:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 15:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 16:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Lostlorn Forest:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Black
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Village Bridge
Road 5
Road 6
Road 7
Road 9
Road 10
Road 10 (Victory Road gate)
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 31
Giant Chasm (outside):
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Village Bridge:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 5:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 10% de chance
- Level 27
Road 9:
- Método: Walking in rustling grass
- 10% de chance
- Level 32
Road 10:
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 10% de chance
- Level 34
Road 11:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 13:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 14:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Abundant Shrine:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 15:
- Método: Walking in rustling grass
- 10% de chance
- Level 48
Road 16:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Lostlorn Forest:
- Método: Walking in rustling grass
- 10% de chance
- Level 20
Itens que segura
White 2
Cheri Berry
(100% de chance)
Black 2
Cheri Berry
(100% de chance)
Exibir mais
White
Cheri Berry
(100% de chance)
Black
Cheri Berry
(100% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Nuzzle Level 1 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Double Team Level 5 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Quick Attack Level 10 | 40 | 100 | 30 | Usually goes first. | ||
Thunder Shock Level 15 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Charge Level 20 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Acrobatics Level 25 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Spark Level 30 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Encore Level 35 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 40 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Light Screen Level 45 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Agility Level 55 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Nuzzle Level 15 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Speed Swap Egg | — | — | 10 | Swaps Speed stat with target. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Nuzzle Level 15 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Speed Swap Egg | — | — | 10 | Swaps Speed stat with target. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Nuzzle Level 15 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Nuzzle Level 15 | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Ion Deluge Egg | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Quick Attack Level 4 | 40 | 100 | 30 | Usually goes first. | ||
Tail Whip Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Charge Level 10 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 13 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Pursuit Level 16 | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Double Team Level 19 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Shock Wave Level 22 | 60 | — | 20 | This Move does not check accuracy. | ||
Electro Ball Level 26 | — | 100 | 10 | More power the faster the user is than the target. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Light Screen Level 34 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Encore Level 38 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Volt Switch Level 42 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Agility Level 46 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 50 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Egg | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Covet Egg | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Iron Tail Egg | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Roost Egg | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shock Wave Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |