[Cache start]
#880 - Dracozolt
PadrãoShiny
Categoria: Fossil Pokémon
Altura: 1,8 mPeso: 190,0 Kg
Cor: Green
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 50
Experiência base: 177
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Sand Rush(H): If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
100
90
80
70
75
Level 50
Level 100
150 197
290 384
94 167
184 328
85 156
166 306
76 145
148 284
67 134
130 262
72 139
139 273
Dano recebido
×1
×1
×2
×¼
×2
×1
×½
×½
×1
×½
×2
×2
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level up
6020Este Move não verifica accuracy.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bolt Beak
Level up
8510010Power doubles if user Moves before the target.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge
Level up
Evento
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Level up
Machine
8510010No additional effect.
Dragon Rush
Level up
100751020% chance to causar flinch.
Dragon Tail
Level up
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Pluck
Level up
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomp
Level up
651002030% chance to causar flinch.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
Evento
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Evento
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Dracozolt
1 nível evolutivo.
Descrição In-game:
Shield
The powerful muscles in its tail generate its electricity. Compared to its lower body, its upper half is entirely too small.
Sword
In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 7
20+1 SpD, user's next Electric Move 2x power.
Aerial Ace
Level 14
6020Este Move não verifica accuracy.
Ancient Power
Level 21
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Pluck
Level 28
6010020User steals and eats the target's Berry.
Dragon Tail
Level 35
609010Força o alvo a mudar para um aliado aleatório.
Stomp
Level 42
651002030% chance to causar flinch.
Slam
Level 49
807520No additional effect.
Discharge
Level 56
801001530% chance to paralyze adjacent Pokemon.
Bolt Beak
Level 63
8510010Power doubles if user Moves before the target.
Dragon Pulse
Level 70
8510010No additional effect.
Dragon Rush
Level 77
100751020% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
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