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#555 - Darmanitan-Galar-Zen
PadrãoShiny
Categoria: Blazing Pokémon
Altura: 1,7 mPeso: 120,0 Kg
Cor: White
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 189
Taxa de captura: 60
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Zen Mode: If Darmanitan, at end of turn changes Mode to Standard if > 1/2 HP máximo, else Zen.
Base stats
HP
Atk
Def
SpA
SpD
Spe
105
160
55
30
55
135
Level 50
Level 100
165 212
320 414
148 233
292 460
54 117
103 229
31 90
58 174
54 117
103 229
126 205
247 405
Dano recebido
×½
×1
×1
×1
×½
×2
×1
×1
×1
×½
×2
×¼
×1
×1
×1
×4
×1
×2
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Level up
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Burning Jealousy
Tutor
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Ember
Level up
401002510% chance to burn the alvo.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Level up
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Punch
Level up
Machine
7510015Tem 10% de chance de queimar o alvo.
Fire Spin
Machine
358515Traps and damages the alvo for 4-5 turnos.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Level up
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with alvo.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Hammer Arm
Level up
1009010Lowers the user's Speed by 1.
Headbutt
Level up
701001530% chance to causar flinch.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Level up
6010015Destrói a Berry/Gem dos adversários.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Lash Out
Tutor
7510052x power if the user had a stat lowered neste turno.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
808520Nenhum efeito adicional.
Mystical Fire
Machine
7510010100% chance to lower the alvo's Sp Atk by 1.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Level up
Machine
1201005Lowers the user's Attack and Defense by 1.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Level up
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thrash
Level up
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Trick
Machine
10010User switches its equipado item with the alvo's.
Uproar
Level up
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Darmanitan-Galar-Zen
1 nível evolutivo.
Descrição In-game:
Shield
This Pokémon’s power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
Sword
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Exibir mais
Alpha Sapphire
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
Omega Ruby
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Y
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
X
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
White 2
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Black 2
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
White
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black
Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Taunt
Level 1
10020Target can't use status Moves its next 3 turnos.
Work Up
Level 16
30Raises the user's Attack and Sp Atk by 1.
Headbutt
Level 24
701001530% chance to causar flinch.
Uproar
Level 32
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Belly Drum
Level 38
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Thrash
Level 50
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Superpower
Level 56
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fire Spin
Machine
358515Traps and damages the alvo for 4-5 turnos.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
808520Nenhum efeito adicional.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
U-turn
Machine
7010020User switches out after damaging the alvo.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Will-O-Wisp
Machine
8515Queima o alvo.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Tutor
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Lash Out
Tutor
7510052x power if the user had a stat lowered neste turno.
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