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#101 - Electrode-Hisui
PadrãoShiny
Categoria: Ball Pokémon
Altura: 1,2 mPeso: 71,0 Kg
Habitat: Urban (Habitat)
Cor: Red
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 70
Taxa de captura: 60
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Soundproof: This Pokemon is immune to sound-based Moves, unless it used the Move.
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Aftermath(H): If this Pokemon is KOed with a contact Move, that Move's user loses 1/4 its HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
50
70
80
80
150
Level 50
Level 100
120 167
230 324
49 112
94 218
67 134
130 262
76 145
148 284
76 145
148 284
139 222
274 438
Dano recebido
×2
×1
×1
×¼
×1
×1
×2
×1
×1
×½
×1
×2
×1
×2
×1
×1
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Bullet Seed
Level up
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chloroblast
Level up
150955User loses 50% HP máximo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Level up
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Grassy Terrain
Level up
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Leech Seed
Egg
90101/8 of target's HP is restored to user every turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Egg
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Screech
Level up
8540Lowers the target's Defense by 2.
Seed Bomb
Level up
Machine
8010015No additional effect.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stun Spore
Level up
7530Paralisa o alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Worry Seed
Egg
10010The target's Ability becomes Insomnia.
Cadeia evolutiva
Voltorb-Hisui
Lv. 30
Electrode-Hisui
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Let's Go, Eevee!
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Exibir mais
Let's Go, Pikachu!
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Alpha Sapphire
One of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Omega Ruby
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Y
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
X
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
White 2
It is known to drift on winds if it is bloated to bursting with stored electricity.
Black 2
It is known to drift on winds if it is bloated to bursting with stored electricity.
White
It is known to drift on winds if it is bloated to bursting with stored electricity.
Black
It is known to drift on winds if it is bloated to bursting with stored electricity.
SoulSilver
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
HeartGold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Platinum
It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
It is known to drift on winds if it is bloated to bursting with stored electricity.
Diamond
It is known to drift on winds if it is bloated to bursting with stored electricity.
LeafGreen
It stores electric energy under very high pressure. It often explodes with little or no provocation.
FireRed
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
Emerald
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
Sapphire
One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Ruby
ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
Crystal
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Silver
It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.
Gold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Yellow
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Blue
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Red
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bullet Seed
Level 9
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Chloroblast
Ao Evoluir
150955User loses 50% HP máximo.
Discharge
Level 34
801001530% chance to paralyze adjacent Pokemon.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Energy Ball
Level 29
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Grassy Terrain
Level 50
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Seed Bomb
Level 34
8010015No additional effect.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Stun Spore
Level 6
7530Paralisa o alvo.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level 1
4010035Nenhum efeito adicional.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double-Edge
Machine
12010015Tem 33% de recoil.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
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