[Cache start]
#781 - Dhelmise
PadrãoShiny
Categoria: Sea Creeper Pokémon
Altura: 3,9 mPeso: 210,0 Kg
Cor: Green
Formato:
Egg group: Mineral25 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 181
Taxa de captura: 25
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Steelworker: This Pokemon's offensive stat is multiplied by 1,5 while using a Steel-type attack.
Base stats
HP
Atk
Def
SpA
SpD
Spe
70
131
100
86
90
40
Level 50
Level 100
130 177
250 344
122 201
240 397
94 167
184 328
81 151
159 298
85 156
166 306
40 101
76 196
Dano recebido
×1
×2
×1
×½
×1
×0
×2
×2
×2
×½
×½
×2
×0
×1
×1
×1
×1
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
2010025User recovers 50% of the damage dealt.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Anchor Shot
Level up
8010020Prevents the target from switching out.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Astonish
Level up
301001530% chance to causar flinch.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Level up
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Power Whip
Level up
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Level up
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Switcheroo
Level up
10010User switches its held item with the target's.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Whirlpool
Level up
Machine
358515Traps and damages the target for 4-5 turns.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level up
2010025User recovers 50% of the damage dealt.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Anchor Shot
Level up
8010020Prevents the target from switching out.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Level up
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Level up
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Level up
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Level up
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Level up
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Switcheroo
Level up
10010User switches its held item with the target's.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlpool
Level up
358515Traps and damages the target for 4-5 turns.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Cadeia evolutiva
Dhelmise
1 nível evolutivo.
Descrição In-game:
Shield
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
Sword
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
Exibir mais
Ultra Moon
Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.
Ultra Sun
It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
Moon
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
Sun
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
Locais de encontro
Ultra Moon
Seafolk Village Main
Seafolk Village Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 44
Ultra Sun
Seafolk Village Main
Seafolk Village Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 44
Exibir mais
Moon
Seafolk Village Main
Seafolk Village Main:
  • Método: Bubbling Spots
  • 10% de chance
  • Level 10 ~ Level 43
Sun
Seafolk Village Main
Seafolk Village Main:
  • Método: Bubbling Spots
  • 10% de chance
  • Level 10 ~ Level 43
Moves que aprende
Gen VIII
Gen VII
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rapid Spin
Level 1
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Absorb
Level 1
2010025User recovers 50% of the damage dealt.
Astonish
Level 4
301001530% chance to causar flinch.
Wrap
Level 8
159020Traps and damages the target for 4-5 turns.
Mega Drain
Level 12
4010015User recovers 50% of the damage dealt.
Growth
Level 16
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Gyro Ball
Level 20
1005More power the slower the user than the target.
Switcheroo
Level 24
10010User switches its held item with the target's.
Giga Drain
Level 28
7510010User recovers 50% of the damage dealt.
Whirlpool
Level 32
358515Traps and damages the target for 4-5 turns.
Heavy Slam
Level 36
10010More power the heavier the user than the target.
Slam
Level 40
807520No additional effect.
Shadow Ball
Level 44
801001520% chance to lower the target's Sp Def by 1.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Anchor Shot
Level 52
8010020Prevents the target from switching out.
Energy Ball
Level 56
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Phantom Force
Level 60
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Level 64
1208510No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025User recovers 50% of the damage dealt.
Growth
Level 1
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Rapid Spin
Level 1
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Astonish
Level 1
301001530% chance to causar flinch.
Switcheroo
Level 1
10010User switches its held item with the target's.
Mega Drain
Level 5
4010015User recovers 50% of the damage dealt.
Wrap
Level 9
159020Traps and damages the target for 4-5 turns.
Gyro Ball
Level 14
1005More power the slower the user than the target.
Metal Sound
Level 18
8540Lowers the target's Sp Def by 2.
Giga Drain
Level 23
7510010User recovers 50% of the damage dealt.
Whirlpool
Level 27
358515Traps and damages the target for 4-5 turns.
Anchor Shot
Level 32
8010020Prevents the target from switching out.
Shadow Ball
Level 36
801001520% chance to lower the target's Sp Def by 1.
Energy Ball
Level 41
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Slam
Level 45
807520No additional effect.
Heavy Slam
Level 50
10010More power the heavier the user than the target.
Phantom Force
Level 54
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Level 59
1208510No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Absorb
Level 1
2010025User recovers 50% of the damage dealt.
Growth
Level 1
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Rapid Spin
Level 1
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Astonish
Level 1
301001530% chance to causar flinch.
Switcheroo
Level 1
10010User switches its held item with the target's.
Mega Drain
Level 5
4010015User recovers 50% of the damage dealt.
Wrap
Level 9
159020Traps and damages the target for 4-5 turns.
Gyro Ball
Level 14
1005More power the slower the user than the target.
Metal Sound
Level 18
8540Lowers the target's Sp Def by 2.
Giga Drain
Level 23
7510010User recovers 50% of the damage dealt.
Whirlpool
Level 27
358515Traps and damages the target for 4-5 turns.
Anchor Shot
Level 32
8010020Prevents the target from switching out.
Shadow Ball
Level 36
801001520% chance to lower the target's Sp Def by 1.
Energy Ball
Level 41
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Slam
Level 45
807520No additional effect.
Heavy Slam
Level 50
10010More power the heavier the user than the target.
Phantom Force
Level 54
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Power Whip
Level 59
1208510No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Sludge Wave
Machine
951001010% chance to envenenar adjacent Pokemon.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Block
Tutor
5Prevents the target from switching out.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
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