PadrãoShiny
Competitivo
In-Game
Abilities
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
112 159
214 308
63 128
121 251
49 112
94 218
45 106
85 207
49 112
94 218
38 99
72 192
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level up Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Draco Meteor Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath Level up | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Cheer Machine | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | ||
Dragon Pulse Level up Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hyper Voice Level up Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Level up Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level up Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath Level up | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Pulse Level up Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Level up Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hyper Voice Level up Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Level up Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath Level up | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Pulse Level up Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earth Power Egg Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Outrage Level up Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath Level up | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Pulse Level up Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earth Power Egg Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Outrage Level up Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Level up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Egg Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath Level up | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Pulse Level up Tutor | 85 | 100 | 10 | No additional effect. | ||
Dragon Rage Level up Evento | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Rush Level up | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earth Power Egg Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Outrage Level up Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Level up | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Slam Level up | 80 | 75 | 20 | No additional effect. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up Evento | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Level up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Descrição In-game:
Shield
Because it can’t see, this Pokémon is constantly biting at everything it touches, trying to keep track of its surroundings.
Sword
When it encounters something, its first urge is usually to bite it. If it likes what it tastes, it will commit the associated scent to memory.
Exibir mais
Alpha Sapphire
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
Omega Ruby
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
Y
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
X
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
White 2
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
Black 2
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
White
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
Black
It tends to bite everything, and it is not a picky eater. Approaching it carelessly is dangerous.
Locais de encontro
Moon
Ten Carat Hill Inside
Ten Carat Hill Inside:
- Método: Island Scan
- 100% de chance
- Level 13
Sun
Ten Carat Hill Inside
Ten Carat Hill Inside:
- Método: Island Scan
- 100% de chance
- Level 13
Exibir mais
White
Victory Road (unknown area 53)
Victory Road (unknown area 58)
Victory Road (unknown area 53):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Victory Road (unknown area 58):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Black
Victory Road (unknown area 53)
Victory Road (unknown area 58)
Victory Road (unknown area 53):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Victory Road (unknown area 58):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Dragon Breath Level 4 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Bite Level 8 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Roar Level 12 | — | — | 20 | Forces the target to switch to a random ally. | ||
Assurance Level 16 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Headbutt Level 20 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Work Up Level 24 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Crunch Level 32 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Scary Face Level 36 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dragon Pulse Level 40 | 85 | 100 | 10 | No additional effect. | ||
Body Slam Level 44 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Hyper Voice Level 48 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dragon Rush Level 52 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Nasty Plot Level 56 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Level 60 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Draco Meteor Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Cheer Machine | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon-type. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Dragon Breath Level 4 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Bite Level 8 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Roar Level 12 | — | — | 20 | Forces the target to switch to a random ally. | ||
Assurance Level 16 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Headbutt Level 20 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Work Up Level 24 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Crunch Level 32 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Scary Face Level 36 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Dragon Pulse Level 40 | 85 | 100 | 10 | No additional effect. | ||
Body Slam Level 44 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Hyper Voice Level 48 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dragon Rush Level 52 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Nasty Plot Level 56 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Level 60 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Fang Machine | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Fang Machine | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 50 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 50 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Belch Egg | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 50 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 50 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 52 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dragon Rage Level 1 | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Focus Energy Level 4 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Headbutt Level 12 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Dragon Breath Level 17 | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Roar Level 20 | — | — | 20 | Forces the target to switch to a random ally. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Slam Level 28 | 80 | 75 | 20 | No additional effect. | ||
Dragon Pulse Level 32 | 85 | 100 | 10 | No additional effect. | ||
Work Up Level 38 | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Dragon Rush Level 42 | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Scary Face Level 52 | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Hyper Voice Level 58 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Level 62 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Tail Machine | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Earth Power Tutor | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Egg | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Dark Pulse Egg | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Earth Power Egg | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fire Fang Egg | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Head Smash Egg | 150 | 80 | 5 | Has 1/2 recoil. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunder Fang Egg | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. |