PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
185 232
360 454
94 167
184 328
76 145
148 284
81 150
157 295
72 139
139 273
54 117
103 229
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Boomburst Level up | 140 | 100 | 10 | No additional effect. Hits adjacent Pokemon. | ||
Breaking Swipe Machine | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Coil Level up | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | ||
Curse Machine Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Drill Run Level up Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Level up Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Glare Level up | — | 100 | 30 | Paralyzes the target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Drill Level up | 100 | 100 | 5 | Bypasses protection without breaking it. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Level up Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Roost Level up | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Last Resort Egg | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Egg | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hex Egg | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trump Card Egg | — | — | 5 | More power the fewer PP this Move has left. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Egg | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hex Egg | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trump Card Egg | — | — | 5 | More power the fewer PP this Move has left. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Egg | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hex Egg | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trump Card Egg | — | — | 5 | More power the fewer PP this Move has left. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Egg | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trump Card Egg | — | — | 5 | More power the fewer PP this Move has left. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ancient Power Egg | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Egg | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. |
Cadeia evolutiva
Dunsparce |
|
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Violet
It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.
Scarlet
This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Flail Level 1 | — | 100 | 15 | More power the less HP the user has left. | ||
Mud-Slap Level 4 | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Level 8 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Glare Level 12 | — | 100 | 30 | Paralyzes the target. | ||
Screech Level 16 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Ancient Power Level 20 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Drill Run Level 24 | 80 | 95 | 10 | High critical hit ratio. | ||
Yawn Level 28 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Hyper Drill Level 32 | 100 | 100 | 5 | Bypasses protection without breaking it. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Dragon Rush Level 40 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Coil Level 44 | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | ||
Double-Edge Level 48 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Level 52 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Hurricane Level 56 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Boomburst Level 62 | 140 | 100 | 10 | No additional effect. Hits adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Breaking Swipe Machine | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Drill Run Machine | 80 | 95 | 10 | High critical hit ratio. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Scale Shot Machine | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |