[Cache start]
#603 - Eelektrik
PadrãoShiny
Categoria: EleFish Pokémon
Altura: 1,2 mPeso: 22,0 Kg
Cor: Blue
Formato:
Egg group: Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 142
Taxa de captura: 60
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
85
70
75
70
40
Level 50
Level 100
125 172
240 334
81 150
157 295
67 134
130 262
72 139
139 273
67 134
130 262
40 101
76 196
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Level up
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Bind
Level up
158520Traps and damages the target for 4-5 turns.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Gastro Acid
Level up
10010Nullifies the target's Ability.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Headbutt
Level up
701001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Level up
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Level up
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Level up
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Level up
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid
Level up
401003010% chance to lower the foe(s) Sp Def by 1.
Acid Spray
Level up
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Coil
Level up
20Raises user's Attack, Defense, accuracy by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gastro Acid
Level up
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Cadeia evolutiva
Tynamo
Lv. 39
Eelektrik
Usar item
Eelektross
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
Omega Ruby
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
Exibir mais
Y
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
X
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
White 2
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
Black 2
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
White
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
Black
They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
Locais de encontro
White 2
Seaside Cave (B1F)
Seaside Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 42
Black 2
Seaside Cave (B1F)
Seaside Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 42
Moves que aprende
Gen IX
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Crunch
Ao Evoluir
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Headbutt
Level 1
701001530% chance to causar flinch.
Spark
Level 1
651002030% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Headbutt
Level 1
701001530% chance to causar flinch.
Spark
Level 1
651002030% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Crunch
Level 1
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Headbutt
Level 1
701001530% chance to causar flinch.
Spark
Level 1
651002030% chance to paralyze the target.
Thunder Wave
Level 1
9020Paralisa o alvo.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thunder Wave
Level 1
9020Paralisa o alvo.
Spark
Level 1
651002030% chance to paralyze the target.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thunder Wave
Level 1
9020Paralisa o alvo.
Spark
Level 1
651002030% chance to paralyze the target.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thunder Wave
Level 1
9020Paralisa o alvo.
Spark
Level 1
651002030% chance to paralyze the target.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Level 1
701001530% chance to causar flinch.
Thunder Wave
Level 1
9020Paralisa o alvo.
Spark
Level 1
651002030% chance to paralyze the target.
Charge Beam
Level 1
50901070% chance to raise the user's Sp Atk by 1.
Bind
Level 9
158520Traps and damages the target for 4-5 turns.
Acid
Level 19
401003010% chance to lower the foe(s) Sp Def by 1.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Crunch
Level 39
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunderbolt
Level 44
9010015Tem 10% de chance de paralisar o alvo.
Acid Spray
Level 49
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Coil
Level 54
20Raises user's Attack, Defense, accuracy by 1.
Wild Charge
Level 59
9010015Tem 1/4 de recoil.
Gastro Acid
Level 64
10010Nullifies the target's Ability.
Zap Cannon
Level 69
120505100% chance to paralyze the target.
Thrash
Level 74
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Gastro Acid
Tutor
10010Nullifies the target's Ability.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.