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#680 - Doublade
PadrãoShiny
Categoria: Sword Pokémon
Altura: 0,8 mPeso: 4,5 Kg
Cor: Brown
Formato:
Egg group: Mineral20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 157
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
No Guard: Every Move used by or against this Pokémon will always hit.
Base stats
HP
Atk
Def
SpA
SpD
Spe
59
110
150
45
49
35
Level 50
Level 100
119 166
228 322
103 178
202 350
139 222
274 438
45 106
85 207
48 111
92 216
36 95
67 185
Dano recebido
×¼
×2
×½
×1
×½
×0
×2
×½
×2
×½
×2
×½
×0
×0
×½
×½
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level up
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Block
Egg
5Prevents the alvo from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the alvo with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Fury Cutter
Level up
409520Power doubles with each hit, up to 160.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Metal Sound
Level up
8540Lowers the alvo's Sp Def by 2.
Night Slash
Level up
7010015Tem altas chances de critical hit.
Power Trick
Level up
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psycho Cut
Machine
7010020Tem altas chances de critical hit.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sacred Sword
Level up
9010015Ignores the alvo's stat stage changes.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Shadow Sneak
Level up
4010030Geralmente ataca primeiro.
Slash
Level up
7010020Altas chances de causar critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Wide Guard
Egg
10Protects allies from multi-alvo Moves neste turno.
Cadeia evolutiva
Honedge
Lv. 35
Doublade
Usar item
Aegislash
3 níveis evolutivos.
Descrição In-game:
Shield
The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.
Sword
Honedge evolves into twins. The two blades rub together to emit a metallic sound that unnerves opponents.
Exibir mais
Alpha Sapphire
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
Omega Ruby
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
Y
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
X
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Shadow Sneak
Level 1
4010030Geralmente ataca primeiro.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Aerial Ace
Level 12
6020Este Move não verifica accuracy.
Metal Sound
Level 16
8540Lowers the alvo's Sp Def by 2.
Slash
Level 20
7010020Altas chances de causar critical hit.
Night Slash
Level 24
7010015Tem altas chances de critical hit.
Retaliate
Level 28
701005Power doubles if an ally fainted last turn.
Iron Defense
Level 32
15Raises the user's Defense by 2.
Iron Head
Level 38
801001530% chance to causar flinch.
Power Trick
Level 44
10Switches user's Attack and Defense stats.
Swords Dance
Level 50
20Raises the user's Attack by 2.
Sacred Sword
Level 56
9010015Ignores the alvo's stat stage changes.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the alvo with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psycho Cut
Machine
7010020Tem altas chances de critical hit.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round neste turno.
Screech
Machine
8540Lowers the alvo's Defense by 2.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Steel Beam
Tutor
140955User loses 50% HP máximo.
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