

PadrãoShiny
Competitivo
In-Game
Abilities
No Guard: Every Move used by or against this Pokémon will always hit.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
119 166
228 322
103 178
202 350
139 222
274 438
45 106
85 207
48 111
92 216
36 95
67 185
Moves que aprende
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Autotomize Level up | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Block Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Destiny Bond Egg | ![]() | — | — | 5 | If an opponent knocks out the user, it also faints. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Fury Cutter Level up | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Iron Defense Level up Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level up Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Night Slash Level up | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Power Trick Level up | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Level up Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sacred Sword Level up | ![]() | 90 | 100 | 15 | Ignores the alvo's stat stage changes. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Slash Level up | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Blade Machine | ![]() | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Wide Guard Egg | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. |
Descrição In-game:
Shield
The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.
Sword
Honedge evolves into twins. The two blades rub together to emit a metallic sound that unnerves opponents.
Exibir mais
Alpha Sapphire
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
Omega Ruby
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
Y
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
X
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Aerial Ace Level 12 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Metal Sound Level 16 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Slash Level 20 | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Night Slash Level 24 | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Retaliate Level 28 | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Iron Defense Level 32 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level 38 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Power Trick Level 44 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Swords Dance Level 50 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Sacred Sword Level 56 | ![]() | 90 | 100 | 15 | Ignores the alvo's stat stage changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Blade Machine | ![]() | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. |