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#825 - Dottler
PadrãoShiny
Categoria: Radome Pokémon
Altura: 0,4 mPeso: 19,5 Kg
Cor: Yellow
Formato:
Egg group: Bug15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 117
Taxa de captura: 120
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpD +2Total: 2
Competitivo
In-Game
Abilities
Swarm: At 1/3 or less of its HP máximo, this Pokemon's offensive stat is 1,5x with Bug attacks.
Compound Eyes: This Pokemon's Moves have their accuracy multiplied by 1,3.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
35
80
50
90
30
Level 50
Level 100
110 157
210 304
36 95
67 185
76 145
148 284
49 112
94 218
85 156
166 306
31 90
58 174
Dano recebido
×2
×2
×1
×1
×1
×¼
×2
×2
×2
×½
×½
×1
×1
×1
×½
×2
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bug Buzz
Machine
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10No foe can use any Move known by the user.
Infestation
Egg
2010020Traps and damages the target for 4-5 turns.
Iron Defense
Machine
15Raises the user's Defense by 2.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Reflect
Level up
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sticky Web
Egg
20Lowers Speed of grounded foes by 1 on switch-in.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Struggle Bug
Level up
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Egg
5520Causes the target to become confused.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Blipbug
Lv. 10
Dottler
Lv. 30
Orbeetle
3 níveis evolutivos.
Descrição In-game:
Shield
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
Sword
It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Light Screen
Level 1
30For 5 turns, special damage to allies is halved.
Reflect
Level 1
20For 5 turns, physical damage to allies is halved.
Struggle Bug
Level 1
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bug Buzz
Machine
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Leech Life
Machine
8010010User recovers 50% of the damage dealt.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
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