[Cache start]
#887 - Dragapult
PadrãoShiny
Categoria: Stealth Pokémon
Altura: 3,0 mPeso: 50,0 Kg
Cor: Green
Formato:
Egg groups: Amorphous, Dragon40 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 300
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Spe +3Total: 3
Competitivo
In-Game
Abilities
Clear Body: Impede que outros Pokémon reduzam os stats deste Pokémon.
Infiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Cursed Body(H): If this Pokemon is hit by an attack, there is a 30% chance that Move gets disabled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
88
120
75
100
75
142
Level 50
Level 100
148 195
286 380
112 189
220 372
72 139
139 273
94 167
184 328
72 139
139 273
132 213
260 421
Dano recebido
×½
×2
×2
×½
×2
×0
×½
×1
×2
×½
×1
×2
×0
×½
×1
×1
×1
×½
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Level up
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Level up
301001530% chance to causar flinch.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Confuse Ray
Machine
Egg
10010Confuses the target.
Curse
Machine
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Double Hit
Level up
359010Hits 2 times in one turn.
Double Team
Egg
15Aumenta a evasão do usuário em 1 estágio.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Level up
Machine
20Raises the user's Attack and Speed by 1.
Dragon Darts
Level up
Evento
5010010Hits twice. Doubles: Tries to hit each foe once.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Rush
Level up
100751020% chance to causar flinch.
Dragon Tail
Machine
Egg
609010Força o alvo a mudar para um aliado aleatório.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Level up
2010020Traps and damages the target for 4-5 turns.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lock-On
Level up
5User's next Move will not miss the target.
Night Shade
Machine
10015Does damage equal to the user's level.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Phantom Force
Level up
Machine
Evento
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Level up
4010030Usually goes first.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
Evento
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
U-turn
Level up
Machine
Evento
7010020User switches out after damaging the target.
Will-O-Wisp
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Level up
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40User switches, passing stat changes and more.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Confuse Ray
Egg
10010Confuses the target.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Hit
Level up
359010Hits 2 times in one turn.
Double Team
Egg
15Aumenta a evasão do usuário em 1 estágio.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Level up
Machine
20Raises the user's Attack and Speed by 1.
Dragon Darts
Level up
5010010Hits twice. Doubles: Tries to hit each foe once.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Rush
Level up
100751020% chance to causar flinch.
Dragon Tail
Egg
609010Força o alvo a mudar para um aliado aleatório.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grudge
Egg
5If the user faints, the attack used loses all its PP.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Level up
2010020Traps and damages the target for 4-5 turns.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lock-On
Level up
5User's next Move will not miss the target.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Level up
4010030Usually goes first.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Egg
701005Usually goes first. Fails if target is not attacking.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Level up
908520Tem 1/4 de recoil.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
U-turn
Level up
Machine
7010020User switches out after damaging the target.
Will-O-Wisp
Machine
8515Queima o alvo.
Cadeia evolutiva
Dreepy
Lv. 50
Drakloak
Lv. 60
Dragapult
3 níveis evolutivos.
Descrição In-game:
Shield
Apparently the Dreepy inside Dragapult’s horns eagerly look forward to being launched out at Mach speeds.
Sword
When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level 24
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Level 12
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Level 1
301001530% chance to causar flinch.
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Double-Edge
Level 70
12010015Tem 33% de recoil.
Double Hit
Level 30
359010Hits 2 times in one turn.
Dragon Breath
Level 1
601002030% chance to paralyze the target.
Dragon Dance
Level 42
20Raises the user's Attack and Speed by 1.
Dragon Darts
Ao Evoluir
5010010Hits twice. Doubles: Tries to hit each foe once.
Dragon Rush
Level 63
100751020% chance to causar flinch.
Hex
Level 18
6510010Power doubles if the target has a status ailment.
Infestation
Level 1
2010020Traps and damages the target for 4-5 turns.
Last Resort
Level 78
1401005Fails unless each known Move has been used.
Lock-On
Level 6
5User's next Move will not miss the target.
Phantom Force
Level 48
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Quick Attack
Level 1
4010030Usually goes first.
Take Down
Level 54
908520Tem 1/4 de recoil.
U-turn
Level 36
7010020User switches out after damaging the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Night Shade
Machine
10015Does damage equal to the user's level.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Dragon Breath
Level 1
601002030% chance to paralyze the target.
Quick Attack
Level 1
4010030Usually goes first.
Dragon Darts
Level 1
5010010Hits twice. Doubles: Tries to hit each foe once.
Infestation
Level 1
2010020Traps and damages the target for 4-5 turns.
Lock-On
Level 6
5User's next Move will not miss the target.
Assurance
Level 12
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Hex
Level 18
6510010Power doubles if the target has a status ailment.
Agility
Level 24
30Aumenta a Speed do usuário em 2 estágios.
Double Hit
Level 30
359010Hits 2 times in one turn.
U-turn
Level 36
7010020User switches out after damaging the target.
Dragon Dance
Level 42
20Raises the user's Attack and Speed by 1.
Phantom Force
Level 48
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Take Down
Level 54
908520Tem 1/4 de recoil.
Dragon Rush
Level 63
100751020% chance to causar flinch.
Double-Edge
Level 70
12010015Tem 33% de recoil.
Last Resort
Level 78
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40User switches, passing stat changes and more.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
U-turn
Machine
7010020User switches out after damaging the target.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
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