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#604 - Eelektross
PadrãoShiny
Categoria: EleFish Pokémon
Altura: 2,1 mPeso: 80,5 Kg
Cor: Blue
Formato:
Egg group: Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 232
Taxa de captura: 30
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +3Total: 3
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
115
80
105
80
50
Level 50
Level 100
145 192
280 374
108 183
211 361
76 145
148 284
99 172
193 339
76 145
148 284
49 112
94 218
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level up
75951050% chance to lower the target's Defense by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Gastro Acid
Level up
10010Nullifies the target's Ability.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Level up
701001530% chance to causar flinch.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level up
75951050% chance to lower the target's Defense by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Level up
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ion Deluge
Level up
25Normal Moves become Electric-type this turn.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level up
75951050% chance to lower the target's Defense by 1.
Cut
Machine
509530Nenhum efeito adicional.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Level up
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ion Deluge
Level up
25Normal Moves become Electric-type this turn.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level up
75951050% chance to lower the target's Defense by 1.
Cut
Machine
509530Nenhum efeito adicional.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Tynamo
Lv. 39
Eelektrik
Usar item
Eelektross
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
Omega Ruby
With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.
Exibir mais
Y
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
X
With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.
White 2
It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.
Black 2
It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.
White
With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.
Black
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
Locais de encontro
Ultra Moon
Poni Grove Area
Poni Grove Area:
  • Método: Island Scan
  • 100% de chance
  • Level 55
Ultra Sun
Poni Grove Area
Poni Grove Area:
  • Método: Island Scan
  • 100% de chance
  • Level 55
Exibir mais
Moon
Poni Grove Area
Poni Grove Area:
  • Método: Island Scan
  • 100% de chance
  • Level 55
Sun
Poni Grove Area
Poni Grove Area:
  • Método: Island Scan
  • 100% de chance
  • Level 55
Moves que aprende
Gen IX
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Zap Cannon
Level 1
120505100% chance to paralyze the target.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Gastro Acid
Level 1
10010Nullifies the target's Ability.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Coil
Level 1
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 5
9010015Tem 1/4 de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Confuse Ray
Machine
10010Confuses the target.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Zap Cannon
Level 1
120505100% chance to paralyze the target.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Gastro Acid
Level 1
10010Nullifies the target's Ability.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Coil
Level 1
20Raises user's Attack, Defense, accuracy by 1.
Ion Deluge
Level 1
25Normal Moves become Electric-type this turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Zap Cannon
Level 1
120505100% chance to paralyze the target.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Gastro Acid
Level 1
10010Nullifies the target's Ability.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Coil
Level 1
20Raises user's Attack, Defense, accuracy by 1.
Ion Deluge
Level 1
25Normal Moves become Electric-type this turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dragon Pulse
Tutor
8510010No additional effect.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Zap Cannon
Level 1
120505100% chance to paralyze the target.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Gastro Acid
Level 1
10010Nullifies the target's Ability.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Coil
Level 1
20Raises user's Attack, Defense, accuracy by 1.
Ion Deluge
Level 1
25Normal Moves become Electric-type this turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thrash
Level 1
12010010Lasts 2-3 turns. Confuses the user afterwards.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Zap Cannon
Level 1
120505100% chance to paralyze the target.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Gastro Acid
Level 1
10010Nullifies the target's Ability.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Coil
Level 1
20Raises user's Attack, Defense, accuracy by 1.
Ion Deluge
Level 1
25Normal Moves become Electric-type this turn.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Dragon Pulse
Tutor
8510010No additional effect.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Acid
Level 1
401003010% chance to lower the foe(s) Sp Def by 1.
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Crush Claw
Level 1
75951050% chance to lower the target's Defense by 1.
Discharge
Level 1
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
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